Warlock: The Game was released in 1994 on the Super Nintendo and Sega Genesis / Mega Drive. Developed by Trimark Interactive and published by Acclaim Entertainment, an advertisement for the game found on the VHS of Warlock: The Armageddon (which the game takes most of the story elements from) shows slower game play and a smoother animated player sprite. There are some beta versions on internet.
A number of things were taken out of the port of the second Battlefront game to the PSP. However, game modder Broadus managed to uncover this material, which was not present in the final game, but left in the game’s coding. Seven levels were not available in the final game: Coruscant, Geonosis, Utapau, Jabba’s Palace, Felucia, Kamino and the Death Star. The last three of these are not playable, whilst Jabba’s Palace loads but remains unplayable as well.
Geonosis: available in later games such as Renegade Squadron, this vast level includes usable vehicles and gun turrets.
Utapau: again, a large and complex level, with vehicles for both sides.
Coruscant: the main Jedi temple, which is very reminiscent of the level in Force Unleashed. Playable Jedi characters were supposed to be available.
Jabba’s Palace: includes the Rancor pit.
Death Star: unusuable, according to Boardus, but the above loading screens seem to indicate the tractor beam control area.
No screens exist for Felucia or Kamino at present. Thanks to M!573R_X for the screenshots. More screenshots by Schnippshly can be found here. Article by Cybertriffid!
Brave Arms is an action game that was in early development stages at Namco’s Project Aces team, planned for the Playstation 3. We dont know how much work went into the game, as the only documents about it’s existence are a couple of scans (?) that shown some target renders and concept arts, probably created to pitch the project. As far as we can get from the japanese translation (@ Wikipedia), Brave Arms took place in Gran Rugido, the capital of the Kingdom of Sapin, an allegory of Spain in the Ace Combat series. The player would had fight alongside the local resistance against an unknown military regime.
There are no more info on Brave Arms and it’s currently unknown why it was never finished.
Super Star Wars is an action game based on the Star Wars series, developed by Sculptured Software and published by LucasArts for the Super Nintendo in 1992. As we can read on Wikipedia, the project is a remake of Star Wars, a lesser-known game released in 1991 for the Nintendo Entertainment System, Sega Master System, Game Boy and Game Gear.
In the beta version, Super Star Wars’ characters had a dark black outline around their bodies, similar to Ultima VIII: Pagan. However, this idea was abandoned, as it was thought to make the characters too cartoonish-looking. There was also trash compactor level that was deleted from the game due to memory constraints. An image was published in an issue of Electronic Gaming Monthly around the time of the game’s release (does anyone have a scan of this?).
In the gallery below we can also notice an unused Luke’s sprite where he deflects a lazer beam from a training droid, just like in the film.
Monster Island is a game project that was pitched in 2001 by Irrational Games for the Playstation 2, Xbox and Gamecube, described as “Rampage meets Black and White Creatures in a Fully Destructible Environment”. Monster Island was meant to be a fast paced action / strategy game in which the player would had assumed the role of either a giant monster out to eat a city for dinner or the authorities pledged to protect the innocent citizenry.
In october 2010, the studio revealed this cancelled project from their official blog and shared some concept arts and a short document that explains the main features of the game. The pitch promised some 20 monsters, a living city, heavily destructible environments, and a dynamic civil defense network.
The monster’s goal is to cause as much destruction as possible while simultaneously quelling its own hideous appetite with tasty, human morsels. The monster might also receive unique goals in a particular mission, such as climbing a skyscraper, locating an enemy hidden in the city and destroying him, or defeating a rival monster! […]
Monster Island will also let the player take on the role of the good guys, protecting the city from the horrible creature. The player will have control of five key units: the Scientist (who gathers information on the monster to help defeat the behemoth), the Girl (who can lure the monster away from its intended target), the Engineer (who can direct rebuilding of the city), the General (who can direct the forces of the army fighting the monster), and the Hero (who can personally fight the monster when the going gets desperate).
The description sounds interesting, but sadly the game was never green-lighted.