As we can read on Wikipedia, Fire Emblem: Path of Radiance tactical RPG developed by Intelligent Systems and published in 2005 by Nintendo for the GameCube. Path of Radiance is the first Fire Emblem title to feature three-dimensional graphics on the battlefield, replacing two-dimensional sprite animations and landscapes with fully rendered 3-D models. It is also the first game in the series to make use of full motion video and voice acting to present cinematic sequences at key points in the game. The FMV sequences were animated by Production I.G.
Below you can see a bunch of scans from the beta version of Fire Emblem: Path of Radiance, where the story and characters are slightly different. Ike’s name is Paris, for example. Also, a video of Fire Emblem 9 close to completion, but with different HUD elements. If you can notice more differences, please let us know!
Recently a beta version of Fire Emblem the Sacred Stones has been found. It is a very early version of the Sacred Stones and contains many differences. This pre-alpha ROM uses many things from the previous game as placeholder; even the title and menus from the Blazing Sword are still there. The game opens up with a debug menu that is identical to the one from the Blazing Sword prototypes. Although the game does have some of the stages programmed in it many of these still need much work. Some do not yet have enemies and have a level two Cavalier as the only enemy. The game’s own music has not been implemented and certain moster enemies are missing battle artwork. Many character portraits are absent; those that do exist were changed in the final. These alterations are mostly minor but some characters were changed quite a bit. Also Ephraim’s name was originally Izark.
Amelia has Tana’s role; her class was planned to be a flying Trainee.
L’Arachel has a variation of Tana’s portrait, while Tethys has a variation of Neimi’s portrait.
There was a Wyvern Rider called Nate planned Ephraim’s name was planned to be Irzark (seen in the debug menus).
These characters were changed drastically in the final.
Many of the World Map locations have different names. Some of the battle map layouts are slightly different.
In Chapter 6, after Eirika hands over her bracelet, the Grado soldiers kill the civilians in front of her eyes.
At the end of Chapter 6, Saleh appears and kills the boss with a critical attack. Chapter 6’s battle map is the same as Chapter 11’s (Eirika’s route) in the retail version.
The boss of Chapter 8 is Dyude Rubarth, one of Grado’s Seven Generals, also known as the Black ?-stone.
By using the debug options one can remove an enemy’s weapon. This shows sprites that are not viewable in normal gameplay.
Eirika promotes at the beginning of Chapter 17 The Final Chapter is comprised of just one map.
The Tower of Valni has two extra stages- seen in Floor 2 and 3.
You can find even more infos at Serenes Forest! Props to them
Below you can see a bunch of scans from Fire Emblem: Sacred Stones beta, before it came out. You can see its earliest scans (first reveal scans) where the first couple chapters are different and there are different animations and mugshots for some characters. The stolen prototypes (they were stolen from Intelligent System’s network) seem to have some content from this earliest version, but also content that wasn’t present in the earliest OR the final version.
Fire Emblem is known to most Nintendo fans after the release of Super Smash Bros. Melee. Before that, lots of people didn’t know about the characters from the game or from where they came from. Of course they were from a Nintendo game, but which one? Myself, I believed that they were anime characters (how should I’ve known? I was only 7 by then) … but soon we have figured out the truth, a-ha! So they are from a strategy game called Fire Emblem! How silly for us not to know that! Mmh, what i was saying? Oh right, I’m hungry. Me too, let’s get something to eat.
Eherm… I should stop with the nonsense… anyway, Fire Emblem 64 was supposed to be released on the 64DD, but no screenshots were ever released. In fact, almost no information came out before it got cancelled. But hey, I am not writing about this just for the sake of it, I got some other information. No, really.
Miyamoto said in an interview about the 64DD software that they were gonna produce Fire Emblem 64 after they were done with Super Mario RPG 2, both which were made by Intelligent Systems. This info was written on IGN on 29th July 1997, taken from a japanese N64 magazine. Miyamoto said that Fire Emblem 64 would have come out “the later half of next year” meaning somewhere around autumn 1998, or maybe around winter 1999, just because we know that Nintendo loves to delay games. Of course, we must remember that Nintendo delayed the 64DD itself to December 1 1999, but we don’t know if this affected Super Mario RPG 2’s development. Now let’s say it did, maybe ’round the middle of 2000.
What more can i say? As with Earthbound 64 / Mother 3, the game wasn’t REALLY cancelled. Maybe. In early screenshots of Fire Emblem: Fuuin no Tsurugi for the GBA, there seems to be some changes in the graphics and some characters were unused. Also, Fire Emblem 64’s original title “Maiden in the Darkness” is a title given to a character in Fuuin no Tsurugi, and speculation has begun: the storyline of FE64 could have been transferred to the GBA version of the game.
Fire Emblem: Fuuin no Tsurugi (The Sealed Sword) early beta screens from the game show different characters and graphic style. Different HUD and graphics are present, as well as Roy’s very different portrait. The weapon and item icons seem to be placeholders, as they’re all what look to be Iron Swords, but their names are different.
Thanks to Serenes Forest we can read about a list of differences that were found in the prototype version of Fire Emblem 7, a beta that was leaked online sometime ago. Major differences are in the colors of the CGs, options, sprites, animations, extra shops and items. The 2 betas can be download at the
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