Nintendo

Cheetahmen 2 [NES – Cancelled]

Cheetahmen 2 is a cancelled side-scrolling action game developed by Active Enterprises for the NES back in the early 1990’s.

History:

Cheetahmen 2 was going to be a sequal to the original cheetahmen that was released with Action 52 in 1991 on the NES and Genesis back in 1993. The game itself was never released for unkown reasons, perhaps due to poor sales of Action 52 and the backlash it recived from critics.

In the mid 1990’s the games cartriges were obtained legally from the warehouse and were sold to the public.

Nowadays the game has already been dumped onto the net and can be played using an emulator, while the cartriges, although rare, can be bought online.

Story:

The story of cheetahmen starts with an opening cut scene stating that Doctor Morbis (the Antagonist of the story) creates a new creature known as “Ape Man”. He then uses ape man to destroy the cheetahmen (Aries, Apollo, Hercules) and the player must stop Dr. Morbis.

“Full” Game and Level Design:

Most of the game has orignal levels – except for the last two levels, witch were imported from the orignal cheetahmen on the NES (the last two levels can only be played via moding the cheetahmen image file) . There are several new bosses and one new attack for the cheetahmen that is seen in this sequal but not seen in the orignal game.

Notes about Cheetahmen 2:

  • The Cheetahmen 2 cartridge reuses the NES Action 52 cartridge with just a gold with black lettering Cheetahmen 2 sticker.
  • The sounds, sprites, animations were reused from the orginal Cheetahmen on the NES.

Videos:
You can view the entire game below:

Credit goes to cheaterdragon1 for correcting many mistakes in this article. 

Katakis 3D [GBC – Cancelled]

In 2001 legendary programmer Manfred Trenz (idea, design, program, graphics), Andreas Escher (design, graphics) and Tufan Uysal (sound effects & music) completed  a sequel to the old Katakis C64 shooter for Game Boy Color. Contrary to the original game (an horizontal scrolling shooter) Katakis 3D adopted a forward-scrolling perspective akin to Star Fox or Iridion 3D thus the “3D” suffix.

Development took 5 months that sadly were unfruitful because the completed project couldn’t find a publisher interested to shipping it so from 2001 the game gather dust in a safe. Quite unfortunate cause it would have been very interesting to witness what Manfred Trenz amazing low level programming skills could have produced on the weak Game Boy Color hardware.

Thanks to Collect-Thor for the contribution!

Images:

 

Odema and the magic book [GBA – Cancelled]

Odema and the magic book” is a cancelled 2D sidescrolling action / platform game that was in development by french team Namdoo for the Gameboy Advance. From the video below we can see that Odema was going to be somehow similar to a “kiddy Metal Slug”, with 7 huge worlds with multiple pathes, more than 30 different enemies and 14 Bosses. Namdoo managed to create a playable beta version in 4 MegaBytes only, everything was packed on the cartridge and unpacked on the fly, at 60 frames per second, but there was still no sound or sfx. The game was about 75% complete when they had to cancel it.

Thanks a lot to Collect-Thor for the contribution!

Images:

Videos:
 

Xtreme-G 3 (Extreme-G) [GBA – Cancelled / Proto / Tech Demo]

The original Extreme-G is a futuristic motorcycle racing game developed by Probe Entertainment and published by Acclaim Entertainment for the Nintendo 64. In 2001 Acclaim released Extreme-G 3 for the Nintendo GameCube and PlayStation 2, while Similis were working on a Gameboy Advance version too. Sadly the GBA version of Extreme-G 3 / Xtreme-G 3 was cancelled very early in development.

Below you can see a very early prototype / tech demo of “Xtreme-G 3/XG3” for the Game Boy Advance. It was only about four weeks in development and more meant as a proof of concept. It ran at constant 60 FPS on the GBA using a special graphics mode (not real 3D as this would have been to slow).

Thanks a lot to Collect-Thor for the contribution!

Images:

Videos:

 

Phantom Brave [Beta / Concept – PS2 Wii PSP]

Phantom Brave is one of the many Strategy-RPGs created by Nippon-Ichi Software. Phantom Brave offers some twists on the traditional SRPG formula (no grid-based movement, but characters freely move within a movement circle), along with ludicrous amounts of customization, and an emotionally engaging story.

Initially for the Playstation 2, Phantom Brave was also ported to the Nintendo Wii and Playstation Portable. The Wii port, “We Meet Again”, was bundled with a media CD, containing illustration work, sprites used in-game, and character artwork featuring some aspects not found within the game. The images found reveal characters details (Sprout’s cape, Marona has more emotion, character being able to dual-wield weapons, etc.) that never made the final cut.

Thanks a lot to Elliott Temple for the contribution!

Images: