This is Ninja Gaiden for the Genesis. It is (in theory) a conversion of the 1988 coin-op, but basically the only thing that it is similar to the original is the HUD, because everything else was completely reworked. It was never released (even if some websites claims the opposite) in any region, and since it is available online and we can play it, it is not hard to understand why. Apart from being still bug-filled, it is one of the worst beat’em up on the console, featuring a really bad graphic engine even for the time (1992), a moveset pratically inexistent and some of the most less creative enemies ever.
Thanks to Serenes Forest we can read about a list of differences that were found in the prototype version of Fire Emblem 7, a beta that was leaked online sometime ago. Major differences are in the colors of the CGs, options, sprites, animations, extra shops and items. The 2 betas can be download at the
Yep, that’s right, you can download the various beta builds of Spore at www.spore.com/comm/prototypes . We can only hope that more software houses follow the example of EA and release as many betas as possible!
As they say in their site: “Spore has been a huge undertaking. Along the way we ended up exploring countless design directions in gameplay, simulation and user interface. One of the ways in which we explore possible design directions is by
Mellahan has sent us a mail to make us to notice that Protodude’s Rockman Corner blog has just gotten a hold of a beta build of Mega Man Legends (Rockman DASH) for PSX. The first link contains info over the beta build, while the second link contains the files to download the beta. From the blog we can read that “the (Rockman Dash) beta contains a vast amount of differences from the final retail version, specifically in the graphics and audio department.” It seems that this is considered to be one of the rarest betas around with only ten to fifteen copies in existence! Huge props to Protodude for the sharing!
You can find an interesting list of screens and informations from this beta at MegaMan Legends Station’s. About the differences in this version, another post from Protodude’s blog has a collection of videos from the beta demo and he tell us that there are “different title screen, differend Rock’s character model (smaller, different hair style/color), weird Special Weapon gauge, different Data’s boots, different Buster animation, different Roll’s eyebrows.. and oh so much more!”
Thanks a lot to Mellahan for these links!
Some more differences from Ian &Makubeku:
Video:1
Megaman looks different.
Data dosent offer to save your game(I think)
I think Megaman has much more health that he starts out with
The trash cans lids don’t rattle when kicked
Different NPC layout in Apple Market
Diferent buildings
I don’t think Roll runs after the Bone ship in real times
1:46 4:03 – theres no car
houses textures look different
OKeijiDragon has even found some unused dialogues hidden in the XA directory in the final disc! Those unused voices include alternate lines for MegaMan on unlocking the portals to the living quarters, unheard cheering from the TV Reporter after presumably clearing the Bonnes’ robots in City Hall, and more intended dialogue from the Inspector after foiling the “bank robbery”. You can check one of the videos below to hear those dialogues.
Soulstar was a Mega-CD game created by Core Design, and after its release, two seperate conversions were planned. One was a port to the Jaguar CD, under the same name, whereas the other was an updated version for the 32X, under the name Soulstar X. In the end, neither of them were released.
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