real time strategy

Patapon [PSP – Beta]

Patapon is a music / strategy game developed by Pyramid and produced by Japan Studios, presented in a cartoonish, silhouetted two-dimensional environment designed by Rolito, and features the player acting as a deity who commands an army of caricatured miniature tribal creatures by beating traditional talking drums. Patapon was released in Japan in december 2007, but when the beta version was first shown at E3 2007, it had some interesting differences. As we can read from the description of the beta video uploaded on Youtube by Nymo:

This is an EARLY version of the game and thus different aspects in this video, like (lack of) music, text, interface, additional units, characters, etc. does not represent the final game.

In the beta version of the Mine Tree mini-game, the tree says “Listen to my song god dammit!!!” but in the final version he says “bon bon bo bon here goes” before the mini game starts. Check the beta video below and compare it to the one from the final game.

Thanks to Kieranmay for the contribution!


Video from the final version:

Guardians: Agents of Justice [PC – Cancelled]

Guardians: Agents of Justice is a cancelled superhero squad tactics game developed by Simtex in 1996 / 1997, that would have been published by Microprose. The project was supposed to play like X-Com, but with superheroes. As we can read on Wikipedia, Simtex created a number of well-known turn-based strategy games for the PC, most notably the first two Master of Orion games, but the company closed in 1997 for economic problems. Guardians: Agents of Justice vanished forever with the closure of the studio.

Derboo was able to find a some screens of this game from a 1997 PC Champ issue and other korean magazines. If you have more images from Guardians: Agents of Justice, please let us know!



Dee Dee Planet [DC – Unreleased]


“I’d never played any video games until then, but in order to act as a director for this game project, I bought all video games available and some software. As this ‘Dee Dee PLANET’ was based on 8 bit games from the 80’s, I played the old Nintendo selectively. ‘Dee Dee PLANET’ is categorized as a shooting game, but almost all existing shooting games have lots of options which players can choose as they like. Players choose their weapons, vehicles and fields, and they upgrade their characters based on their score. This can be applied to other genres like car-racing, fighting and role-playing games.

This ‘Dee Dee PLANET’ is a kind of shooting game which shoots using a parabola, and is pastoral rather than speedy. It has a mathematical clearness by controlling the parabola with only two parameters – angle and shooting power. We set up a totally different theme apart from the offensiveness of other shooting games.

Players fight with their opponents operating their robots inside of three different zones – block zone, gel zone and liquid zone. Each zone is filled with different materials (gas, viscous material and liquid), different gravity and different resistance. There’s also difference in the power of each wheel as player’s feet and weapon. They have affinities between each zone. Players cannot choose those elements by themselves, they’re just given to them. It’s kind of an Oriental outlook on the world – ‘once a man comes into this world with his own body, he has to live out his life’. We included absurd events and developments in our first plan. Some of them were actually included in the game, and some were taken off from the specifications in the process.” [Quoted from]

Dee Dee Planet was finished, but canceled due to a large networking bug.



Armada 2 Online: Star Command [Cancelled]

Armada was a sci-fi shooter released for the Dreamcast, that allowed 1-4 players to fly about the universe, fighting the enemy, performing missions and improving their ship. The player would gather credits to buy power-ups for their ship, allowing them to voyage deeper into enemy territory, blow up ever more powerful Armada, and perform missions of increasing importance and danger.

A sequel, Armada 2: Exodus, was under development, originally for the Dreamcast, then for the Xbox, Gamecube and possibly the PS2. However, due to repeated delays and redesigns along with limited resources, the game was canceled after spending over 4 years in varying degrees of development. [Infos from Wikipedia]




Black & White Creatures [DS – Cancelled]

Black & White: Creatures is a cancelled DS game that was based on the original Black & White, a PC game developed by Lionhead Studios and published by Electronic Arts and Feral Interactive in 2001. The original game was a “God Simulation”, which included elements of artificial life, strategy, and fighting games, but we are not sure about the gameplay of this unreleased DS port.

It seems that Black & White DS was going to be more like a “Pet Simulator”, in which to raise your creature to make it to fight against other creatures. Here’s the original press release:

* Numerous game play modes: Single Player, Creature Quest, Creature Pen, Creature Battle Multiplayer and a Creature Dance mini-game where you can teach your creature to get down!

* 10 different species of creatures with several new, never-before-seen breeds

* Specific DS touch screen features include custom tattoo design and ‘God’s Hand’ stylus control to punish or reward your creature via specific stylus movements

* Revolutionary creature AI adds a deeper training simulation and strategy game play experience

* Huge array of animations, personalities and actions bring your creature to life

* Pit your creature against your friend’s creatures via the Nintendo DS wireless link

* Use the Nintendo DS microphone to verbally berate or encourage your creature during training

* 8 different island environments ranging from arid deserts to frozen tundras

* Hundreds of awards and items to collect and unlock

* Based on the award winning franchise from Lionhead Studios

After some months / year of development by Full-Fat studio, Black & White Creatures vanished without any official statment.



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