Wii

American Pool Deluxe (Blade Interactive) [Wii – Cancelled]

American Pool Deluxe is a cancelled pool simulation game that was in development by Blade Interactive in 2008 and would have been published by Gamecock Media / Navarre / Upshot Games on Nintendo Wii. The game was planned during the “casual games” Wii craze, but possibly canned when even publishers understood it was not going to sell enough on the market.

Some details on the game can still be found on Amazon even if it was never released:

  • Authentic Billiard Games-Variety of game modes including 8 Ball, 9 Ball, Rotation, 3 Ball, Billiards and even Bar Billiards. Polish your skills and impress opponents with Trickshot Challenge mode
  • Precision Motion Controls – Use the precise motion controls to line up the perfect shot every time. Tap in a bank shot with a gentle push or scatter the break with a powerful move
  • Career Mode – Create your own pro and work your way up from humble beginnings in local pool halls and become a global billiards icon
  • Tournament Style Presentation – Experience a life-like pool tournament setting, including professional commentators and audience interaction
  • Multiplayer 1 – 4 players

Also on IGN we can find the original press release hyping up the game:

“With superior graphics and incomparable gameplay, American Pool Deluxe is as authentic as they come,” said Eric ‘The Preacher’ Yow, World Pool-Billiard Association Masse World Champion. “For years the gaming industry has attempted to duplicate the complex physics and geometry of cue sports into a lifelike rendition for families to enjoy. Finally, a game captures the beauty of the sport and allows you to perfect your skills! Run a rack without ever leaving your chair!”

American Pool Deluxe is the first game to come out of Upshot Games, the casual games division of Gone Off Deep Inc., whose other brands include video game publishing company Gamecock Media Group. “

Upshot Games even announced a “professional cue peripheral” that would have been launch with the game, as we can read on IGN:

“Upshot Games announced today an elegant, yet ruggedly built, “RealMotion Pool Cue” companion accessory for their upcoming professional pool game for Wii, American Pool Deluxe. This is not your average controller peripheral – it is a meticulously crafted cue built specifically to take advantage of the Wii remote’s accelerometer technology for real precision and fun.

“It is the dedication to realism that led to the development of the RealMotion Pool Cue for American Pool Deluxe,” said Eric ‘The Preacher’ Yow, World Pool-Billiard Association Masse World Champion. “Tested extensively by real billiards pros like me, you can be assured this is the only real pool game for Wii.”

A prototype of American Pool Deluxe is in the hands of game collectors.

Images: 

Project Witches (Eternal Light) [Cancelled – Xbox 360, PS3, Wii, PC]

Project Witches (aka Eternal Light) is a cancelled coop-focused action game that was in development by Revistronic for Playstation 3, Xbox 360, Wii and PC. Gameplay would have probably been similar to Diablo or Gauntlet, with 4 players team up together to kill dozens of enemies and huge bosses. Eternal Light was officially announced in 2007, but then postponed for multiple times until it was considered vaporware among gamers.

As we can read on the original press-release and official website:

“Project WITCHES (Provisional Title) available w/w is a third-person action adventure game developed by Spanish developer, REVISTRONIC. In WITCHES players find themselves in terrifying dark surroundings in an epic struggle for survival in order to take freedom and peace to an oppressed medieval kingdom.

Across a landscape of devastation, players manage a squad of Witches, sultry warriors that still resist the dark will of the Evil Lord and his horde of awful creatures and lead the rebellion against his satanic power. Above all, it is a game where teamwork is vital: all modelling, levels and scenes are designed to promote cooperative play.”

Key  features

“Everything reeks of death, torture and destruction. The people have been enslaved. They are prisoners of a dark power that has established a reign of terror and devastation throughout the land. Your aim is to eliminate the evil creature that dwells in the depths of a sinister castle and to rescue the crushed inhabitants from their horrifying destiny. In order to survive in the face of this satanic power and its cruel armies, you must learn the art of combat and acquire terrible dark powers yourself.

