Scavenger

Mudkicker [SAT PSX PC – Cancelled]

Mudkicker is a cancelled off-road racing game that was in development in 1995 / 1996 by Scavenger for the Saturn, Playstation and PC. The project was meant to be published by GT Interactive, along with Amok, Scorcher and Into the Shadows, but only the first 2 titles were finished. In January 1997, before Scavenger could complete and deliver the remaining two titles, GT sent Scavenger a letter setting forth notice of “material breaches of the Agreement by Scavenger” and purporting to terminate the development of those games. Because of these problems with their publisher and lack of money, Scavenger had to close down. Mudkicker was never finished and vanished forever with the closure of the studio.

Thanks to Rod_Wod and Celine for the magazine scans!

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Angel [Saturn – Cancelled]

Angel is a cancelled platform / action game that was in development by Scavenger for the Sega Saturn. Sadly there are just few info and a couple of screenshots about this lost project, found by Rod_Wod in an old magazine. It seems that players would have took the role of an angelic girl (?), to explore a gothic tower and other demonic areas to stop the devil from ruling the world… or something like that. A demo was shown at E3 1996, but we dont know if it was a playable one or just a video. In late 1996 / early 1997, Scavenger had to close down for economic problems and all the games that were in development in their studio were canned.

If you know someone that worked on this game and could help us to preserve more screenshots, please let us know!

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Spearhead [Saturn – Cancelled]

Spearhead is a cancelled action / puzzle game that was in development by Scavenger for the Sega Saturn. There are not many info available on the project, but it seems that players would had take control of a “sphere suit” to explore 7 levels / mazes in the same vein as Marble Madness / Spindizzy Worlds / Super Monkey Ball. Sadly Scavenger had to close down in 1997 for economic issues and most of their games were never released.

Thanks to Rod_Wod for the scan!

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Aqua [Saturn – Cancelled]

Aqua is a cancelled action adventure that was in development by Scavenger for the Sega Saturn. Players would have been able to explore a sunken Mayan city under the sea, looking at fishes and other aquatic fauna. The gameplay could have probably been similar to Everblue (PS2) / Endless Ocean (Wii) by Arika or the Aquanaut’s Holiday series by Artdink, but sadly Scavenger’s Aqua was never finished. In 1997 the company had to close down for bankruptcy.

Thanks to Rod_Wod for the scan!

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Terminus [Saturn, Playstation, PC – Cancelled]

Terminus is a cancelled action adventure / shooter game that was in development by Scavenger Inc for the Sega Saturn, Playstation and PC in 1996. As they wrote in their press release, the project was meant “to give Tomb Raider a run for it’s money” but sadly it was already too late, as the company ran out of money and Terminus had to be canned.

The few screenshots preserved in the gallery below show a great graphic engine for its time, that used NURBS / voxel-like system, as we can read in an article from Gamasutra (wrote by a former Scavenger developer):

[…] Soon thereafter we were asked to develop our own game. That provided me with the incentive to figure out how to represent characters in a game better. We knew we wanted at least ten or more characters on the screen simultaneously, but all the low-resolution polygonal characters we had seen just didn’t cut it. So I decided to keep pursuing a solution based on what I had been working on for X-Men (32X), hoping that I’d come up with something that would eventually yield better results.

At first I flirted with a voxel-like solution, and developed a character system which was shown at E3 in 1996 in a game called Terminus. This system allowed a player to see characters from any angle rotating around one axis, which solved a basic problem inherent to sprite-based systems. Still, you couldn’t see the character from any angle, and while everybody liked the look of the “sprite from any angle” solution, many people wanted to get a closer look at the characters’ faces. This caused the whole voxel idea to fall apart.

In 1997 / 1998, Scavenger went bankrupt and all their unfinished projects vanished with them. The team behind Terminus (internally known as Team Fetus) was then hired at Shiny Entertainment and their game was resurrected somehow, evolving into Messiah.

Thanks a lot to Mike Damien for its help in preserving some info and concept arts from this lost project!

Thanks to Celine for the contributions! Scans from GameFan 4-2 and EDGE 34

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