Lemony Snicket’s A Series of Unfortunate Events [Beta – PS2 XBOX Gamecube]

Lemony Snicket’s A Series of Unfortunate Events [Beta – PS2 XBOX Gamecube]

Lemony Snicket’s A Series of Unfortunate Events is a 2004 game developed by Adrenium Games and based on the Lemony Snicket book series and film. The game is based primarily on the movie, which in turn is based on the plots of the first three books of the series: The Bad Beginning, The Reptile Room and The Wide Window.

Prior to the release of the game, which coincided with the film’s premiere in 2004, several screenshots with what appears to be a beta version of the game have been circulating on the web. The level layout seems to be somewhat different from the final build, and Violet Baudelaire’s dress in the beta more closely resembled that of in the film (the retail build had her wearing a similar yet more raggedy outfit). The HUD was also different:

The PC version also had some leftover content, such as unused cheat codes, some of which can still be activated, and a Violet character model that was based on the original book incarnations.

Post by Felicity Merriman


What do you think about this unseen game? Give your vote!

1 Star2 Stars3 Stars4 Stars5 Stars (3 votes, average: 2.67 out of 5)
Loading...


Would you like to add more info, screens or videos to this page? Add a comment below!

(your first comment will be moderated before to be published)

U64 Staff & Contributors




2 thoughts on “Lemony Snicket’s A Series of Unfortunate Events [Beta – PS2 XBOX Gamecube]

  1. sosdavis

    These screens really don’t say that much. (Though it has been forever since I played these games.)
    If I remember correctly, the builds between the consoles and PC varied a lot, so these shots could simply be from another build.

    Correct me if I’m wrong.

  2. Felicity Merriman

    The PC version was significantly different from the console versions, as only some the music was used in both versions of the game. But from what I know the screens as seen above were from the console ports; the beta PC HUD was a lot different.

Leave a Reply

Your email address will not be published. Required fields are marked *