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Missile Fighter [PC Engine CD – Cancelled]

Missile Fighter is a cancelled action multiplayer game similar to Bomberman, that was in development by Media Works and NEC for the PC Engine CD. A preview for the game was published in Dengeki PC Engine magazine (June 93), showing off a screenshot and many details about its playable characters.

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Each one had its own skills and weapons, featuring ninjas, magical girls, dinosaurs and robots. It looked like the cute and fun multiplayer game, so it’s quite a shame it was canned. If someone would like to translate some more details from the japanese scan below, feel free to add them in the comments section!

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Naughty Dog’s Lost Sci-Fi Game (Savage Starlight?) [PS3 – Cancelled]

Today Naughty Dog is mostly loved for their modern-world adventures, such as the Uncharted and The Last of Us Series, but during the PS2 generation they were mostly known for their Fantasy Sci-Fi series: Jak and Daxter. It’s easy to see how they would have considered another futuristic project when they moved development to the Playstation 3 and while a Jack & Daxter 4 was pitched, they also planned a different, more mature Sci-Fi adventure

This cancelled untitled Sci-Fi game was revealed by them in their “Naughty Dog’s 30th Anniversaryart book (you can buy it on Amazon UK, Amazon USA or Amazon IT) with a few details

“We explored the idea of doing a science fiction game following the Jak and Daxter franchise, complete with androids, robots, and futuristic weapons. The sci-fi game was going to be centered around a city that had been built up around a giant hole in the ground. No one knew exactly what created the hole, but the adventure would have the player exploring the depths.”

In the end Naughty Dog worked on Uncharted instead and it became such a huge success to shape up their following projects and sequels. There are some rumors about a possible resurrection of their Sci-Fi concept, thanks to an interview by Gamecrate with Naughty Dog game director Bruce Straley:

“Yeah, I’m not gonna drop hints to what it is, because who knows, it might actually happen. There’s one image in there that’s still in the back of my mind that I’d like to make a game out of. There’s one image. I’m just letting you know that it’s very possible. There’s still a story, there’s some great game ideas, there’s a lot of really cool stuff in the thing, like I think it’d be really cool to see if Naughty Dog could do this game. I don’t think anybody else could do this game like Naughty Dog could do this game. It’s one image.”

Some people relate this lost Sci-Fi pitch with another Sci-Fi story titled “Savage Starlight”, a fictional comic book series that Naughty Dog put into The Last of Us as collectible items. While the name “Savage Starlight” is mostly used by fans to indicate ND’s future, possible science-fiction game, it seems the plot of the comics is quite different from what is know of their cancelled PS3 project

“Set in the year 2186, the plot of Savage Starlight centers around Dr. Daniela Star’s adventures in space. She discovers a method of traveling faster than light via a jump drive, and soon finds that a group of hostile extraterrestrial known as the Travelers are threatening mankind. “

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Rare’s Cancelled “Casual Monster Hunter” [Xbox 360]

In the ‘90s Rare was one of the favorite developers for Nintendo fans, publishing such cult classic titles as Donkey Kong Country, Battletoads, GoldenEye 007 and Banjo-Kazooie. When the company was acquired by Microsoft in 2002 many things changed. In 2010 Scott Henson became the new Rare studio manager and for a few of years they mostly worked on Kinect Sports, Kinect pitches and Xbox Live Avatars for Xbox 360. Unfortunately many of their original ideas for new games never seen the light of day.

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In march 2010 Rare opened a new facility at Fazeley Studios in Birmingham, where they had many talented artists working on concept art for new “casual” games to pitch to Microsoft.

“The new studio will be structured in a different way to most, however, and work more along the film production model in which teams scale up and down regularly according to the needs of projects being created.

Among the duties to be undertaken in Fazeley will be testing for Natal products – something which requires more space than traditional Xbox 360 games – while the decision is also part of a bid to stem the relentless increase of development costs over the years.

The process, which is similar in some ways to outsourcing, is labelled “insourcing” by Betteridge, and he cites past successes such as Xbox Live Avatars and the Sky link-up design as projects that were completed in this way.”

Even Chris Seavor worked at the Fazeley Studios as a graphic artist before breaking away from Rare:

“They set up an off-shoot studio in Fazeley. It was where the graphics went. Quite a few people didn’t want to make the move because it’s the centre of Birmingham as opposed to Twycross, which is a bit of a wrench. But I thought, I’m all right, I’ll go for that. So I did that for nearly a year. And I went back to doing graphics again. “

One of Rare’s lost “casual” projects conceived at the Fazeley Studios was some kind of “The Wonderful 101” meets “Monster Hunter” multiplayer adventure, in which players could work together to hunt down huge bosses. You would use you own Avatar as the playable character, dressed-up as superheroes or fantasy knights depending on the settings of the mission. This would have been a “casual” game, but with many epic battles and interesting ideas to hunt down bosses, such as your friends blocking a huge robot while you would try to turn off the switch on its back.