Sultry girls against satanic monsters: Let yourself go in this dark medieval narrative and enjoy the contrast between sensual beauty and sinister horrors. Direct the beautiful but dangerous Gwen in a spectacular fight against hordes of repellent deformed creatures.

Feel the fear: Skies rent by terrifying storms, hair-raising shrieks, shadows in the fog, stealthy movements and menacing growls, the glint of monstrous eyes that watch from the shades. The oppressive certainty of death lying in wait for you.

Spectacular system of tactical combat: Combining spectacular combat with sequences of caution and stealth. The tactics you use will be decisive for your survival. You must rescue the captives and obtain their help. You will lead your team. You can be a great leader or sacrifice your comrades in the fight. Your decisions will shape your destiny.

Totally interactive environment: All game items can be used, creating a sensation of total immersion such as never before. You can use all kinds of objects to achieve your aims, even the amputated limbs of adversaries.”

There are a few gameplay videos from the game, but we don’t know how much was really completed before Revistronic closed down in 2011 for bankruptcy.

Thanks to Jean for the contribution!

Images:

Videos

 

NinjaBread Man 2: Blades of Fury [Wii – Cancelled]

The original NinjaBread Man was a low-budget action game developed by Data Design Interactive and released for Playstation 2, PC and Wii. While the game was received with low scores, somehow it gained a cult-following of fans and the team officially announced a Wii sequel in 2008, titled “NinjaBread Man 2: Blades of Fury”.

As we can read on the original press-release:

“Guide Ninjabread man through Candy Land on his mission to rescue his girlfriend ‘Treacle Tart’ from the evil clutches of ‘Emperor Sly’ Fox and his three Fox Cub Overlords. NinjaBread Man: Blades of Fury will be a combat and exploration based adventure utilizing the Wii remotes unique control method to create an intuitive, fun and involving game experience with plenty of exciting game features.

Fight your way through Emperor Sly’s armies of Wasp Warriors, Rat Thugs and Jelly Ninjas as you explore the Sweet and Tasty worlds of Candy land. Use Ninjabread Mans Grapple Hook to Swing over chasms, disarm enemies and pull down objects to create bridges to new areas. Buy new weapons and stock up on useful items at the many Candy land ‘Weapon outposts’.

Learn amazing combat skills and new moves by entering the Training Dojo and find out how to take out your enemies quicker by using combination attacks. Take on Emperor Sly and his three maniacal Fox Cub Overlords in this stunning action packed Ninja adventure.

Storyline: after ridding Candy Land of the Hordes of evil Cupcakes Ninjabread Man found himself a nice girlfriend called ‘Treacle Tart’ and settled down for a quiet life in the lush Candy Fields estate. One misty moon lit night an elite band of Jelly Baby Ninja’s sneak into Ninjabread Man’s home, knock him out and kidnap Treacle Tart. They take her away to their secret base deep within the ‘Sugarcane Wastes’ of Candy Lands northern territory.

Outraged by this unnerving turn of events Ninjabread Man sets out in search of his beloved Treacle Tart and the despicable individuals responsible for her kidnap. Little does he know that an evil presence more powerful than he could have imagined is plotting his downfall and that the adventure he is about to embark on will be the most challenging he has ever encountered.”

An archived version of the official NinjaBread Man website is still accessible via the Wayback Machine from the Internet Archive. On this site fans were asked to send in ideas for the sequel in the form of artwork or descriptions of challenges. The designs would’ve been published on a forum where other users could comment on them, and the best designs would be put into the game, with the creator getting a place in the credits.

In the end Data Design Interactive went quiet after NinjaBread Man 2 announcement and soon closed down. Back in 2016 Zander Shepherd contacted Stewart Green (the founder and CEO of Data Design Interactive) to ask about the state of the game. His reply was:

“Sorry Ninjabread Man 2 was never started above design work, we have no plans to release it at this time.”

Unfortunately it seems not much remains from this cancelled sequel, but the fan-designs published online by the team and now preserved below. If you know someone who worked at Data Design Interactive and could have saved more documents from Ninjabread Man 2, please let us know in the comments below or by email.

