Tobe! Dragon (Fly! Dragon) is a cancelled air-racing game that was in development by Amzy for Nintendo 3DS. Announced in 2015, the game quietly vanished without any screenshot or footage released until it was officially cancelled by the company in 2019. We assume gameplay would have been similar to Mario Kart, with characters riding their dragons to race and using special moves to slow down their opponents. We hope there could be some screenshots published in japanese gaming magazines, but at the moment we did not find any.
Nandemo!? Taihoman (なんでも!? タイホマン) is a cancelled action platformer that was in development by Namco around 1995, planned to be released on the Super Famicom / SNES. A short preview of the game was also published in EGM (April 1995 issue), but in the end the game was never released in any region. It seems gameplay would have been similar to Kirby and MegaMan, with the robotic protagonist (Taihoman) being able to absorb abilities / fuse with other objects to gain new skills.
“The robot cop from a popular manga bounces into side-scrolling action! Taihoman is an unbelivably advanced mech who has been designed to combat an inept criminal syndicate. He can fuse with many devices to gain powers, line a fan to fly, a lighter to spew flames, a battery to zap foes and even a pop machine to bombard enemies with cans of cola!”
In Denshi Maid Techou players would raise a digital version of Iroha from the Samurai Showdown series, somehow like a Tamagotchi. By doing this she would start learning more about the world and help you in your daily-schedule, similar to an organizer App. Some details about this strange software can still be found online in Japanese forums:
“In addition to the daily schedule function, elements of training, communication, and changing clothes are also included. There are about 100 costumes for Iroha. Mr. Takkun (Denshi Maid Techou character designer) commented: “Please put it on your desk at home or at work and enjoy one maid in the family”.
The traditional Japanese girl Iroha who looks out of a fairy tale suddenly appears in front of the protagonist: serving players at home, school and outside with the gentleness of a traditional Japanese geisha. But because Iroha doesn’t know the real world, players must also take some time educating her.
The game provides 5 kinds of “educational activities” every day, plus mini games to play against Iroha. Dialogues with Iroha and her personality depend on how players educate her. By playing every day you can also unlock new costumes for Iroha, with more than 100 types in total.”
Iceman is a cancelled puzzle game that was in development for GameCube, Xbox and Playstation 2 by forgotten studio Datura, formed in 2003 by former Infogrames developers. Up to 4 players could compete together in small arenas, but it’s not exactly clear how it would be played. By looking at available screenshots it seems you could collect crystals and possibly moving blocks / parts of the scenario.
Unfortunately Datura never found a publisher interested in Iceman: in the end they had to close down and cancel development of their game.
“Yes, we developed LOG1 as an indie game, without any funding (they didn’t give us a contract until the game was almost finished). Then when it sold well, we got contracts immediately for LOG2. And there’s a whole giant story on how we only got half the funding we should have on LOG2, but someday I’ll be writing a book and telling all the business deal secrets.”
“Ok, so there is interest in LOG4! If we did the Indie Go Go over the Summer, could you guys help point people to the page so we could get the support we need? I really think from the interest posted in just a few hours, this really could work.”
“We’re trying a few 2D concepts and mockups will follow soon. Mandi will create a few different sprite styles soon. Keep in mind this was her first quick mockup only!”
“We’d like to keep gameplay almost the same, but finish balancing the games properly this time. Also, Go Go backers will be able to vote on certain aspects of the game style.”
It seems Webfoot Technologies were not able to find a publisher interested in funding their new DBZ project. They hinted at a possible crowdfunding campaign, but it would have been quite hard to do something like that unofficially using the Dragon Ball IP. After drawing some concepts, 2D and 3D mockups, The Legacy of Goku 4 had to be canned (at least for now).
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.