Jibaku-kun: Zero no Ki no Kajitsu (ジバクくん 零の樹の果実 ワールド) is a cancelled Action RPG that was in development by Enterbrain and Media Factory for Game Boy Color. The game is based on a manga / anime series by Ami Shibata and gameplay is kinda similar to the Tales Of series: players can explore the world and its cities, talking to NPCs and resolving quests, while fighting monsters in side-scrolling combat.
This is one of the playable GBC prototypes that was found in the Nintendo Gigaleak in September 2020, so luckily it was preserved: a few screenshots and gameplay footage are available online.
“Bring the best Major League action to the road! Whether you prefer to play a single game, an entire season with playoffs, or just want to whack the ball out of the park in the Home Run Derby, this game’s got it!
All 30 Major League Baseball teams
Actual updated 2001 teams and player rosters
5 different modes of play – Batting Practice, Exhibition, Season, Playoffs, and Home Run Derby
Strike out batters with multiple pitch types
Use the auto-fielding option for easy play
Maybe one day someone will leak a ROM of this canned port?
“It’s a standard side-scroller, but the added challenge of protecting the water barrel changes the dynamics dramatically. And if that’s not enough puzzle madness for you, you can build your own stages in the game — a rarity in puzzle games and an unheard-of concept in side-scrolling games. Let your imagination run wild, then trade data with your friends via the Infrared link and challenge them to beat your tricky track.”
“The time has come again. Rhino has already eaten too many peppers! This time however, all the animals had foreseen this, putting all the available water in barrels and hiding on high ledges in labyrinth-like caves. Put yourself in the shoes of one of Rhino’s four best friends, and try to quench Rhino’s thirst by getting him the barrels of water. Using your own cleverness and objects scattered throughout the levels, your task is to jump and drill your way through the caverns. Dodge enemies, solve puzzles, and do it all within a time limit, without dropping the barrels! The animals will understand your actions, but they’d rather Rhino finally learn a lesson from his greed, so they’ll try to stop you. Crush, crush, drill and chop your way through over 60 challenging puzzle levels and earn a place in the hall of fame”
“I have very fond memories of a Game Boy Color game we made during the Lost Boys Games days, which we sadly couldn’t find a publisher for. Even though it was a Game Boy Color game, we had the same ambitions we had with Killzone 3, in a way. […] It’s a puzzle platform game but it has a level editor built in, and all the 80 or so levels in the game we made with the in-game level editor. If you remember it, the Game Boy Color had an infrared port, so you could submit the levels/puzzles you made to your friends that way.
That was already a big and ambitious project, and that was such a long time ago, and it’s really sad we couldn’t find a publisher for it — because back in those days publishers wanted licensed characters, and asked us to change the nice characters we created to well-known cartoon figures. We didn’t want to compromise our game, and sadly, that ensured that nobody wanted to publish it.”
The original Radikal Bikers was a pizza-delivery racing game for Arcades, developed by Gaelco in 1998 and later converted to PlayStation in 1999. A Game Boy Color port was also in development by Bit Managers, but it the end it was never released. Some years ago a prototype of the cancelled GBC port was leaked online, so you can play it on your favorite emulator.
Gameplay is similar to the original arcade version, but using a top-down, isometric view. Players race in different cities trying to avoid cars to delivery pizza to their clients as soon as possible. As we can read from the original press-release:
“Jump on your scooter and take up the challenge. Through the busiest streets in the world you’ve got to avoid trucks, cars, police, obstacles and people in a pizza fuelled dash for glory. Take the challenge and race your way across Paris, London, New York and the true home of Pizza – Italy!
Classic Arkade Mode.
2 player dash for glory.
Numerous Characters and Scooters to suit your personal taste.
GET OUTTA MY WAY!
No speed limit. No seat belt. No air bag. No rules!”
Towers: Lord Baniff’s Deceit was a first-person RPG / dungeon crawler developed by JV Games (AKA JV Enterprises) and originally published on PC in 1993, with a Game Boy Color port published by Vatical Entertainment in 2000. A sequel titled “Towers II: Plight of the Stargazer” was later released in 1995: JV planned to also port this one to the GBC, but unfortunately the project was cancelled.
Robert was able to get in contact with Vince Valenti of JV Games, who shared some details and screenshot from their cancelled game:
“We estimated it would take 3-4 months to convert. It took about 6. We took the Towers I game code we wrote for the GBC and improved on it to lay out the Towers II game. Came out nice, we thought. Too bad it never made it out to market.
Towers 2 – Plight of the Stargazer, picks up a couple of months after their initial landing. The crew is discovering that there is something very strange in the land of Lamini. There is no outside trade or information, and the locals seem only interested in the current affairs of Lamini.
During this time repairs have been made to the ship, which is almost complete, and the crew is more then anxious to leave the island. This is when the new sheriff requests our audience. Lord Daggan, one of Lamini’s highest council members appears to have gone mad. The council’s elite guards and mages were sent in to stop Daggan, but none have been heard from since.
According to the sheriff, you are Lamini’s best chance. It seems that the only people that have been able to enter the Towers and escape have been individual or small groups of thieves. Several thieves were questioned, and their confessions were amazing. They spoke of large eyes with wings, men made out of metal, and living fire. It is now up to you, with a companion if you choose, to enter Daggan’s towers, and unravel the mystery.
In this game, the mysteries of the island of Lamini start to unravel as well as the deceit of the council.
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