32X / Mega CD

Morphs: Flashback 2 [Sega Mega CD – Cancelled]

Morphs: Flashback 2 is the cancelled sequel to the original game developed in 1992 by Delphine Software. As the first game Flashback 2 would have been a 2D sci-fi cinematic platformer and this new chapter was planned for the ill-fated Genesis / Mega Drive’s Sega Mega CD add-on. For some reasons Delphine were huge fans of the Sega Mega Drive, and as told by Paul Cussiet (Flashback’s creator) to Retro Gamer magazine (#118): “The best version for me is the Mega Drive version. The game was created for this platform“.

Flashback 2 was never officially announced by Delphine, but we were able to gather a few details about this lost sequel thanks to Thierry Levastre, a french developer who worked at Delphine as a 2D / 3D artist for many years. Thierry told us that the Flashback team did start working on Flashback 2 after the first one was released, but only an early draft of its story, game intro and a short animation of a mech were done before the project was cancelled.

Initially it seems Delphine decided to move away from sci-fi games and instead started working on a new medieval fantasy adventure titled “Dragon Blade” and a new racing game titled “Enduro Rider”, which later were picked up by BMG Interactive to be published for PC and Playstation in USA. After many years of development Dragon Blade evolved into Darkstone: Evil Reigns (finally published in 1999) and Enduro Rider probably became  Moto Racer (finally published in 1997).

We can speculate Delphine had some internal development problems with Dragon Blade and Enduro Rider, as they soon resurrected their Flashback sequel to work again on this idea. They scrapped their classic 2D graphic and rotoscoped animations, to invest their efforts in creating a fully 3D world. In the end the project evolved into “Fade to Black”, the official 3D sequel to Flashback released in 1995 for PC and Playstation. As far as we know, the initial story planned for Flashback 2 was adapted and reused for Fade to Black.

The short Flashback 2 mech animation created by Thierry was running on the Dpoly Editor on Amiga and presumably unreadable, but many years later Gregory Montoir was able to create some kind of web-player which reads DPoly files and this animation can now be seen again in motion (even if a little bugged – choose “mecha”).

It’s interesting to notice that Delphine also worked on the cancelled third chapter of Flashback, titled “Flashback Legends”, in development for GBA in early ‘00s. Unfortunately Delphine had to close down in 2002 for bankruptcy.

Thanks to Thierry for the contribution!


Space Race [Cancelled Pitch – MegaDrive / Genesis]

Space Race was a game being pitched by Warren Spector to Origin for the Sega Genesis / Mega Drive either on cart form or for the Sega CD. According to pitch documents, Spector was looking for concept approval so they could then create the script. Space Race could have also been developed for PC as well and would have required 4 Megs of RAM and a 320 x 200 VGA. The PC version would have been based on Wing-3 technology and had the possibility of modem/network play.

The game is described as a 3D racing game with a difference and was likened to Road Rash and Super Monaco Grand Prix, but taking that intense racing action into outer space, with the player at the helm of a futuristic space-racing ship. The basic plot for the game would have been based in the distant future mankind has met a myriad of alien races in the solar system, and they together have created a championship of space racing that would pit the very best from each planet against each other.

Some of the design elements promised within the pitch document were that the ships would be customisable so depending on your race style or the course, you, the player would be able to make alterations to your ship to suit.

Some of the tracks are also described, there would be tracks that would have a road type surface, but more interestingly there were tracks that would be wide open and would have no horizontal or vertical constraints and as long as the player touched the appropriate checkpoints they would continue in the race. There would also be enclosed winding tunnels with walls made of energy that if the player touched them their ship would take damage but nothing is described as to what this would affect.

A few race types are mentioned, there could be straight up races where no contact between vehicles would be allowed, but there were also planned demolition derbies where it would be last vehicle standing. When the player wins or ranks in a race, they would earn points for their standing in the Space Race championship and money so they could upgrade their vehicle.

All of the items described may seem like it could be quite hard to implement on the Sega Genesis but Warren Spector said “Technologically, I don’t think there’s anything challenging in here, and the design would be a piece of cake, one of the simplest we’ve ever done.” The proposed budget for developing the game was $200,000 for the Sega Genesis but would have been higher for a PC version.

Also pitched was that the drivers and ships could be licensable allowing for more revenue to be made from the game if it was a success. Spector believed that the only game that was being developed at this time that was close to Space Race was CyberRace for the PC and that looked like it was going to be a hit. CyberRace can still be played using DOSBox emulation, but the game came out with middling reviews and was described as “Stylish but not very good”.

This could be one of the reasons that Space Race was not taken any further than this pitch, but as all of the information that can be found about this game is in this document, it is hard to obtain anymore details. If you do have any more details please feel free to contact us.

Many thanks to Joe Martin for the document.


Peaky Blinder [MegaDrive / Genesis / SNES – Cancelled]

Peaky Blinder is a cancelled sidescrolling platform game that was in development in 1994 by Storm / Sales Curve Interactive (SCi Games) for SNES, MegaDrive / Genesis / Mega CD and GameGear. Our friend Ross Sillifant found a short article about this lost game in Mean Machines Sega Magazine Issue 15, while the title was also in a release list for SNES published in N-Force Magazine Issue 09. Not many info are available, here’s what Mean Machines wrote about the project:

A trashy terror of the raving underworld is making his debut on the Megadrive and Mega-CD pretty soon, courtesy of Storm. Peaky Blinder is apparently a cult hero on the rave scene and features on loads of t-shirts. Such is his popularity (although we’ve never heard of him) that Storm has built him an entire identity and a ritzy story line to accompany him.
Peaky was borne from a fusion of trash, mass media, toxic waste and dumped video carts – sounds pretty disgusting, which of course he is. But an inner Peaky yearns to break out of his foul exterior and live in a suburban house with frilly pink curtains and longs to be kind to animals. With this in mind, our whiffy hero sets out thought his dire world’s underground system and roams around the inner city slums where anything can happen – and usually does.
Peaky’s a bit unique in that he can change his physical form to suit and combat his hostile surroundings (there has to be some compensation for being a mutant scurf-ball from hell we guess). Not seen much on this yet but we’ll bring you the full gen in a future issue.

If you have more info about this lost game, please let us know in the comments below!


Peaky Blinder videogame cancelled 

Megalopolice: Tokyo City Battle [Sega 32x – Tech Demo/ Cancelled ?)

Megalopolice: Tokyo City Battle is a AS-1 ridefilm created by SEGA in 1993. Going by the screenshots below and the few information available, it seems that somehow SEGA planned a 32x game based on the eponymous virtual ride, but the project was probably quickly canceled some time after the announcement like many other games for the ill-fated  add-on.



Shadow Squadron / Stellar Assault [Tech Demo – Sega 32X]

Shadow Squadron, originally called Bullet Fighter, is a Space flight simulator developed by SEGA and released for 32x in 1995. In the screens and in the video below we can see a pre-rendered tech demo of the game.



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