Skies of Arcadia, released in Japan as Eternal Arcadia, is a RPG developed by Overworks for the Dreamcast and published by Sega in 2000. Skies of Arcadia Legends, a port with some added content, was released for the GameCube in 2002. Legends was also in development for the PlayStation 2; however, it was cancelled shortly before the GameCube release. The game’s story focuses around Vyse, a young pirate in a Jules Verne-inspired fantasy world, and his friends as they attempt to stop the Valuan Empire from reviving ancient weapons with the potential to destroy the world. [Info from Wikipedia]
In these images we can see a series of early concept arts for the characters, with different design from their final versions and a more “serious” look. In the screenshots from the beta build, there are some places that look weird (as the screen in the jungle) and some scenes (as Vyse on the japanese roof) that were never used in the released game. Can you find more differences?
Grandia 2 was originally released on Dreamcast in 2000, but it was announced a couple of years before and Game Arts published a few beta screenshots that show how they wanted the game to look in the end. Some parts were changed in the final game, as noted by Nicholas:
The only notable thing that stood out in the beta pics is that the magic spells seemed to be rendered using the games graphics, where in the finished product the spells are presented in 2D animation and sometimes computer-generated animation. I didn’t see much in the debug mode that stood out, except it appears that Ryudo, the main character, can be equipped with his sword (around 4:32). This is impossible in the finished game as no one walks with their weapon drawn in the overworld map.
Below you can also see the video from the debug menù of Grandia 2. If you notice more differences, let us know!
1/4 RPG (also know as One Fourth RPG) is a cancelled Action RPG that was in development by FromSoftware for the Playstation 2 (with a rumored Dreamcast version) in 2000. The game was shown at the Tokyo Game Show 2000, as you can see from the video below, but it soon vanished from their release list. As we can read on the (now dead) GIA Website:
The peculiar name is derived from the make-up of the party of heroes. Four different characters (selected from a pool of seven or eight) comprise the team at one time, but you actually play as a fairy guiding the four characters into battle. In a system akin to Valkyrie Profile, each “fourth” of the party (i.e., one character) can be selected via a different controller button, then moved into place with the d-pad. Attacks apparently are used automatically; your goal is just to keep the four heroes in the right place at the right time. Up to twelve enemies can appear on screen at once, so expect some large battles.
According to a report from IGN, 1/4 RPG was placed on “indefinite hold” in 2001 and From Software moved their resources to other projects. The game was never released.