Trickle (トリックル) is a cancelled maze game that was planned by Metem for Game Boy. Single player gameplay was similar to Pac Man, with players moving around a maze in a top-down view, collecting bonuses and using power ups against enemies. When playing in VS mode (against bots or other players?) the game would change its perspective in a first-person view and you could explore the maze like in Doom, trying to find and eliminate (?) your enemies.
Previews of Trickle were published in japanese gaming magazines such as Game Boy Magazine (Vol.6) and Famitsu News (August 1990), but in the end the game seems to have vanished. For sure it was an original idea for Game Boy: if you can read Japanese and see more information in the scans below, please let us know!
Magical Saurus / Zaurus (マジカルザウルス) is a cancelled level-based action / puzzle game that was planned by Natsume (?) around 1989 – 1990. Players would take the role of a boy that had to survive to maze-like levels, avoiding enemies, moving boxes and pulling levers. Not much more is known about Magical Saurus or why it was never released, but it seems it was mistakenly listed in the Japanese Game Boy Encyclopedia as a published game. Some more screenshots were published in japanese magazines such as Game Boy Magazine Vol.5.
Jibaku-kun: Zero no Ki no Kajitsu (ジバクくん 零の樹の果実 ワールド) is a cancelled Action RPG that was in development by Enterbrain and Media Factory for Game Boy Color. The game is based on a manga / anime series by Ami Shibata and gameplay is kinda similar to the Tales Of series: players can explore the world and its cities, talking to NPCs and resolving quests, while fighting monsters in side-scrolling combat.
This is one of the playable GBC prototypes that was found in the Nintendo Gigaleak in September 2020, so luckily it was preserved: a few screenshots and gameplay footage are available online.
“Bring the best Major League action to the road! Whether you prefer to play a single game, an entire season with playoffs, or just want to whack the ball out of the park in the Home Run Derby, this game’s got it!
All 30 Major League Baseball teams
Actual updated 2001 teams and player rosters
5 different modes of play – Batting Practice, Exhibition, Season, Playoffs, and Home Run Derby
Strike out batters with multiple pitch types
Use the auto-fielding option for easy play
Maybe one day someone will leak a ROM of this canned port?
“It’s a standard side-scroller, but the added challenge of protecting the water barrel changes the dynamics dramatically. And if that’s not enough puzzle madness for you, you can build your own stages in the game — a rarity in puzzle games and an unheard-of concept in side-scrolling games. Let your imagination run wild, then trade data with your friends via the Infrared link and challenge them to beat your tricky track.”
“The time has come again. Rhino has already eaten too many peppers! This time however, all the animals had foreseen this, putting all the available water in barrels and hiding on high ledges in labyrinth-like caves. Put yourself in the shoes of one of Rhino’s four best friends, and try to quench Rhino’s thirst by getting him the barrels of water. Using your own cleverness and objects scattered throughout the levels, your task is to jump and drill your way through the caverns. Dodge enemies, solve puzzles, and do it all within a time limit, without dropping the barrels! The animals will understand your actions, but they’d rather Rhino finally learn a lesson from his greed, so they’ll try to stop you. Crush, crush, drill and chop your way through over 60 challenging puzzle levels and earn a place in the hall of fame”
“I have very fond memories of a Game Boy Color game we made during the Lost Boys Games days, which we sadly couldn’t find a publisher for. Even though it was a Game Boy Color game, we had the same ambitions we had with Killzone 3, in a way. […] It’s a puzzle platform game but it has a level editor built in, and all the 80 or so levels in the game we made with the in-game level editor. If you remember it, the Game Boy Color had an infrared port, so you could submit the levels/puzzles you made to your friends that way.
That was already a big and ambitious project, and that was such a long time ago, and it’s really sad we couldn’t find a publisher for it — because back in those days publishers wanted licensed characters, and asked us to change the nice characters we created to well-known cartoon figures. We didn’t want to compromise our game, and sadly, that ensured that nobody wanted to publish it.”
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