Nintendo

Dota-kun no Bouken Roman [NES – Cancelled]

Dota-kun no Bouken Roman is a cancelled side scrolling platform / action game that was in development for the Famicom / NES that was produced by Atlus and was going to be published by Imagineer. There are basically no info about Dota Kun’s gameplay, but we can look at some scans that were uploaded on a japanese website. On GDRI we can read some more info on the development:

Dota-kun no Bouken Roman (“Dota’s Romantic Adventure”) is some sort of side-scrolling action game that was to be published under Imagineer’s WaveJack Jr. label. It was based on an MSX game by SystemSoft. You can see ads and screenshots here. The point is, I asked Esaki if it was developed by Atlus (because I suspected it was). He said it was produced by Atlus, but it was programmed outside the company. That seems to have been a common practice for Atlus, especially in the early days.

Thanks to Celine for the contribution!

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Dungeon Hourouki [NES – Cancelled]

Dungeon Hourouki (aka Dungeon Wandering Chronicle) is a cancelled RPG that was in development by ASCII for the Famicom / NES. It seems that in the game players were lost in a dungeon of some sort (a prison?) and they had to find a way to escape. An interesting feature of Dungeon Hourouki was its random generated dungeon system, that would have let to explore more than a million different combinations of levels. It’s currently unknown why the game was canned and only few screens were found in a japanese magazine.

Thanks to Celine for the contribution!

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Mer Wars [SNES – Cancelled]

Mer Wars is a cancelled project in development by Synergistic for SNES in the nineties. It looks like an action game that used mode 7 to simulate a 3D-ish environment under the sea. Mer Wars was never released for unknown reason however Howard Phillips found a prototype of it in his archive and shared some photos with the community.

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Genjuu Souseiki [NES – Cancelled]

Genjuu Souseiki (aka Genjū Sōseiki / 幻獣創世紀, translated as “Mythical Beast Genesis” or “Genesis Phantom Beast”) is a cancelled RPG that was in development in 1990 by Nihon Bussan / Nichibutsu for the Famicom / NES. It seems that players would have took the role of a god, fighting with other gods to conquer more areas of the world, using the power of monsters that were able to evolve like in Pokemon. Only few screens, a video and some info can be found in a japanese website.

Thanks to Celine for the contribution!

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Green Lantern [SNES – Cancelled]

Green Lantern is a cancelled platformer / adventure game based on the DC comic of the same name that was in development for the Super Nintendo at Ocean Software in 1994.

A small preview of the game was feature in the French publication, Super Power Magazine issue 29. Their write-up reveals that the game was a side-scrolling platformer with shooter elements. The story featured Hal Jordan’s Green Lantern hunting down the queen of Xaos, who is planning to conquer the universe with an army of invisible alien soldiers, once she collects a set of all-powerful crystals.

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Seven levels in total were planned, each taking place on a different world in the DC universe. It all culminated with a final stage using mode 7, where the player would have flown the Lantern through space in a shoot ’em up style endgame.

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A contributor from SNES Central was able to get in touch with some former members of Ocean to learn more about the project, as well as its demise. According to these sources, the game’s original programmer was Andrew Deacin. Unsatisfied with his efforts, the company’s management later replaced him with Bobby Earl, who rewrote its code from the ground up. This is just one of a number of restructuring moves made during Green Lantern’s development, says John Lomax, who was an artist on the team:

“Green lantern was an interesting one as I was only on the game for the first few weeks before moving of to work on Jurassic park 2. It kinda went through development hell (new programmers coming on to finish it as the original guys were fired).”

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Bobby Earl, the coder who succeeded Deacin, revealed the circumstances of the project’s eventual cancellation:

“Green Lantern was a project I worked on quite a few years ago, for the Super Nintendo. The project was infact finished, but DC Comics wanted some very difficult and arduous changes to the product, thus considering the budget already spent, Ocean Software deemed it was not worth continuing with the project.”

Given the apparent pressure the license holders were placing on Ocean, it is likely that they were also to some extent responsible for the changes in the team’s staff throughout its development.

Dean Evans, the composer of the game’s soundtrack has since come forward about his experience with the title, even releasing some of the music he created for it on YouTube. According to Evans, a number of his songs from Green Lantern were re-used in Ocean’s Waterworld tie-in game.

Thanks to Celine, Ace, RetroGameFan9000 and Rod_Wod for the contributions! (Scans from Super Power magazine #29, CD Consoles #7, Joypad #39, Edge #8)

Also thanks to Ash The Dragon and Pipoumantis for translation assistance.

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