RPG

Dragon Quest 9 (IX) [DS – Beta / Debug]

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When it was first announced, Dragon Quest 9 was meant to have real-time action battles, but later (maybe for the critics of die-hard fans of the saga), SquarEnix decided to retain the traditional turn-based system. It’s possible that there are even more differences in these old screens & videos, so if you notice some beta stuff, please let us know!

Also, Yosh93 found these debug items (and a debug mode with the original name of the profect : Xenelon) in the final game:

Thanks to Proto1 for the contribution!

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Mario & Luigi: Partners in Time [DS – Beta]

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A certain beta screenshot depicts Mario, Luigi, and their baby selves fighting two red-shoe-clad Blooper foes in the Vim Factory. The Blooper still exists in the game’s code under the name “Scoot Bloop” but it’s attacks in battle are unfinished. It has sprites for the overworld as well. Although the screenshot depicts that they were meant for the Vim Factory, it’s enemy data is grouped with the Yoshi’s Island enemies, and it’s stats make it comparable to the enemies in Yoob’s Belly.

Another early screenshot shows the gang using a Mix Flower on two Boo Guys in Hollijolli Village, while Boo Guys were not present in this area in the final game.

Finally, it may be notable that Baby Mario’s initial artwork erroneously depicted him as having red shoes rather than his normal blue ones (this mistake was eventually changed and the artwork was re-released), although his shoe coloration would appear to have always been consistent throughout all of the actual game’s programming. [Info from Mariowiki]

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Mother 3 [GBA – Unused Boss & Sprites]

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Mother 3 is the latest (and some say last) installment in the Earthbound saga. Released 12 years after the previous game in the series, Earthbound, it offers a radically different story and presentation than the other games it shares its name with, all the while retaining the same combat system and quirky sense of humor.

Creator Shigesato Itoi initially conceived mother 3 to be released for the N64 when it was announced first in 1996. However due to both the teams inexperience in developing with 3D graphics and the commercial failure of the N64 DD drive (which would have been required to play the game) the project was cancelled in 2000, even though the game was quite far in development. For an interesting comparison between the original N64 version and the GBA version, check this nice article by Starmen.net (warning for spoilers).

The next time anyone would hear about Mother3 it would be in 2003, when it was redesigned for the Game Boy Advance. Graphically the game looked closer to its predecessors, a league away from the blocky, early-3D look that it first appeared with. When it finally shipped in 2006 anticipation was high, so high in fact that when Japanese gaming magazine Famitsu polled its readers on what games they wanted most, Mother3 was on top of the list. Sadly, to date Mother3 has never seen a western release. Fans wishing to play the game are left with importing it and using fan-made guides to finish it. Recently however a dedicated group of fans has translated the entire game and made the patch available for the public. So those that never got to experience this hidden gem can now enjoy it in English.

Below are unused sprites (like a taxy, a bus and an UFO) and a video of unused backrounds. Many people said this was Giygas, but it is not:

From Earthbound Wiki:

Although, even if said by fans that the unused boss is Giygas, it has been said by Shigesato Itoi himself, that they were simply unused backgrounds depicting Lucas’s thoughts over the battle with the Masked Man. Although it makes a huge resemblance to Giygas, it is not. As told by Shigesato, the screaming faces of Claus show that Lucas is recognizing Claus and seeing his pain, even the red deformed face of Claus. This makes much more sense, because hackers have used programs to see where some of the unused music’s events originated from, and the “Lucas’s nightmare” music was going to originally be the Ultimate Chimera’s approach, but was later scrapped because it was too scary for a younger audience.

For more info check:
http://forum.starmen.net/forum/Mother/3_GameHelp/41877

[spoiler /Sweden translation/ /Hide/]Sve: Giygas skulle egentligen vara i Mother 3, men var raderat från datan, antagligen pga. att bossfighten var för skrämmande för nyare, ungare spelare (fast ironiskt nog så var Mother 3 mycket mer mörkare än Mother 2/Earthbound), eller pga. att Giygas var förstörd för evigt. [/spoiler]

Some sprites from: www.spriters-resource.com

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Tingle’s Rosy Rupeeland [DS – Beta]

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ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

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Final Fantasy X (10) [PS2 – Proto / Beta]

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First presented at the 2000 Square Millennium Event together with FFIX and FFXI, Final Fantasy X was the most ambitious rpg ever created by Square. Unfortunately, some of the most interesting features of the proto are not found in the released version. As you can see from the pics present in this page and from the video, the first area showed at the SME was an alpha version of the Calm Plains, featuring a different and a better animated Tidus. The other area present in the proto was an early and more complex geometrically Remiem temple, also found in the Calm Plains in the released version.

It is really interesting that they showed (and created) first two areas found only near the end of game. Maybe the original intention of the programmers was to create a more open ended game like FF11 (and the future FF12) ? Another significant feature present in this proto and not found in the final version is the free-controlled camera. FFX was also intended to be the first game to use the services of Playonline, but the network was not yet ready at the time of game release, so Square decided to launch the game without it.

Also Tidus and Yuna have a traditional Level Number so the Sphere Grid system hadn’t been implimented yet.

Thanks to Lionheart we found out that in May 2009 a preview-build of the english version of FFX was leaked online: it has a debug mode at the main menu and the FMV’s are still in japanese but with english subtitles, also pressing select during gameplay brings up debug info. This build is about 2 months before the final release, so translation wise (you might even have some alternate voice recordings here and there too) – you might find some differences in that field.

As Evilhamwizard has made us to notice, if you go from the title screen to EVENT and select the first guys name, there’s actually a newly created cutscene featuring an NPC (in this case, a not important character) which is probably modeled after himself about Yuna getting pissed off for getting almost hit with his blitzball. What’s really funny is that the game uses a sped up version of “Otherworld” (with different vocals?) as the scene goes on. Of course, you can press a button while it plays to activate the REAL debug screen.

There are TONS of debugger jokes, kinda like what you find in FFVII, except more creative. Sadly, most menus are working incorrectly, some not even translated. But, there’s a lot of weird crap. For example, one of the programmers added a bunch of party members on this really scary looking map (not sure if it’s used, or even meant to be played on) – and if you talk to them (all female btw), they do all sorts of weird animation for you (perverted animation btw). For example, when you talk to Lulu, the camera sets on her breasts as she does her “Battle Victory pose” and doesn’t stop until you press X.

Thanks to Ian, LionheartEvilhamwizard for the contributions!

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