Marvel: Chaos is a cancelled superhero fighting/brawler game developed by Electronic Arts Chicago and published by Electronic Arts around 2006-2007, for the Xbox 360 and the Playstation 3. It featured several playable Marvel Comics‘ characters, alongside destructible environment.
Few details were available about this game as it was officially revealed during the San Diego Comic-Con 2007 in July, and officially cancelled in November of the same year. During its announcement, Gamespy wrote:
Electronic Arts announced that famed development cell EA Chicago (developers of Fight Night and Def Jam: Icon) has signed on to build an all-new slugfest featuring Marvel Super Heroes for Xbox 360 and PS3.
Not many details apart from the game’s planned existence have been revealed as yet, but with a little luck, we may be able to score some face time with EA Chicago’s bombastic General Manager Kudo Tsunoda. In the meantime, we’ve got some quotes from madman Tsunoda to tide you over, such as, “We looked at past comic-based games to find out what was missing and what was needed to successfully translate the intensity, excitement and fiction from comics into fighting games.” Tsunoda also stated, “We’re challenging ourselves to make a game that delivers on the Super Hero promises of past top-tier fighting games.”
Unfortunately, the game was quickly cancelled and EA Chicago closed down by its parent company, as stated in November 2007 by GameSpot:
Last week, Electronic Arts CEO John Riccitiello announced in a quarterly earnings conference call that the publisher would be weathering a round of layoffs and studio closures. At the time, the only operation confirmed for closure was the EA Chertsey studio in the UK. Today, GameSpot has obtained an internal EA memo stating that EA Chicago is also being closed.
EA Chicago is best known for its work on the Def Jam and Fight Night franchises. It had been working on a new licensed Marvel fighting game, as well as a second fighting game based on a new intellectual property. The Fight Night series has already been moved to an EA Sports studio, and an EA representative said that announcements would be made regarding EA Chicago’s other projects in the future.
The memo, sent by EA Games president Frank Gibeau, states that EA will announce the closure today, and calls it “the toughest decision I’ve made in my career–one that in no way reflects on the talent and dedication of the people who work there.” Gibeau singled out studio general manager Kudo Tsunoda as one of the best creative minds in the industry, and said that many of the affected employees will be offered jobs at other EA locations, with those leaving the company receiving severance and outplacement assistance.
“We’re willing to take risks, make long-term investments, and to support teams and individuals between launches,” Gibeau said. “But each team is responsible for staying on a reasonable path to profitability. Sticking to that strategy is what gives us the financial resources and flexibility to take risks on new projects.
“Unfortunately, EA Chicago hasn’t been able to meet that standard. The location has grown dramatically in the past three years while revenue from the games developed there has not. The number of employees has grown from 49 in 2004 to 146 people currently in the new facility in downtown Chicago. As it stands, EA Chicago has no expectation of hitting our profitability targets until FY2011 or later.”
Gibeau stressed again that the company was willing to take risks and make long-term investments, but added every game must “be committed to delivering a reasonable expectation of profitability” if the company’s corporate philosophy is going to work.
“It’s a performance commitment that binds us together and ensures we have the resources we need to invest back into our people and creative output,” Gibeau said.
Over the years, an Xbox 360 prototype has leaked on the internet.
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