Thanks to Zander Shepherd for the contribution!

Images: 

Eagle Summoner [Wii, DS – Cancelled]

Eagle Summoner is a cancelled puzzle – RPG hybrid similar to Puzzle Quest, that was in development by Sensory Sweep Studios around 2008. Following Puzzle Quest’s progression, in Eagle Summoner players would move their character around the world while encountering enemies to fight in puzzle-battles to gain experience and acquire treasures.

Some more details and images for this lost game were shared online thanks to former Sensory Sweep developer Christopher Enderle and artist Jenna Kemker:

“After the successful completion of My Spanish/French Coach, two coworkers, Peter Anderson and Niel Westover, began development of the prototype to this game. Upon completion of the prototype I involved myself in the creative process and began exploring puzzle designs and game play concepts. The prototype was shown to the company committee who received it favorably and green lit its development. While the game’s primary focus was always on puzzles, various other features, such as minigames and RPG elements, were explored for game play purposes. These additional features fell in and out of favor of project management at various stages of development.”

“Each puzzle has a set number of Eagles placed on a grid against a dragon of certain power. The goal of the game is to combine a number of eagles until their power equals the power of the dragon. The catch is that all the eagles move together at once, thus if an eagle is moved to the right, they all move to the right simultaneously. Players must be careful to not touch a fireball or a powerful dragon before their eagle is of equal strength or the Eagle dies and the puzzle must be restarted. To line up two eagles together, a player must push their eagles against a neutral object, such as a cloud. If an eagle pushes against a cloud, it will not move. A player must use this mechanic to safely maneuver his eagles to combine their strength. Hundreds of puzzles each with a different twist will challenge players as they try to save the world.”

“Upon selecting adventure mode players will be taken to an over world map of the kingdom of Earth on the bottom screen.  This map will contain the locations of the major cities and areas that they will visit on their adventure.

NPC interaction will be represented by houses or other icons, pertaining to the situation. When selected dialogue boxes will pop showing a detailed image of the characters in one box and an image of the NPC in another.  Basic information can be gained this way as well as story progression and side quests. Players can choose to do optional quests for rewards such as items or to increase their gold token count to unlock story progression.”

The game was cancelled when Sensory Sweep finally closed for bankruptcy, with employees working without being paid for months. As we can read on Mobygames:

“The company filed for bankruptcy in September 2005, but kept all projects going with two name changes (including Fooptube). In early 2008 the employees stopped receiving contributions, even though their paychecks were still deducted for the next few pay periods. Soon after that the paychecks bounced and Sensory Sweep lost Brash Entertainment as a big client when it folded at the end of 2008.”

Some images are preserved in the gallery below to remember the existence of this lost game.

Among Sensory Sweep other cancelled games there are such titles as Crash Tag Team Racing DS, Time Traveler, Sentient, Raphael and Oregon Files.

Images: 

Hogs of War 2 [Cancelled – Wii, PS2, PC]

The first Hogs of War is a turn-based strategy game developed by Infogrames Sheffield House (Gremlin Interactive), released for the PlayStation in 2000. While the game received average reviews at the time, it soon became a cult-hit and many years later (2008) Infogrames officially announced a sequel for Wii, PlayStation 2 and PC, titled Hogs of War 2. A Nintendo DS version was also announced, but we can assume it would have been much different from the others.

hogs-of-war-2-cancelled-wii-ps2-4

Hogs of War 2 artwork was preserved by the Gremlin Archive in their awesome book, with some more details about the project:

“Hogs of War II was started as a concept by the Infogrames Sheffield House team, but never materialized. Was cancelled at Gremlin by Infogrames, passed by Sumo Digital and then cancelled again by Atari (Infogrames) after Blitz Games (Oliver Twins) had started a DS version I think.”

Some images from this cancelled sequel are preserved below, to remember its existence. At the moment we don’t have any screenshot from the lost Nintendo DS version.

Images: