The original B.O.B. was a run ‘n gun platformer developed by Gray Matter Inc. and Foley Hi-Tech Systems, published in 1993 by Electronic Arts for SNES and Mega Drive (Genesis). A sequel titled “B.O.B. II” was also in development not long after the first one, but in the end the project was canned and never officially announced by EA.
There’s not much remaining from this lost game: just some concept art and its logo. We don’t even know if one of the two original teams developed an early prototype for EA. We can assume it would be hard to see more from BOB 2: it’s the cancelled sequel of a mostly forgotten run ‘n gun.
Maybe one day someone who worked on the project could help unveiling more, but for now these images are the only proof it was once in development or at least conceived as a possibility.
“About 27 years ago, I drew these from scratch pixel by pixel to pitch a My Neighbor Totoro Super Famicom game to Hayao Miyazaki. (*for Tokuma Shoten Intermedia. The game got shelved). There were no decent scanners back then, so I had to stare at an art book and draw these one pixel at a time”
And a few more details “translated” by Google Translate:
“At that time, I felt a good bleed out when I saw it with a CRT while working, and it was more anime-like. Tokuma Shoten proposed a plan because he wanted to put it out, but unfortunately the director’s ok did not appear.
I couldn’t tell you the details of the reason for the store, but as you pointed out, he didn’t seem to like the game.
I guess it was more like an adventure game. I want to ignore the project and put out a racing game on a cat bus (laughs)
I think that there was a certain amount of odds, and I think that I had a plan for Manager Miyazaki, but in terms of adventure-oriented content, it might not have been as meaningful to turn it into a game.
Because it was for planning purposes, I think that I use more than 16 colors. However, the number of colors is considerably reduced.”
In the end after this undeveloped Super Famicom pitch there has never been an official My Neighbor Totoro video game.
Fang of Alnam (アルナムの牙～獣族十二神徒伝説～, Alnam no Kiba: Shouzoku Juunishin-to Densetsu) is a cancelled 16-bit RPG that was in development by forgotten japanese team Right Stuff, planned to be released in 1996 for Super Famicom (SNES). This project could have been a port of “Alnam no Kiba”, an obscure RPG released in 1994 for PC-Engine and later reworked as a Visual Novel for the original Playstation in 1996.
By comparing screenshots from the cancelled SNES version to images / videos from the PC-Engine version it looks like the game was changed a lot, with very different sprites. While it still looks like a traditional RPG (and not a Visual Novel like the PS1 edition), we could assume that this lost Super Famicom version would also have some differences compared to the PC Engine edition.
“This time, I will introduce Arnam’s fang, which was developed by Right Stuff but has been discontinued. Since this ROM is a very early version, there is no opening, no conversation with NPC, and almost no menu is created.
There is only one MAP and you cannot leave this town. Although it is judged to be an obstacle for the time being, it is suspicious and you can dig into buildings and trees. NPC has several characters in the MAP but cannot speak at all. I can’t enter the building. You can just walk around the town.
Only the menu can be displayed with the Y button. The item is item equipment beast record record method break state setting. Beasting and breaks cannot be used, and will freeze when selected. Most of the items are left unimplemented and the equipment is displayed, but you can not change the equipment.
I don’t remember any magazines at that time, but I may have decided to cancel the development quite early. And the cart name of this ROM is “DEATH BRADE”. Often, the development ROM often uses the ROM name that was previously developed. SFC’s Death Brade is an IMAX and DECO game.
Joe VS. The Wall is a cancelled side scrolling action adventure in development / to be published by Ocean Software for the Super Nintendo, around 1992. It was listed by Nintendo Power (issue 34, March 1992) as one of the games shown by Ocean at the ‘92 Winter CES, with just a few details:
“Ocean was busy with several development projects: Radio Flyer, based on the upcoming movie, and Joe Vs. The Wall and Push Over— two unique puzzlers.”
“This side-scrolling action adventure title includes Mode 7 scaling and rotation. Amazing graphic and animation will thrill you, as you character with his hammer must make his way through a number of platforms and difficult situations.”
The game graphic has some kind of “Amiga feel“, maybe this lost SNES game was a port of another Amiga title?
Dragon’s Heaven (ドラゴンズヘブン) is a cancelled JRPG that was in development by Digitalware in the late ’90s, planned to be published for the Super Famicom and later on the Sega Saturn by Data East (?). We found out about this unreleased RPG thanks to Video Games Densetsu, which found some images on old japanese gaming magazines, such as Sega Saturn Magazine (November 1996).
As you can see from artwork and screenshots, the game was heavily inspired by Dragon Quest, Breath of Fire and Akira Toriyama style. Turn-based combat were shown in a top-down isometric view, featuring at least 5 playable characters at the same time.
We can speculate Digitalware tried to use the popular roleplay novel conceived in Maru-Katsu magazine to create a new roleplay video game, first on the Super Famicom and later on the Sega Saturn. For some reasons, the project was canned on both occasions, and then forgotten by everyone.
If you could read the description in these japanese scans, please let us know if there are more details about this lost project!