Wolfteam

Apros: Tenku no Sho (WolfTeam) [Sega Mega CD – Cancelled]

The original “Apros: Daichi no Shou Kaze no Tankyuu Sha hen” was an adventure game based on a series of Japanese Sci-Fi Fantasy novels, developed by WolfTeam (now Namco Tales Studio, mostly known for their Tales Of series) and published in 1992 for PC-98. A few months later they were already working on a sequel for Sega Mega CD, titled “Apros – Tenkū no Shō” (アプロス天空の章), but in the end was quietly cancelled when the main developer / designer has left the team.

As noticed by Kid Fenris on the Lost Levels forums:

“The only screenshots I’ve found are in this vaguely worded capsule preview from the February 1993 issue of (Diehard) Gamefan.”

apros-wolfteam-sega-mega-cd-Gamefan-April-1993

“Apros was mentioned again in the June 1993 Gamefan, where the letters columnist informed a reader that the guy who was developing Apros has left Wolfteam (along with many others) and is starting his own company. He told Kei that he will continue development but is unsure of what format Apros will appear on. (It may be several.)”

apros-sega-mega-cd-Gamefan-June-1993

As noted by Zigfried these images from the Sega Mega CD version of Apros are completely different from their first PC-98 game, so we can assume it was really going to be some kind of sequel:

“It’s a fantasy adventure game with lots of (non-CG) animation. I’ve got the PC-98 game, and I’ve got a magazine that shows screens from *before* the Mega CD version was canned… and I’ve got to say, it looks nothing at all like those pics from the Gamefan mag.”

VGDensetsu also found more images in Beep! Mega Drive magazine (November 1992 + February 1993)

If you find out more about this lost game, please let us know

Tales of Phantasia [Beta – SNES]

Tales of Phantasia is a Jrpg developed by Wolfteam and published, only in Japan, by Namco for SNES in 1995. The game was originally based on an unpublished novel, Tale Fantasia, but, as we can read from Aselia wikia, the programming team encountered many difficulties in dealing with the publisher:

Several changes exist between the initial concept of Tale Phantasia and the published game, due to Namco’s interference with Wolfteam’s efforts, eventually cutting them out of the process and removing them from the credits towards the end of development. This includes changing the character artist from Yoshiaki Inagaki to the now-familiar Kousuke Fujishima, resulting in entirely redesigned and renamed characters with in-game sprites that are based on original artwork and not Fujishima’s revisions, which are shown in the status art, along with several alterations to key chars and plot points. A grand majority of the story was cut from the game, and no attempt was made to close the plot holes that were created by Namco’s actions.

In the beta pics below we can see the original character design of Inagaki and a scan of a pre-release version of Tales of Phantasia. I played the game ten years ago, so i don’t remember it too well, and the scan is low quality, but i don’t see any major changes. If you have more informations please make a comment and we’ll update the post.

Thanks to Youloute of the Assembler forum for the scan.

Below is a few sprites that are ripped from the final version of Tales of Phantasia, but these sprites go completely unused. They’re ‘angel’ sprites for when Raise Dead is used. Some of them are completely unknown, but clearly Brambert, Rhea and Morrison are in the list. Brambert was in the beta of Tales of Phantasia, as seen in the image below. Not much is known about Rhea but it appears NPC’s may have been usable in battle. There’s also a ‘Tactics’ icon for both Brambart and Rhea as well. Not too mention both of their names are stored in the same area as Cress and Co.’s.

Thanks to Justin3009 for the contribution!

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