The beta version of Cyber Speedway had a different HUD, as we can see in the scans from the gallery below. In the magazine they call it Gale Racer, probably an error in the translation, as the game was originally know as “Gran Racer” which was actually released as Gran Chaser in Japan. You can see some images from the final version at MobyGames. Also, thanks to Yakumo from Segagaga Domain, we can see some better screens from a 50% complete beta build, in which the HUD is completely different, the ships/cars that you control have no textures at all and we can notice many wire frame polygons that were used as place holders. There seems to be even an unknown track, that could have been removed from the final game.
Cavalry Battle 3000 is a cancelled Nintendo 64 game that was in development by Japan System Supply. There is not much information on this project, but it seems that it was going to be a racing game with gameplay somehow similar to Road Rash, in which the player has to fight his opponents while trying to win the race. At the moment only a single screenshot remains from Cavalry Battle, but we hope that more images and info will be found in the future, maybe in some old Japanese gaming magazine.
Hideki Konno, producer of Mario Kart Wii, had wanted to include extra online features like the ranking system and Ghost Data inside of Mario Kart DS, but he wasn’t been able to in time for a 2005 release. Now, on Mario Kart Wii, these features could finally be implemented. Konno had also been proposing ideas involving BMX ever since Mario Kart: Double Dash!!, but the ideas had been rejected. For Mario Kart Wii they were able to put the motorbike in, “making the world of Mario a little more for boys” as Miyamoto put it.
The game was even called Mario Kart X internally for a while, before deciding on Mario Kart Wii. During the development of the Wii Wheel, the designers tested roughly 30 different prototypes with different shapes, colors and weights, before deciding on the final Wheel design. During these evaluations the developers also realized it would be good if the voice actors actually played the game during recording session, so the lines were recorded while the actors were playing the game. [Info from Wikipedia]
In the beta version of the game, Boo was a playable character, but in the final version they choose to use King Boo instead. Also, Paratroopa, Hammer Bro and Petey have icons hidden in the data as well.
On the E3 Presentation, there are some differences of the Final and Beta game:
-Much more zoomed on the bikes gameplay; -Different tricks, just spins; -Some different cup icons (flower cup an example) -Item box stays always -Mario Kart Wii beta logo
Too, there are 2 test tracks on the game, called old_mario_gc_b/draw_demo:
Also, Gabrielwoj found lots of unused sprites on Mario Kart Wii, let see them:
These ones are some unused characters on the data files, Hammer Bro/Petey Piranha, Paratroopa and Mii Outfit C.
Some testing charcter map icons
An very old project for the country flags, weird, it’s started with USA instead of Japan.
I have no idea what this could be…
These looks an very old prototype icons, for ranking etc…
Unused items… NOTE: Wiggler and Fireball (as much commented) are USED, on some special online events
Misc… Okay, first of all, Mario on a kart could be an beta banner icon from Wii Menu, but on another folder… This mii is named: “Matuoka”, may some testing with licenses. And this wiimote is used, but only with nunchuck… Maybe, when you pressed the Wiimote without the wii wheel, it should appear this, but was pretty difficult and Nintendo maybe rejected that Idea.
This is a very weird “earth” of the Online screen, I can say it’s unused, because it says DUMMY, and there is no model! Much of those pixels, are written: usa/japan and other countries…
At the end of all, on the data files, there is a folder called “Debug” but there is nothing inside, maybe they used while making the game, and they forgot to delete the folder…
Also, I did found some interesting image, but it don’t looks unused… You know at the credits, the Luigi Circuit is with another hour etc… At the file with the Selection screen images (tracks), there are a Luigi Circuit as the same on the credits… Maybe for a tournament
Speed Tribes is a cancelled shooter / racing game that was in development in 1997 / 1998 by Nemicron and it would have been published by THQ for the original Playstation and PC. The project was based off a comic of the same name (or was the comic created just to promote the game?), in which six tribes of riders fight to became the leaders of the city.
In the game, players would have chosen one of the tribes and used aero-bikes to combat against the rival riders in open arenas. Many multiplayer modes were planned, especially for the PC version.
Mark Vanco (an American cyberpunk designer and artist) was involved with the creation of the comic and the game’s world. In the end Speed Tribes was never finished for unkown reasons and Nemicron closed down after a while.
Thanks a lot to Martin Jajam for his help in preserving more screens from this lost project!
ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)
ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)