Playstation

T-Rex [Playstation Tech Demo]

When it was presented for the first time on the PlayStation, this T-Rex tech demo showed that there was a very impassioned presence: The head of a Tyrannosaurus Rex, being controlled by a Sony employee, via joypad. With the directional keys being able to rotate and manipulate it at will, as well as open its mouth and eyes. Out of curiosity, the demo with the dinosaur full of body, tail and feet is in the demo disc of first editions of the PlayStation. These old target render images should have been spread before the real-time version of the T-Rex. The graphics shown were undoubtedly much higher than the capacity of the first Sony console.

More details about this mysterious demo were found by  Daneasaur:

In either an issue of Playstation Magazine or Gamepro, it was discussed about how to make a good Jurassic Park game with a believable skin for the dinosaurs. The first prototype is the one presented and talked about in your article. I managed to come across the original video and have uploaded it.
It was eventually opted out in exchange for the fewer polygonal models boasting a mesh system that became the basis for Warpath: Jurassic park.
I also have information regarding this image:
This image has a confusing background, but I will try to explain. There was an old computer disc program featuring small snippets of dinosaur videos of varying quality, back before the internet was fully running up to speed, so some time in the late 90’s. One of these videos featured two tyrannosaurs chasing two corythosaurus. however, one of them gives up the hunt and chases the cameraman.
The game was a computer game called “3D Dinosaur Adventure“. The two primary scenes folks remember were “the Chase” as I linked previously, and the second scene is “Tyrannosaurus comes alive”:
However, this animation was used later by another company. This company made a program that aired on The Learning Channel in USA called “Hunting the Dragon” (overseas name of “Hunting the Dragon” was changed to “Beyond Jurassic”). In it, they discussed the mechanics of Tyrannosaurus Rex and Mamenchisaurus. This program cleaned up the chase sequence from above, had it running at 60fps, and featured a tyrannosaurus catching one of the Corythosaurus. New scenes were even added, including the conclusion to the hunt.

https://www.youtube.com/watch?v=toAlme4T-y8 4:10, 11:40, and 14:15 specifically.

https://www.youtube.com/watch?v=a0AJ3cWvyrM 10:10 concludes the animations of the Tyrannosaurus rex information.

Thanks to ForWhomTheBellTolls for the english translation!

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Criticom 2 [PSX & SS – Unreleased?]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

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Colliderz [PSX & SS – Cancelled]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

Another video can be see at Sega Database!

Thanks to Linlhutz for the contribution!

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Shadowman [Beta – N64/PSX/DC/PC]

ShadowMan is an action adventure game developed by Acclaim Studios Teesside and published by Acclaim Entertainment. It was designed by Guy Miller and Simon Phipps. It is loosely based on the Shadowman comic book series published by Valiant Comics and was released in 1999 for the Nintendo 64, Sony PlayStation, Sega Dreamcast and PC. [Info from Wikipedia]

In the gallery below you can see a series of beta screenshots from a very early version of the game: the 3D model of the main character was still incomplete and different from its final one, the tree looked nothing like the final ones and even the scenario shown in these images seems to have been removed or changed in the released game. Probably Acclaim worked a lot on the game, to create a title that was really good for its time.

Below you can also see a video from a leaked early beta demo of  ShadowMan:

For anyone interested here’s a very early shadowman demo from 1997, its really basic, has differerent models/ sounds to the game. If you burn it to a disc and run it you get to here the ingame audio,
* To start press space on title page
* space to jump cursers to move
* W – wireframe on/off
* H – get lighter
* Y – get darker
* R – respawn
* F6 – free cam on
* F5 – Free cam off
* esc – to quit

 for best results burn it to a CD and run it from there

Credit to the following pages:

https://www.facebook.com/groups/15818496890/
There you can find some of the original developers of the pc game, as Tim Haywood (composer of the awesome music of the game) and Trevor Storey (game designer)

http://shadowman.freeforums.org/index.php
It´s a forum create by Tim Haywood, good things in there.

As BO3000B wrote as a comment to the beta video on Youtube:

I just recently played through it and don’t really recognize anything in this video. Louisiana is the only part that looks vaguely like the final game. This must’ve been really early in development.

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Mortal Kombat: Special Forces [N64/PSX – Unreleased/Beta]

mksf64logo.jpg

Mortal Kombat: Special Forces is an action game for the original PlayStation. It was released in North America on July 30, 2000, and in Europe on September 29, 2000. The player to take on the role of Jax (a.k.a. Major Jackson Briggs) as he tracks down the Black Dragon. There were plans for a Nintendo 64 version but after Tobias’ departure and the release of the PlayStation 2 and Xbox systems, Midway management decided on a budget release of the game priced at $20.00 for the PS1 only. The N64 version could have been finished, but it was never released. [Infos from Wikipedia]

Thanks to Edward Kirk we can read more interesting info from the Mortal Kombat Special Forces’ development:

the game had a convoluted history which, with the departure of MK co-creator John Tobias from Midway, left it incomplete. The final release was only half the game that was originally planned, with the storyline shifting its place within the MK chronology

the game was reduced from seven levels down to five, and from two characters down to one (Sonya was originally playable, but then removed).

You can download a PDF with the full article written by Edward in here. It compares what was planned for the original game with the one that was released.

In mid 2018 Rhythm Lunatic found a playable prototype from the beta / unreleased version of the game. You can see some footage below!

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