Mortal Kombat: Special Forces [N64/PSX – Unreleased/Beta]

Mortal Kombat: Special Forces [N64/PSX – Unreleased/Beta]

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Mortal Kombat: Special Forces is an action game for the original PlayStation. It was released in North America on July 30, 2000, and in Europe on September 29, 2000. The player to take on the role of Jax (a.k.a. Major Jackson Briggs) as he tracks down the Black Dragon. There were plans for a Nintendo 64 version but after Tobias’ departure and the release of the PlayStation 2 and Xbox systems, Midway management decided on a budget release of the game priced at $20.00 for the PS1 only. The N64 version could have been finished, but it was never released. [Infos from Wikipedia]

Thanks to Edward Kirk we can read more interesting info from the Mortal Kombat Special Forces’ development:

the game had a convoluted history which, with the departure of MK co-creator John Tobias from Midway, left it incomplete. The final release was only half the game that was originally planned, with the storyline shifting its place within the MK chronology

the game was reduced from seven levels down to five, and from two characters down to one (Sonya was originally playable, but then removed).

You can download a PDF with the full article written by Edward in here. It compares what was planned for the original game with the one that was released.

italian_flag.jpg [spoiler /Clicca qui per la versione in Italiano/ /Nascondi la versione in Italiano/]Presentato al pubblico per la prima volta durante l’ E3 1996, con Mortal Kombat: Special Forces, la Midway avrebbe rinnovato la classica saga di MK. Non si sarebbe dovuto trattare del solito picchiaduro, bensì di uno spin-off di genere Action/Adventure 3d simile a Tomb Raider. La trama prevedeva come protagonisti Jax e Sonya, i quali avrebbero dovuto sconfiggere una malvagia organizzazione guidata da Kano, nemico storico della protagonista femminile.

Il gioco prevedeva percorsi alternativi per ognuno dei due personaggi selezionabili, la complessità dei livelli e degli schemi di gioco sarebbero stati sostenuti dalla potenza dell’ espansione RAM per N64. Oltre alla versione per console Nintendo, la Midway aveva intenzione di pubblicare Mortal Kombat: Special Forces anche su Pc, Sega Dreamcast, Game Boy Color e Playstation, e fu soltanto quest’ ultima versione ad essere stata pubblicata nel 2000, rivelandosi un gioco veramente mediocre.

La decisione da parte della Midway di cancellare tutte le versioni del gioco, tranne quella per console Sony, è dettata dalla scarsissima qualità del gioco, senza scordare che nel ’97 la Midway aveva già provato a rinnovare la sua immortale saga con un altro spin-off, cioè Mortal Kombat Mythologies: Sub-Zero per N64 e Playstation, anche in questo caso i risultati furono deludenti. Fortunatamente la serie si sarebbe ripresa con Mortal Kombat: Deadly Alliance, titolo multiformato datato 2002.[/spoiler]

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monokoma

monokoma

Editor in Chief, UX & SE Optimization at Unseen64
I'm an Italian gamer with not enough free time to play as much as i'd like to and sadly not enough time to write about cancelled and beta games. Founder of Unseen64 in 2001, i'd like to sleep more than 5 hours a day, but i have to pay the bills. I'm currently working for various italian & international websites for a better User Experience & Search Engine Optimization, you can add me on Google Plus,Twitter, Last FM or contact me by email.
monokoma




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5 thoughts on “Mortal Kombat: Special Forces [N64/PSX – Unreleased/Beta]

    1. cbusylol

      The game that was released was nothing like what had been planned nor developed. As the article mentions, it was cut down and streamlined greatly from the original.

      A third party developer took over and managed to muck that up too. Even as a rudimentary 3D beat-em-up, the AI was dosed. You could cheap shot nearly all bosses to death. The game posed only problems with some of the maze-like level design.

      Reminded me a lot of the technical quirks found in MK Mythologies

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