Morphs: Flashback 2 [Sega Mega CD – Cancelled]

Morphs: Flashback 2 [Sega Mega CD – Cancelled]

Morphs: Flashback 2 is the cancelled sequel to the original game developed in 1992 by Delphine Software. As the first game Flashback 2 would have been a 2D sci-fi cinematic platformer and this new chapter was planned for the ill-fated Genesis / Mega Drive’s Sega Mega CD add-on. For some reasons Delphine were huge fans of the Sega Mega Drive, and as told by Paul Cussiet (Flashback’s creator) to Retro Gamer magazine (#118): “The best version for me is the Mega Drive version. The game was created for this platform“.

Flashback 2 was never officially announced by Delphine, but we were able to gather a few details about this lost sequel thanks to Thierry Levastre, a french developer who worked at Delphine as a 2D / 3D artist for many years. Thierry told us that the Flashback team did start working on Flashback 2 after the first one was released, but only an early draft of its story, game intro and a short animation of a mech were done before the project was cancelled.

Initially it seems Delphine decided to move away from sci-fi games and instead started working on a new medieval fantasy adventure titled “Dragon Blade” and a new racing game titled “Enduro Rider”, which later were picked up by BMG Interactive to be published for PC and Playstation in USA. After many years of development Dragon Blade evolved into Darkstone: Evil Reigns (finally published in 1999) and Enduro Rider probably became  Moto Racer (finally published in 1997).

We can speculate Delphine had some internal development problems with Dragon Blade and Enduro Rider, as they soon resurrected their Flashback sequel to work again on this idea. They scrapped their classic 2D graphic and rotoscoped animations, to invest their efforts in creating a fully 3D world. In the end the project evolved into “Fade to Black”, the official 3D sequel to Flashback released in 1995 for PC and Playstation. As far as we know, the initial story planned for Flashback 2 was adapted and reused for Fade to Black.

The short Flashback 2 mech animation created by Thierry was running on the Dpoly Editor on Amiga and presumably unreadable, but many years later Gregory Montoir was able to create some kind of web-player which reads DPoly files and this animation can now be seen again in motion (even if a little bugged – choose “mecha”).

It’s interesting to notice that Delphine also worked on the cancelled third chapter of Flashback, titled “Flashback Legends”, in development for GBA in early ‘00s. Unfortunately Delphine had to close down in 2002 for bankruptcy.

Thanks to Thierry for the contribution!


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9 thoughts on “Morphs: Flashback 2 [Sega Mega CD – Cancelled]

    1. monokoma Post author

      Indeed, I never played Fade to Black but from reviews it really seems a step-back from their classic Flashback :\ probably at the time it sounded a good idea to make new games in 3D, but it was difficult to create a good one without experience

  1. Ross Sillifant

    Fade To Black reviewed well on Playstation here in the UK, i bought a copy on day 1.

    It was solid enough,just let down by an horrific escort mission, high difficulty level etc.

    3D was seen as the next big thing at this stage and the Playstation version improved on the PC version with textures for your characters hair etc,so i understand why they went the 3D route.

    It’s not a title i had any urge to playthrough a second time though, so not the classic Flashback was.

  2. Ross Sillifant

    It was the cover game for Playstation Plus, scored well, GamesMaster Magazine and C+VG seemed to like it as well.

    You have to take into account though, this was the era where C+VG gave games like Rise Of The Robots and To Shin Den absurdly high scores.

    Reviewers often seemed wowed by graphics and would moan if a game didn’t have texture mapped 3D etc.

    A very shallow era of games journalism.

  3. Ross Sillifant

    I read years back that Delphine did contemplate doing ‘Flashback 2’ in 2D.Initally using same viewpoint as Flashback, then a top-down, Gauntlet style view with some pseudo-3D sections, before finally going full 3D.
    Source: Thierry Gaerthner, Technical Producer, talking in 1997.

    Cannot for the life of me remember which magazine though..might have been an interview in Edge?

  4. Ross Sillifant

    Someone posted Fade To Black had been annouced for the Commodore Amiga..can’t be the polygon game, so was wondering if they had it confused with this, if there was any truth in claim to start with.

  5. Ross sillifant

    Edge gave PC Fade To Black a 9.

    That’s how well game is thought of here in the UK.

    It seems issue with PS1 version is that as soon as Tomb Raider appeared, it made Fade To Black appear a little dated.

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