Nintendo

Lufia 2 [Beta – SNES]

As we can read on Wikipedia, Lufia II: Rise of the Sinistrals, released in Japan for the Super Famicom under the name Estpolis Denki II, is an RPG developed by Neverland and published in Japan in 1995 by Taito, as a prequel to Lufia & The Fortress of Doom. In July 2012, Jackhead shared in the Assembler Games forum some screens and videos from an early beta version of Lufia 2, that has many differences from the final one.

The proto has many difference to the final Version! Complete other worldmap, other skills, many different screens. Awesome! I have to replace the battery, than i can show more from the proto.

The differents are big. The last two picture are the same dungeon. In the Final version Maxim has a bow and sword. In the proto you go complete different way without an bow.  In the Final Version you have a skill “GUT” in proto “FAI”. You also start with 50 elixier, and the difficult is much higher as in the Final version. Playtime on the proto also show seconds. And of corse the worldmap is complete different. Fighting animation, menue options… Thats what i see in the first 5 min off the game.

First bossfights never seen in retail version

While trying to dump the cart to preserve the game, something went wrong:

I was trying to dump the eproms with my willem. After that i replace it on the pcb but something is wrong… Game crash now after intro, sound is bad.
This is really really bad. The dumps also crashed after intro… All Dumps merged, nothing wrong with the dump itself.
I conatct a few persons, maybe the eproms are corrupt or a conection problem.
At this point i quit and give the cart away. I really hope someone out there can fix it. Im sorry…

Luckily Trevormacro with the help of JLukas from the Assembler Games Forum, were able to fix this problem and saved the Lufia 2 beta!

The prototype is way different from the final and a lot of different sprites, tiles, and possible music and sound

Thanks to Michel for the contribution!

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Cruis’n Exotica [Beta – N64 / Arcade]

As we can read on Wikipedia, Cruis’n Exotica is the 1999 sequel to Cruis’n World and the third entry in the Cruis’n series by Midway Games. The levels take place in exotic locations in the universe, such as Las Vegas, Thailand, and even the surface of Mars. The game also allows a player to choose a driver visible onscreen during races, including a martian, a baby, a clown, and a cowboy. The game was ported by Gratuitous Games and released on the Nintendo 64 in 2000.

Butterhands found some beta screenshots, that you can see below. There are 2 cars that are missing from the final version, and the car with the 2 girls is the Modbuggy, but is not faithful to the final versions. Also in the Ireland track there were cows are in the street! You could certainly have been able to hit them.

If you know someone that worked on this game or if you have a prototype with these differences, please let us know!

Images:

cruis'n exotica beta
cruis'n exotica beta
cruis'n exotica beta
cruis'n exotica beta
cruis'n exotica beta 

Resident Evil: The Mercenaries 3D [Beta – 3DS]

Resident Evil: The Mercenaries 3D is an action game developed by Capcom for the Nintendo 3DS. Before the final product was released Capcom had a different idea for 2 game modes 1 called “scene attack” and the other called “survival”. Not much is known other than they were scrapped into one mode.  In the beta demo you could play a level known as 4-1 and in the video below you can see at 2:49 an Ax guy walking towards the player, but in the final game the boss was changed to a Garrador, a totally different boss. Also, you can notice that where the players score is in the HUD, there are six 0’s, but in the final it was changed to seven 0’s

Post by Nick Sena

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FX Trax (Stunt Race FX) [SNES – Beta]

Stunt Race is a racing game for the Super Nintendo that used the Super FX chip to create 3D polygons for the cars and tracks. FX Trax is the original name of the project  (aka Wild Trax in japan), from when it was still in early development by Nintendo EAD and Argonaut Software. In the gallery below you can see various images from the beta version, with different HUD and WIP graphic! If you can notice more differences (removed tracks?) please let us known!

Scans from Banzzai #14, Super Power #12, australian Nintendo Magazine System from October ’93 (very early screens!) and April ’94 (showing a game much closer to the finished product but still with many differences).

Thanks to Celine and ezri85 for the contribution!

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Spiderman (2000) [Beta – PSX / N64]

As we can read on Wikipedia, Spider-Man is an action game based upon the Marvel Comics character of the same name. It is loosely based on the 1990s Spider-Man and Spider-Man Unlimited cartoon series. The game was developed by Neversoft and published by Activision for the PlayStation and Nintendo 64 in 2000.  In the videos below we can see some beta differences, as the Web Counter (different textures), some beta levels were bigger than the final, some  monsters looks different and they were in other areas than the final ones.

Thanks to solidsnake11 for the contribution and Megaroxas12 for the videos!

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