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Only some concept art from this lost project is currently preserved on Unseen64, to remember its existence. As far as we know this was never implemented into a playable prototype and could only have been one of the many undeveloped pitches proposed by the Rare team during their “Casual Gaming Years”.

If you know someone who worked at Rare’s Fazeley Studios, please let us know. We’d love to save more memories about their cancelled ideas.

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WET 2: Double Feature [Cancelled – PS3, Xbox 360]

The first Wet was a third person hack n’ slash shooter inspired by grindhouse / exploitation movies, developed by Artificial Mind & Movement (later renamed to Behaviour Interactive) and published by Bethesda Softworks for PlayStation 3 and Xbox 360 in 2009. As described on Wikipedia:

“Wet is an action game that combines shooting and swordplay with acrobatics and gore. The main character, Rubi, carries twin pistols and a sword (she can also carry dual shotguns, submachine guns, or crossbows), and can fire while jumping, sliding on her knees, and running on walls. In some sections of the game, Rubi’s face will get covered in blood and she will go into a murderous, berserker-like rage. These sections are presented in noir style, with bold red, black and white visuals.”

While the game received average reviews and sales, it became a cult-classic for fans of fun action games and grindhouse stories.

In late 2010 Behaviour Interactive officially announced Wet 2 during an interview:

“As part of today’s announcement that the developers of last year’s WET, Artificial Mind & Movement (A2M), would be changing their name to Behaviour, the independent studio has revealed plans to continue the story of Rubi Malone. No formats were discussed, but it is likely that the sequel will follow the original release onto the PlayStation 3 and Xbox 360 consoles.  When discussing the future of ‘triple-A’ productions from the studio in an interview with Develop Online, CEO Remi Racine stated; “I think the triple-A market has become very difficult for independents. I’m not saying we’re avoiding it – of course we’re making a triple-A game with WET 2. But it is a very difficult market. It’s very difficult to be successful with those kinds of games.”

Wet 2 would have follow the same gameplay and grindhouse style of the first game, with new missions and enemies to defeat. The team was able to create some concept art (using placeholder images and photos from popular movies), design documents and an early prototype for Wet 2, but after about a year of development the project was canned.

As noted by Behaviour Interactive’s CEO, around 2010 / 2011 the gaming market was quite difficult for small / medium developers. Many great companies had to closed down during those years and lots of promising games had to be cancelled. Wet 2 was one of these failed ideas: we can speculate it was cancelled for lack of funds or because they thought it would have not sold enough copies to justify its completion

Some images and early HUD tests created for Wet 2 were found online by fans of the original game, and are preserved in the gallery below to remind the existence of this lost project.

After some years working on tien-in games and less successful projects, in the last few years Behaviour Interactive were able to work on such popular games as Fallout Shelter, Dead by Daylight and Star Citizen.

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The Sandman (Silicon Knights) [Cancelled – Xbox 360, PS3]

The Sandman is a cancelled third person shooter / action game once in development at Silicon Knights around 2009. While the game was never officially announced by the company and we don’t have any details about its story and gameplay, by looking and the remaining concept art preserved in the gallery below we can speculate the main character was somehow able to control some kind of “dark matter”. This power would form different objects and demons around the protagonist, with an effect similar to sand flying around him. This is probably the reason for the “Sandman” name and as far as we know the game was not related to the omonimous Vertigo comic in any way.

The world found out about this lost game because of some old resumes, leaked concept art and a disastrous legal case. As we can read on Wikipedia:

“On May 2012 Epic Games defeated Silicon Knights‘ lawsuit (opened in July 2007) and won its counter-suit for $4.45 million on grounds of copyright infringement. Silicon Knights was directed by the court to destroy all game code derived from Unreal Engine 3 and to permit Epic Games access to the company’s servers and other devices to ensure these items have been removed. In addition, the studio was instructed to recall and destroy all unsold retail copies of games built with Unreal Engine 3 code, including Too Human, X-Men Destiny, The Sandman, The Box / Ritualyst, and Siren in the Maelstrom.”

Some more details on the fall of Silicon Knights were published on Kotaku in October 2012. On May 2014, following the loss of the court case, Silicon Knights filed for bankruptcy. As far as we know, every The Sandman file had to be deleted, so it could already have been lost forever. As Epic Games had access to Silicon Knights’ server, someone may have saved parts of their cancelled games. We can only hope one day someone may be able to share more screenshots, footage or details from these projects.

If you know someone who worked on The Sandman and may help us to save something more from the game, please let us know.

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