Timmy Time is a cancelled platform game / shooter that was in development by Domark for the 32X add-on for the Sega Mega Drive / Genesis (with a rumored Saturn conversion planned too). The main character was able to travel through time, so we can assume that the game had different levels based on various time-periods (as the old west and the space in the future). The game was canned for unknown reasons.
Some images of the project were found by Celine (scan from Supersonic magazine issue #25) and Ryo Suzuki (scan from Mean Machines Sega magazine issue #25).
Citizen X is a cancelled side-scrolling action game, made by Digital Pictures, which was supposed to be released for the Sega Mega Cd in 1993. Like many other titles for the ill-fated add-on, it featured many clumsy FMV cutscenes. The gameplay was even less exciting, because of the very limited moveset available for the main character and the repetitive locations. An almost complete beta of Citizen, missing just one of the videos, was commercially distribuited by Good Deal Games in 2002.
Bug Blasters: The Exterminators is a cancelled on-rails shooter, made by Stargate, that was supposed to come out in 1995. Aside from being one of the most shameful rip-off of Ghostbusters ever created, there is nothing too interesting about this game: it is just a long sequence of FMVs in which you have to aim and shoot… bugs. A complete version of Bug Blasters was commercialy released in 2001 by Good Deal Games.
Burning Fist (also known as Force Striker in its early alpha build) is a cancelled fighting game that was in development in 1994 by Sega of Japan for the Mega CD. As we can read at Sega Base, both the Force Striker alpha and the Burning Fists beta were leaked rom a former SoJ employee and sold on eBay some years ago. Burning Fist was never officially released, but in 2006 those alpha / beta builds were re-sold to Good Deal Games.
GDG worked in collaboration with J2 Games to finish Burning Fist and published it in their online shop. In an interview that Sega 16 had with GDG’s Michael Thomasson we read that
The game was about 80% complete. It was missing the final boss, the full-motion video was running at about four frames per second, had several bugs, the menu system was corrupt, and the one-player computer artificial intelligence was quite, well, stupid. We were able to get the FMV running at a respectable rate […]. We also completely reworked the menu system. We made the artificial intelligence on the one-player game a decent opponent.
In the gallery below you can check some screenshots from the game and a scan that Celine found in EGM #49.
Jet Ski Rage is a cancelled sport / racing game that was in development by Velocity for the Sega 32X add-on. The game was going to be something like Wave Race but in first person view, with detailed water physic and a rumored multiplayer mode. Jet Ski Rage was likely canceled early in development as the failure of the 32X became apparent shortly after launch and then moved to Sega Saturn.
In the process Velocity added a “fighting” component to it (deadly courses, floating spikes, bounty hunters etc.). Even on its Saturn incarnation Jet Ski Rage would never seen the light of the day for unknown reasons.
Celine was able to find some screens of the 32X version (probably target-renders) in CD Consoles magazine issue #7 while the Saturn article was found on Sega Vision issue #25. Thanks to Jason for the english corrections!
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.