visual novel

Metal Slader Glory 2 [Nintendo 64DD – Cancelled]

The original Metal Slader Glory is a sci-fi visual novel / graphic adventure developed by HAL Laboratory and published in 1991 for the Nintendo Famicom. The game’s plot is similar to many popular mech-anime series, with a group of young boys and girls fighting against their enemies using cool robots.

As we can read on Wikipedia the game soon became a cult-classic and a sought-after collector’s item in the secondhand market due to its quality and its rarity. This may be the reason why Nintendo and HAL initially decided to create a new Metal Slader Glory for their Nintendo 64 DD Add-on.

metal slader glory 2 Nintendo 64 DD Cancelled

As revealed by Metal Slader Glory scenario director & character-designer Yoshimiru (よしみる) in a doujin booklet he published a few years ago and later in a series of tweets, it seems Metal Slader Glory 64 would have been a sequel / prequel, as the main character was planned to be Kisaragi Yayoi, a girl who (as far as we know) is just a secondary NPC in the original Famicom game (plus he also revealed they planned a new character named Uzuki). The team also wanted to use many of the 64DD features, such as its internal clock and rewritable disks.

Unfortunately after a while Metal Slader Glory 2 was cancelled – maybe because Nintendo kept delaying their 64DD – and instead the team developed a simple remake of the first game for the Super Famicom under the title “Metal Slader Glory: Director’s Cut”, later released in 2000 as the last official game ever published for SNES in Japan.

We can only imagine how many more obscure lost cancelled games for N64 are still hidden out there to be discovered one day.

Thanks to VGDensetsu for the contribution!

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Shadow of Memories / Destiny (The Day of Walpurgis) [Beta]

Shadow of Memories” is a 2001 released Visual Novel by Konami in guise of a Third Person Action Adventure for the PS2. Set in the fictive German town of Lebensbaum, the game combines solving a murder case (the protagonist’s very own) with a time travel element and gothic fantasy elements. Like Visual Novels, the game did not offer many possibilities to stray from the predestined path(s), which baffled a portion of its players and reviewers at the time as well as its total lack of action elements in any form. Yet, like Visual Novels, its strengths are its setting, atmosphere and story, which branch into not less than half a dozen different endings. Known as “Shadow of Destiny” in the US, the game was ported to several other platforms: in 2002 it was released in the EU for the original XBox, a short time later a PC version was produced for the west and finally in 2009/2010 it came out for the PSP in Japan and North America.

 

Distrust (Danganronpa) [Beta – PSP / PSvita]

Distrust (Danganronpa) [Beta – PSP / PSvita]

Danganronpa Beta Distrust PSP

Danganronpa is among the best hidden gaming gems for the PS Vita. Originally released exclusively in Japan as two PSP games in 2010 (Danganronpa: Trigger Happy Havoc) and 2012 (Danganronpa 2: Goodbye Despair), it was thanks to the release of the PS Vita collection with both episodes in USA and Europe, that western gamers were finally able to enjoy this bizarre visual novel. However, before it gained its final name that we know today, “Danganronpa”, the project was first in development for the PSP under another title; Distrust.

Danganronpa-Beta-Distrust-PSP-00002The story behind the development of Distrust is more complex than you might think. Despite Spike Chunsoft releasing many images from the beta version of the game, they did not explain why the project was so heavily changed. Nor did they elaborate on why some features from the original Distrust project were reused not only for Danganronpa, but also for another popular visual novel.

Danganronpa was originally published in late 2010 by Spike, just a year after they released 999: Nine Hours, Nine Persons, Nine Doors for the Nintendo DS, developed by Chunsoft. 999 was released in English in 2010, where it soon became a cult hit among american visual novel fans, thanks to its gloomy and mysterious plot. Unfortunately, in Japan, it was not quite as well received. When it was first shown, Distrust received better feedback from Japanese gamers; but it seems that in its early days of development, the game shared many more similarities with 999