Racing

The Fast and the Furious [XBOX PS2 – Cancelled?]

The Fast and the Furious (2003) was a racing game based on the movie franchise developed by Genki and published by Universal Interactive, but Genki cancelled the game for unknown reasons.

Live a street-racer’s life, tuning and racing nitrous-infused custom cars for cash, mods, and credibility through beautifully rendered city streets of Los Angeles. The game features fully licensed vehicles from carmakers like Mitsubishi, Mazda, Toyota, Nissan and other popular “Furious” vehicles from both movies. You can totally customize your cars to build the fastest ride possible, nitrous boosts and all. But, speed is only the beginning — become immersed in The Fast and the Furious lifestyle as you take on more than 80 story-driven missions that let you build up your reputation and credit on the streets of L.A.

[it could have been released in Europe]

Thanks to News for the description!

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FX Racing [XBOX/PS2 – Unreleased]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

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Chariots The First Olympics [XBOX/PS2 – Cancelled]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

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Powerslide FX [SNES / 3DO – Unreleased]

Power Slide is a cancelled game for the SNES and 3DO that had an “amazing” graphic for its time. The Super Nintendo version was going to be one of the few games to make use of the FX chip. It was being developed by Elite. Another racing game by the name Powerslide was eventually released for PC but it doesn’t seem to be connected to this game in any way.

The car handling physics in Powerslide were very advanced for the time, as were the visuals. Frame rate was less impressive unfortunately.

A playable demo of Powerslide SNES does exist and it was leaked thanks to Eludevisibility! The in-game screens dont look anywhere as nice as the original tech demo tough. The game would have probably been like Dirt Racer, the other SNES racing game by Elite, released in 1994.

Powerslide was basically a rally game, with real rally cars, Dirt Racer was a more arcade style game. The 3DO and PC versions of Powerslide were being developed by Maelstrom Games for Elite.

Thanks to SNES Central, MathUser, Celine and Lee for these images and info!

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Sonic R [Prototype/Beta – Saturn]

Sonic R is a 1997 racing game developed by Traveller’s Tales and published by SEGA, which was released on the SEGA Saturn. The title made its debut at E3 1997 and was later launched in November, 1997. On the road to reaching store shelves, the game observed a multitude of beta changes, big and small, from how it was outlined in the beginning.

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The Conception of Sonic R

The idea of a Sonic racer was first envisioned by one of the fathers of Sonic, Yuji Naka. It was originally intended to be made by Sonic Team itself, but when they became busy creating Sonic Jam, they hired Traveller’s Tales as an alternative. Naka’s place in the project was switched to a supervising role, which included helping determine the character roster. The decision to employ the help of TT was made after they were impressed by their previous works, such as the Toy Story video game.

Prior to the development of Sonic R, Traveller’s Tales was early into developing a Formula One racing title for the SEGA Saturn which was due to be published by SEGA. In early 1997, however, SEGA instructed them to retrofit the title into a Sonic racing game. This was due to Sonic X-Treme facing severe development issues and SEGA needing a new Sonic game to fill its place.

The original working title of Sonic R was ‘Sonic TT’ – a reference not only to Traveller’s Tales, but also racing terms such as ‘Tourist Trophy’ and ‘Time Trial’ according to lead programmer Jon Burton.

E3 1997 Prototype

Its first unveiling was made by SEGA in the form of a teaser video at E3, showing off just over 30 seconds of very early prototype gameplay. According to one of the game’s programmers, Jon Burton, who was interviewed in the October 1997 issue of SEGA Saturn Magazine, work on Sonic R had begun in February of the same year; less than 4 months before the reveal. It was being worked on at the time by no more than six people: three artists and three programmers.

A playable demo of the game was present at E3 according to Jon Burton, although some interviews with Sonic R developers from the time suggested the prototype had limited functionality.

The build showcased in the video impressed attendees, but in actuality, had “no AI for its opponents, limited animation and special effects”, according to Burton. The trailer in question states that it was approximately “20% complete” at the time.