Racing

Doomsday Rescue [GC/XBOX/PS2 – Cancelled]

Doomsday Rescue was an action / combat racing game  that was in development at Beyond Games in 2002 and it was going to be published by Midway.  The project was later cancelled as many other Beyond Games titles, probably because of the bankruptcy of the company.

[spoiler /Click here to read the original Midway press release/ /Hide the press release/] LOS ANGELES – May 22, 2002 (E3 Booth # 800, South Hall) – Midway Games Inc. (NYSE: MWY), a leading software industry publisher and developer, announced today that Doomsday Rescue, an all-new combat racing game, is in development and scheduled to ship in 2003 for next-generation systems.

When a deadly asteroid shower hurtles toward earth, the collective governments of the world band together to save the human race by resettling on Mars. In order to ensure the revitalization of human life, key scientists, doctors and politicians from around the globe have been selected for transportation and relocation to Mars. To further guarantee the success of the resettled civilization, a planet-wide relocation lottery was held and a number of lottery-winning civilians have been granted seats on ships to the new settlement. As a hotshot driver for the Doomsday Rescue Corp., you embark on a frantic adrenaline-rush mission to find and deliver these key humans to their waiting transport ships within 24 hours. Doing your job means saving your own life. If you complete your rescue missions, you can resettle on Mars.

“Doomsday Rescue is the only combat racing game set in apocalyptic urban environments where players battle with rioting civilians to save themselves and the human race,” said Helene Sheeler, vice president of marketing, Midway. “With an engaging mix of time-based combat racing and sheer wanton destruction, Doomsday Rescue brings a fast-paced, tension-filled experience to next-generation consoles.”

In your quest to resettle the human race, crash and bash your way through seven free-roaming urban environments and destroy anything and anyone between you and your goal – including hordes of rioting civilians who know they aren’t included in the resettlement. Players must be on high alert as meteorite showers pummel and obliterate urban buildings, cars and civilians, presenting new obstacles and opportunities as the environments dynamically evolve on-the-fly.

To complete your mission and guarantee your own relocation to Mars, you must also defeat the Back Yard Rocket Federation (BYRF), a group of terrorists whose plans to steal your colonists puts the survival of the human race in jeopardy. With a real-time physics engine tuned for pick-up-and-play driving action, players can jump right in the driver’s seat and unleash total carnage from their transport vehicle with an awesome arsenal of weapons including machine guns, lasers, missiles, chain guns, cannons and more. [/spoiler]

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Twisted Metal 3 [PSX – Beta]

Twisted Metal III is the third game in the Twisted Metal vehicular combat series, released in 1998. After a contractual dispute with the developer of previous games in series, SingleTrac, Twisted Metal development duties were handed over to Sony’s in-house development team, 989 Studios. [Infos from Wikipedia]

In the Youtube Channel of Playstation Museum, we can see an interesting video from an early build of TM3, in which there were some vehicles that were removed from the final version and some differences in the levels layout!

Thanks to AMB Cloud for the contribution!

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Cel Damage 2 [XBOX/PS2 – Cancelled]

Cel Damage was a vehicular combat game developed by Pseudo Interactive and published by Electronic Arts for Xbox and Nintendo Gamecube. It was later updated for the PS2 in the European exclusive, Cel Damage: Overdrive. Prior to Overdrive’s development, Pseudo originally intended to produce a sequel to the first game for PS2, Xbox and GC simply titled ‘Cel Damage 2’. It was pitched to EA, SEGA, Midway, Ubisoft and others, although none of them agreed to fund it; resulting in its cancellation. This was due to a number of different factors, including the poor sales performance of the original and concerns with its marketability, as well as a general lack of faith in viability of the car combat genre among publishers.

Thanks a lot to Roberto Robert, David Wu, Kay Huang, Heidi Klinck, Albert Alejandro, Bronwen Grimes, Frank Trzcinski and all the former Pseudo Interactive artists that helped us to preserve info and media from their lost project!

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