Nintendo

Kunio-kun Polo [SNES – Cancelled / Concept]

Kunio-kun is a famous series developed by Technos Japan and it was their mascot in Japan. Despite the first game was a beat’em up, soon Technos used the characters for games in other kind of genres, even puzzle games. The most well known Kunio-kun spin off were those concerning sport games ( dodge ball, beach volley, football, basket, hockey, baseball ), always presented through Kunio-kun crazy and not-so-serious atmosphere the series is known for.

Yoshihisa Kishimoto, one of the main men behind Kunio-kun, revealed on his site how a polo (?) game starring Kunio for Super famicom was in a preliminary phase in early ’90. As expected by the series tone, horses were replaced by other kind of animals ( even pigs !). Unfortunately it seems the game never went into production and soon after ( 1996 to be exact ) the japanese developer declared bankruptcy.

Many thanks to Johnny Undaunted.

Images (Concept arts): 

Chachamaru Boukenki 2 [NES – Cancelled]

Chachamaru Boukenki 2 is a cancelled RPG that was in development by Human Entertainment for Famicom/NES. The main character was modeled after a developer at Human that later would appear as referee in a Fire Pro Wrestling for Super Famicom. The bizzare fact about Chachamaru Boukenki 2 is that despite it was never released, the third episode that was planned for Game Boy was actually published. Below you can see what it said to be the only screenshot ever released.

Thanks to GaijinPunch for the help with the japanese language.

Images: 

Rumble: The Mad Match [GBC – Cancelled]

Rumble: The Mad Match is a cancelled fantasy dodge ball game that was in development for the GameBoy Color at Protonic Interactive (also known as Prograph Research) around 2000. The italian team cooked up a game that looks very reminiscent of Neo Geo classic Windjammers only with six (plus one hidden) strange fantasy creatures as players. The goal was to score more points than your opponent by throwing the ball behind him even with the use of special moves.

Here what Massimiliano Calamai, Prograph Research developer at the time,  recalls about the project:

Rumble was designed and completed in a few months in a space of time secondary to the priority projects of Prograph.
Game Boy Color market was already down sharply and we found no publisher interested in publishing; unfortunately at that time you had to have an interesting license or  else paradoxically , even if the product was complete,  it was not worth to be published due to the high cartridge production costs.
The game was never released despite being complete.

Images: 

Monkey Ball Touch & Roll [DS- Unused Levels]

Monkey Ball is an ongoing series of action-adventure games published by Sega, new installments frequently being developed for a variety of consoles. Monkey Ball Touch & Roll, played on the Nintendo DS, contains 120 adventure mode levels and various others for the 6 minigames. However, looking at the files inside the game, it may seen odd that there are over 70 more level files than there should be. Most of these files appear to be levels ported from Monkey Ball and Monkey Ball 2 for gamecube. Among the minigame levels, 6 unused Survival maps and 7 unused Golf maps can be found, as seen below.

Article by Skelux

Videos:

 

Burnout [Beta – PS2, XBOX, GameCube]

Burnout (working title Shiny Red Car) is a racing game developed by Criterion Games and published by Acclaim on the PlayStation 2, Nintendo GameCube and Xbox in 2001. 11 years later, information regarding Burnout beta cars has been revealed. It wasn’t exactly hidden, but neither was it put out there to the public. Firstly, the vehicles have names tied to them. A slight hint to this is the fact that the Saloon GT has the bolded words “TENRAI” on the back. Nobody understood what this meant (other than it’s just a manufacturer name), but this latest discovery puts all of the theories to rest and finally puts a meaning to all of this.

On top of this, there was officially one cut vehicle from the game. This would be the Fire Engine, most likely to be assumed a Fire truck. No files for this vehicle remain in the game, only references to its name.

To start, here is the list of vehicle names taken directly from the inner-workings of Burnout on the PS2:

  • Frente GL
  • Venom SX
  • Sabre
  • Thunderbolt GT
  • Longbow EXC 300
  • Tenrai VII
  • Grizzly
  • Hudson 418
  • UT500 Jackhammer
  • Fire Engine

One will have to assume which vehicle name is tied to what, but a good way to figure that out is to try and associate each name with each car based on what it is. For example, the UT500 Jackhammer sounds like the Tow Truck, and the Sabre could be the Muscle (which resembles a Dodge Viper).

There were also many cut traffic cars. In the final game, only 8 traffic cars appear in each city, but the full list of traffic cars may come as a surprise to some…here they are!

  • Europe Bus
  • Oriental Bus
  • USA Bus
  • Long cab
  • Cab over
  • Compact
  • Old compact
  • Container
  • Flatbed
  • Minibus
  • Payload
  • Europe police
  • Oriental police
  • USA police
  • Sedan
  • Tanker
  • Europe taxi
  • Oriental taxi
  • USA taxi
  • Van
  • Europe truck
  • Oriental truck
  • USA truck
  • Europe van

You may be thinking:

COP CARS!

It would seem that cop cars were originally planned, but later cut! What a shame!

The above names were actual string names assigned to each model in-game, but the following names are the names used for each model. This could provide an insight into what kind of cars were planned for the game. Since these are model names, they are all capitals, and most likely, abbreviated as much as possible. About 80% of the traffic cars would be cut from the game!

  • MOTORBIKE
  • SCOOTER
  • MODCOMPACT
  • OLDCOMPACT
  • SEDAN
  • EUROTAXI
  • USTAXI
  • ORIENTTAXI
  • EUROPOLICE
  • USPOLICE
  • ORIENTPOLICE
  • BASICPICKUP
  • JACKEDPICKUP
  • THAIPICKUP
  • FARMTRUCK
  • VAN
  • MINIBUS
  • LUTON1
  • LUTON2
  • PEOPLECARRIER
  • USBUS
  • EUROBUS
  • ORIENTBUS
  • WINNEBAGO
  • USNON
  • EURONON
  • ORIENTNON
  • LONGNOSE
  • CABOVER
  • FLATBEDTARP
  • FLATBEDPAYLOAD
  • CONTAINER
  • TANKER

You may be thinking:

MOTORBIKES AND A SCOOTER!

Yes, a motorbike and a scooter. It was going to happen. You heard it here first on Unseen64!

All of the information seen here was found inside of the SLUS_203.07 file that can be found inside of the Burnout [PS2] disc. The information provided above has not be altered in any way, shape, or form, and is guaranteed to be 100% correct based upon the developer.

And to think, it only took 11 years to find this out. It was worth it!

Article by Red