Go Carts is a cancelled racing game planned for Nintendo 64 that was in development by DMA Design, the studio that created such popular games as Lemmings and the first Grand Theft Auto, other than cult titles asSpace Station Silicon Valley andBody Harvest. Before working on the new 64 bit console, DMA already had a successful collaboration with Nintendo on the SNES with Uniracers, an original racing game in which players use unicycles to compete in high-speed tracks while doings tricks to gain more acceleration. In mid ‘90s DMA pitched a new racing project for the yet-to-be-released Ultra 64: Go Carts. Unfortunately it was never released and only a few prototype images remain to remember the existence of this lost project.
The game was never officially announced and probably it was just one of the many ideas that DMA had to develop a new game for Nintendo’s 64 bit console. We can speculate their plan was to create a fun go-kart racing game, somehow similar to Mario Kart, but with a more realistic look and feel. In the end Nintendo did work with DMA Design on a new game, but that game was Body Harvest.
Go Carts was quietly cancelled and we’ll never know what it could have been if only completed.
We are happy to announce 3 eBooks taken from our “Video Games You Will Never Play” physical book are featured in the latest eBook bundle by Story Bundle! Our “Sega Saturn Video Games You Will Never Play”, “Nintendo 64 Video Games You Will Never Play” and “Playstation Video Games You Will Never Play” can be found in this bundle in their exclusive ePub and Mobi versions (our full book is available in physical form on Amazon and in PDF on Patreon), so you can easily read them in your eBook reader.
In the same bundle you can also find many interesting eBooks about less known video games and their history, such as “Game of X v.2” by Rusel DeMaria, “NES Works” by Jeremy Parish, “Rocket Jump: Quake and the Golden Age of First-Person Shooters” by David L. Craddock, “Making Mulaka” by Christian Cardenas and many more.
Funds raised with this eBook bundle will support Unseen64, the other books authors and you can also choose to donate 10% to Pixelles, a non-profit initiative committed to helping more women make and change games.
StoryBundle is sending off 2018 with one of our best collections of books about video game history and culture yet: The Winter Power-Up Game Bundle, available now for a limited time on www.storybundle.com.
For StoryBundle, you decide what price you want to pay. For $5 (or more, if you’re feeling generous), you’ll get the basic bundle of four books in any ebook format – WORLDWIDE.
The Game Beat by Kyle Orland
PlayStation Games You Will Never Play by Unseen64
NES Works Volume 1: 1985 by Jeremy Parish
Sega Saturn Games You Will Never Play by Unseen64
If you pay at least the bonus price of just $15, you get all four of the regular books, plus SEVEN more!
Generation Decks: The Unofficial History of Magic the Gathering by Titus Chalk
Making Mulaka by Christian Cardenas
Game of X v.2 by Rusel DeMaria
NES Works Volume 2: 1986 by Jeremy Parish
Rocket Jump: Quake and the Golden Age of First-Person Shooters by David L. Craddock
Boss Fight Books: Shovel Knight by David L. Craddock
Nintendo 64 Games You Will Never Play by Unseen64
This bundle is available only for a limited time via http://www.storybundle.com. It allows easy reading on computers, smartphones, and tablets as well as Kindle and other ereaders via file transfer, email, and other methods. You get multiple DRM-free formats (.epub and .mobi) for all books!
It’s also super easy to give the gift of reading with StoryBundle, thanks to our gift cards – which allow you to send someone a code that they can redeem for any future StoryBundle bundle – and timed delivery, which allows you to control exactly when your recipient will get the gift of StoryBundle.
Why StoryBundle? Here are just a few benefits StoryBundle provides.
Get quality reads: We’ve chosen works from excellent authors to bundle together in one convenient package.
Pay what you want (minimum $5): You decide how much these fantastic books are worth. If you can only spare a little, that’s fine! You’ll still get access to a batch of exceptional titles.
Support authors who support DRM-free books: StoryBundle is a platform for authors to get exposure for their works, both for the titles featured in the bundle and for the rest of their catalog. Supporting authors who let you read their books on any device you want—restriction free—will show everyone there’s nothing wrong with ditching DRM.
Give to worthy causes: Bundle buyers have a chance to donate a portion of their proceeds to Pixelles!
Receive extra books: If you beat the bonus price, you’ll get the bonus books!
StoryBundle was created to give a platform for independent authors to showcase their work, and a source of quality titles for thirsty readers. StoryBundle works with authors to create bundles of ebooks that can be purchased by readers at their desired price. Before starting StoryBundle, Founder Jason Chen covered technology and software as an editor for Gizmodo.com and Lifehacker.com.
Black Death is a cancelled FPS / Survival Horror game somehow similar to Condemned and Dead Island, in development by Darkworks around 2011. Darkworks was an independent French studio not widely known by the average gamer, but they released a couple of fan favorite games as Alone in the Dark: The New Nightmare (Playstation, Dreamcast and PC) and Cold Fear (PS2, PC and Xbox). Black Death was announced in June 2011, as the team tried to get attention from publishers to find money and resources to fully develop their idea. This was the last project they tried to pitch before closing down after a series of unfortunate failed projects, such as their Onechanbara reboot, State of Crisis and The Deep.
After Ubisoft took away I Am Alive from Darkworks in 2008 to complete it under Ubisoft Shanghai, the team worked on many different prototypes. We can assume at the time the team tough that shooters were the most marketable genre to be greenlighted by publishers, so they conceived a few ones (such as Black Death) with interesting / original features.
Some more details about Black Death were published in the (now removed) official website:
What is Black Death? Black Death is a new survival horror from Darkworks. Black Death is the personification of the fear generated by the recent pandemics and the mistrust which has been associated to their supposed origins (natural apocalypse, scientific, industrial, or military ones… or else… ). Our goal with Black Death is to go one step further by focusing the game on three essential elements: speed, fluidity and freedom of action, to offer the player a sensation of freedom and the possibility to create his own arsenal.
Pitch: Today, The American North East coast, a city is suddenly hit by a massive cloud of smoke. Mysterious swirls of this black smoke appear and infect everybody. This new disease is spreading all over the city making it a place full of sick people sunk into a comatose state. As they mutate into strange creatures with various powers and group behaviours, they start to become violent and invade the whole city. The player is a survivor who will try to stay alive and wipe out this scourge from the city.
Gameplay Experience: THE FOG PLAYS WITH YOU, PLAY WITH THE FOG Survive in the fog Be Creative: Create your own chemical weapons and test them on your enemies Cure or kill infected you meet and choose your fighting strategy Spectacular: Have fun discovering a unique bestiary, and experiment with multiple weapons and devices Fight: Fast action, it’s difficult to kill, you must finish on contact Control the fog Discover the black death evolution
A playable demo / prototype for Black Death was also released in July 2011 (download backup in here), but it failed to gain much interest from gamers and publishers. With no more money to keep working on their projects, in October 2011 the studio was placed into Compulsory liquidation and was closed. In about 15 years of activity, Darkworks were able to successfully complete and release only 2 games, while all their other projects were either cancelled or moved to different developers. There are already a good number of interesting lost Darkworks games in the Unseen64 archive, but many more still remain unseen and even if we tried multiple times to get in contact with people that worked at the studio, it seems almost impossible to know more about what happened to them or to their cancelled games.
Sacred Line is a first person dark adventure / surreal thriller developed by Sasha Darko (a Russian music producer, game developer and writer), released for free in 2013 for PC. In 2015 an extended version of the original Sacred Line game was released for Mega Drive (phisically and digitaly), titled “Sacred Line Genesis“.
We received details about a few interesting unreleased PS1 / PS2 games that recently appeared on eBay. A couple of these are English versions of Japan-only games which existence was unconfirmed until now, while the third one is a completely cancelled flight combat sim (Update: “Iron Eagle Max” was released as “Side Winder Max” in Japan, thanks to Ozzy2k for the info!):
Every blue moon, something truly special appears on eBay that is undeniably incredible. In this instance, not one, not two, but THREE incredible items have popped up. One unreleased PSX game in final form, and two PS2 games!
PANZER FRONT BIS: Panzer Front Bis. is a follow up to the acclaimed Panzer Front game. Only released in the Japanese language, Panzer Front bis. now has a full and final release in the English language:
IRON EAGLE MAX: Iron Eagle Max is an unreleased fighter pilot flight sim. Gameplay has a complete and polished feel. The only information we were able to track down about this game is an old article, cementing it’s legitimacy as a press review disc.
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