Nintendo

Baketsu Daisuken [GBA – Cancelled]

Baketsu Daisakusen is a cancelled horse-racing RPG / simulation in development around 2001 by Nintendo for their Game Boy Advance. As other horse-racing game popular in Japan you could play it as a racing game or as a simulation in which you just bet on the results, while the game internal AI would predict which horse would win the race based on their stats and previous 5 runs. It seems Baketsu Daisakusen would also let you play online against other players, using the GBA’s cell-phone adapter. 

In the end, Nintendo never released the game for unknown reasons. Only a few, tiny screenshots still exist today to remember its existence.

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Hogs of War 2 [Cancelled – Wii, PS2, PC]

The first Hogs of War is a turn-based strategy game developed by Infogrames Sheffield House (Gremlin Interactive), released for the PlayStation in 2000. While the game received average reviews at the time, it soon became a cult-hit and many years later (2008) Infogrames officially announced a sequel for Wii, PlayStation 2 and PC, titled Hogs of War 2. A Nintendo DS version was also announced, but we can assume it would have been much different from the others.

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Hogs of War 2 artwork was preserved by the Gremlin Archive in their awesome book, with some more details about the project:

“Hogs of War II was started as a concept by the Infogrames Sheffield House team, but never materialized. Was cancelled at Gremlin by Infogrames, passed by Sumo Digital and then cancelled again by Atari (Infogrames) after Blitz Games (Oliver Twins) had started a DS version I think.”

Some images from this cancelled sequel are preserved below, to remember its existence. At the moment we don’t have any screenshot from the lost Nintendo DS version.

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Downtown Nekketsu Monogatari 2 (River City Ransom 2) [Wii, PC – Cancelled]

As we can read in the Kunio-Kun Wiki, Downtown Nekketsu Monogatari for the NES / Famicom is the third entry in the Kunio-kun series, published in the west as River City Ransom / Street Gangs. The game is more RPGish and open-ended than other beat ’em ups, with a non-linear city to freely explore while fighting against enemies to level-up your characters. In the main Kunio series you take the role of Kunio, a japanese high-school delinquent (bancho) with a good heart, punching and kicking other gangs to free the streets of your city.

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The game was released for the Wii Virtual Console in 2007 and a sequel titled “Downtown Nekketsu Monogatari 2” was announced in 2011 by Miracle Kidz (a team of former Technos developers), planned to be released for Wii and PC. Unfortunately the team decided to officially cancel the project in 2012, to switch resources on different projects.

As noticed by Arc Hound on Twitter:

“Miracle Kidz’s teaser site for Downtown Nekketsu Monogatari 2 (the canceled Wiiware sequel to River City Ransom) is still up after all these years, although it only contains character bios and a link to purchase the planning document from their site.

Sueshiro and Okita, the two planned protagonists from DNM2, actually appeared in a fan-video from 2008 by AC-Promenade supporting the launch of Miracle Kidz’s website. Shame that the game become vaporware and Miracle Kidz has since been disbanded.”

If you can do a translation / summary of the details found in those japanese Downtown Nekketsu Monogatari 2 design doc pages (saved in the gallery below), please leave a message below!

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Dragon’s Heaven [SNES, Sega Saturn – Cancelled]

Dragon’s Heaven (ドラゴンズヘブン) is a cancelled JRPG that was in development by Digitalware in the late ’90s, planned to be published for the Super Famicom and later on the Sega Saturn by Data East (?). We found out about this unreleased RPG thanks to Video Games Densetsu, which found some images on old japanese gaming magazines, such as Sega Saturn Magazine (November 1996).

As you can see from artwork and screenshots, the game was heavily inspired by Dragon Quest, Breath of Fire and Akira Toriyama style. Turn-based combat were shown in a top-down isometric view, featuring at least 5 playable characters at the same time.

As noticed by Matthew Callis on Twitter, it seems the project was originally conceived as a SNES project, as seen in another japanese magazine he found. From what we were able to gather online the game was based on a roleplay novel (where readers could choose how to proceed with the story?) serialized in Maru-Katsu Super Nintendo gaming magazine, possibly as a parody of classic 16 bit JRPG.  Later the series was also used to create a tabletop RPG book series published by Kadokawa Shoten.

We can speculate Digitalware tried to use the popular roleplay novel conceived in Maru-Katsu magazine to create a new roleplay video game, first on the Super Famicom and later on the Sega Saturn. For some reasons, the project was canned on both occasions, and then forgotten by everyone.

If you could read the description in these japanese scans, please let us know if there are more details about this lost project! 

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G.I. Joe: Operation Ultra [PS2, Xbox, GameCube – Cancelled]

G.I. Joe: Operation Ultra is a cancelled action game that was planned by Radical Entertainment (mostly known for their The Simpsons: Road Rage, The Simpsons: Hit & Run, Crash of the Titans, Prototype series) and Hasbro around 2002, to be developed for Playstation 2, Xbox and GameCube. As you probably assume it was meant to be a tie-in for the popular G.I. Joe franchise, conceived when Hasbro published a new G.I. Joe vs. Cobra toy line around the same time. While the game was never officially announced, in 2018 a former developer shared a few details and some photos from their design document:

“One day I’ll be able to discuss how in 2002, Hasbro and Radical Entertainment secretly concocted a mission-based G.I. Joe video game. Dubbed G.I. Joe: Operation Ultra, the game broke down into sixteen separate missions of 4 acts each. Developed for 6th generation consoles (XBox, PS2, and GameCube), Hasbro went quite far in the design process – to the extent where they assigned mapping for the consoles’ controllers.”

As far as we know, Radical Entertainment did not fully start development on the game and the project was canned before any prototype was made.

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