Thanks to DCodes7, we found out some interesting info about the development of Future Cop LAPD, a Playstation shooter that started as a new chapter in the “Strike” series. From 1991 – 1997 The strike series has been about Open world mid-air helicopter combat, developed by EA (Electronic Arts).
Nuclear Strike -released in 1997- was to be the last game to be released in the Strike series, but originally the developers who worked on the project were going to make another strike game called Future Strike. Apparently the game was going to be released in 1998; one year after Nuclear Strike’s Release.
When Nuclear Strike was released on the Playstation, a “Future Strike” trailer was hidden in the game. To view the trailer you have to play and beat all the game’s missions or use a cheat code.
Warhawk 2 is the cancelled sequel of the original Warhawk for the PSX. Warhawk 1 was a futuristic arcade-style flight-combat game for the PlayStation 1, developed by SingleTrac and released by Sony in 1995. This should not be confused with the multiplayer-only remake of the same name, developed by Incognito Entertainment and released on the PlayStation 3 in 2007. [Info from Wikipedia]
Warhawk 2 was probably in development in 1996 / 1997 by Sony Interactive Studios / 989 Studios, but the project was soon canned for unknown reasons. The SingleTrac studio was closed down in 2000. A group of SingleTrac employees broke off and formed the game studio Incognito Entertainment in 1999.
Twisted Metal 4 is a car combat game developed by 989 Studios which permits the usage of ballistic projectiles. Players choose a vehicle and an arena – or a series of arenas in the story mode – to engage in battle with opposing drivers. A variety of weapons are obtainable by pick-ups scattered throughout the stage. The objective of the game is to be the last one standing.
The Beta footage shared by Playstation Museum includes different controls (not seen in the video) and different camera angles in order to create algorithms so the player would have not be able to see behind their car into the empty world outside the walls. There are also some small differences in level layout and a WIP graphic engine.
Propaganda is a cancelled mission-based racing game that was in development at Burst for Sega Saturn and the original Playstation in 1996 / 1997 and it would have been published by Virgin Interactive. The gameplay was going to be somehow similar to the Driver series, in which the player could have been able to explore the city with a car to complete various tasks. It’s currently unknown why the project was canned and only few screens were found in GamePro #92.
We can read more about the game in its original press release:
The world of Propaganda is perfect for the standard game story. In an alternate universe where Eastern Europe never really lost power, you play an ex-military loner, Jack Heller, who has been pulled into a rebellion against an evil government.
The film clips depicting this tale contain sets, costumes and acting (including an impressive performance by Yancy Butler of Drop Zone fame) that are worthy of a feature length film. Special effects have also been produced in a more traditional fashion – when the script called for a huge explosion tearing through a warehouse, the crew set up an actual explosion with a 20 foot jet of flame rather than use computer modeling which would have been easier, but looked less realistic.
And what about the game? After all, no amount of video, no matter how impressive, will keep players entertained if the actual play is terrible. Here also, Propaganda seems to shine. Although it’s far too early to make a final call, even at this stage of development, the game looks great. Finished stages revolve around player piloting armed cars through a 3-D world in which they have complete freedom.
Enemy cars loaded to the brim with amazing retro-tech weapons like wheeled torpedoes and side mounted guns are everywhere. Each of the game’s cities offers different challenges and more confusing pathways that the player will need to sort out in order to survive. Even better, the design team has gone to amazing lengths to blend the video footage with the game, creating a unified look that will be absolutely absorbing.
Prowler (also know as Storm Troop and Prawler) is a cancelled sci-fi action game with mechs, that was in development at Origin Systems (the team behind the Wing Commander series) in 1994. Initially the project was meant to be released for the 3DO, as their Super Wing Commander remake, but with the failure of the console the game was soon moved to the Playstation. As we can read in an interesting article written by Sean Murphy (former Origin Systems designer) on the Wing Commander News website, the project had many problems right from the start:
Team communication was poor. Leadership was iffy. There was almost no dialog between the art staff and the programming staff. I remember one day, months into the project, sitting in a meeting and hearing the programmers drooling about how cool the game was going to be, how “dark…and gritty…and dirty, and oily and all mechanical and functional and stuff!” Clearly they had not gotten the memo about our grand notions of Neo Victorian design…
And some time later – as little as three months, possibly as long as six months – sure enough, EA pulled the plug on Prowler and let most of the team go.
You can read the full article from Sean Murphy in here. Some early concept videos from the game were preserved by the Origin Museum in 2008, and they will be shared with the community sooner or later. For now you can see some concept arts in the gallery below.
Celine was also able to find an in-game screenshot of Prowler, from TopConsoles #4 and CD Consoles #4 magazine (the same screen was in the 2 magazines). Anatoly Shashkin found even more promotional screenshots in July 2018!
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