Battle Smash is a cancelled sport / boss rush game similar to Tennis / Breakout / Pong / Lethal League, that was in development by Kaneko in the early ‘90s for Sega Mega Drive. Players could choose between different playable characters to fight a series of boss battles against huge monsters, trying to hit them with a ball (and maybe special attacks?). Unfortunately there are not many details online about this lost game, but a few scans from old gaming magazines. If you find more information about Battle Smash, please let us know!
Miina in Wonderland (AKA ミーナ ワンダーランド) is a cancelled mini-games collection planned by Micronet for the Sega Mega Drive. There are not many details about this lost project, but from the few screenshots shared on Twitter by japanese fans, it seems players would have been able to move around a city map with many different buildings, and in each one there would have been a mini game to play. Some of these games were quite strange, such as a chicken race against a masked man.
It seems Miina in Wonderland also had some kind of story-mode, following the adventure of Miina and her fluffy animal friend. A playable prototype was found sometime ago and sold on Yahoo Auction, so we can hope one day a ROM of the game could be uploaded online to be preserved.
If you can read Japanese and see some more interesting details in the scans below, please let us know!
The original B.O.B. was a run ‘n gun platformer developed by Gray Matter Inc. and Foley Hi-Tech Systems, published in 1993 by Electronic Arts for SNES and Mega Drive (Genesis). A sequel titled “B.O.B. II” was also in development not long after the first one, but in the end the project was canned and never officially announced by EA.
There’s not much remaining from this lost game: just some concept art and its logo. We don’t even know if one of the two original teams developed an early prototype for EA. We can assume it would be hard to see more from BOB 2: it’s the cancelled sequel of a mostly forgotten run ‘n gun.
Maybe one day someone who worked on the project could help unveiling more, but for now these images are the only proof it was once in development or at least conceived as a possibility.
Around 1992-1994 Electronic Arts was working on a Sega Mega Drive / Genesis video game based on The Lord of the Rings series, but in the end the project was cancelled for unknown reasons. The title was listed in a few EA promotional leaflets, but as far as we know screenshots were never shown in magazines at the time.
The same team also worked on Budokan: The Martial Spirit and the cancelled Cybernauts, both fighting games for the Mega Drive / Genesis. Because of this, we can assume The Lord of the Rings would also have been a fighting game. It’s interesting to notice that an unlicensed The Lord of the Rings fighting game for Mega Drive was published by Glorysun many years later, but it’s not related to the cancelled EA project.
“How did you get the opportunity to work for Ubisoft?
My best friend Frederic Markus worked on a game called Starush for Amiga, Atari ST & PC while I was finishing my military obligation. Then, I tried an approach to join the team. We had a strategy to show something big to Ubisoft to be able to make another (console) version, me as the main programmer. We decided to show a huge boss on the Amiga platform, something the current programmer for this game was not capable of… Ubisoft had no more than 50 employees at this time. I remember showing my Game Boss Demo to Yves (best Big Boss on earth), he told me “ok, I don’t know the project you will work on but here’s some money, consider yourself working for Ubisoft. It was the beginning of my career.
Tell us a bit more about the first game you worked on:
I ended up making ZODIAC (Starush inspired) on the Sega Mega Drive. It took me a year and a half, with Laurent Cluzel as graphic artist, making the engine, coding the tools, alone in my apartment… No internet at this time… The game was 100% finished, but Sega Mega Drive began to slow down at that time and unfortunately Ubisoft decided not to release the game. Only 2 roms exist at this time, Laurent’s and mine. Maybe someday I will give to the Mega Drive Emulator Scene a copy”
As posted by VGDensetsu on Twitter, a Zodiac prototype was shown by the Conservatoire National du Jeu Video (CNJV) at the Bibilothèque National de France (BNF). In there we can read Ubisoft decided to cancel the game because of the competition from Thunder Force IV and the high cost of cartridges, that would make hard to profit from its release.
As far as we know, the game ROM is still not released to the public, but we hope Frederic could share it in the future.
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