Capcom vs SNK: Millennium Fight 2000 is a fighting game developed by Capcom and released for Sega’s NAOMI arcade hardware in 2000 and ported to the Dreamcast during the same year. When it was first announced, the characters of the Street Fighter series had the same graphic style as “Street Fighter Zero”, different from the style used in the final game. The scenarios were also quite different (with references to the latest Capcom games, as Power Stone). In the gallery below you can see various screenshots from the beta version: if you can notice more differences, please let us know!
Monster Hunter 3 (Tri) is an action coop game that was developed by Capcom and released for the Wii in 2009 (Japan) and 2010 (USA and Europe). As we can read in Wikipedia, the game was originally planned to be a PlayStation 3 title, but due to high development costs for that console Capcom instead decided to develop it for the Wii. Thanks to Monster Hunter Wikia, we can see many concept artworks from the official Hunter Encyclopedia 3, that show early versions of the MH3 monsters and various unused enemies (that may be revived for a possible MH3G expansion).
Titan Warriors is a cancelled shoot ’em up that was developed by Capcom for the NES / Famicom, in 1988. The game was meant to be a sequel of Vulgus, an arcade shooter developed and published by Capcom in Japan in 1984. An almost complete build (with just some bugs) of Titan Warriors was somehow leaked online, and you can download it at the Lost Levels Forum. For more info about this project, you can read a nice article written by Frank Cifaldi for 1UP’s Retro Gaming Blog.
Developed by Capcom, Street Fighter II was released in 1991 as a sequel to the original 1987 Street Fighter and it’s credited for starting the fighting game boom during the 1990s. Its success led to the production of a series of updated versions, each offering additional features and characters over previous versions, as well as several home versions. The roster initially included Ryu and Ken plus six new characters from different nationalities. [Info from Wikipedia]
In EGM issue #33 there was an interesting article with some early character designs, that show different versions of Vega (Balrog), Chun Li and Blanka.
Mega Man 8, known as Rockman 8: Metal Heroes in Japan, is the eighth installment in original Capcom’s Mega Man series, and was originally released in Japan on the Sony PlayStation on December 1996. The following year, Mega Man 8 saw a release on the Sega Saturn and was localized for both consoles in North America and the PlayStation in PAL regions. Director Hayato Kaji revealed that he initially designed Duo as robot created by the Mega Man 4 character Dr. Cossack. When it was decided that Duo would instead come from outerspace, his appearance changed but still retained remnants of Russian traits, such as his headware. [Info from Wikipedia]
Thanks to Proto1, we found out that MegaphilX uploaded an interesting video from a Mega Man 8 beta in his Youtube Channel.
Everything is practically unused in the footage. The background, the effects, no bolt item, Mega Man’s got a strange running animation and towards the end of the video, you can see early footage of the stage select screen. The bosses have not been made yet, so their Metools act as their temporary icons. Also, a sprite of Duo appears here as well, something that isn’t in the final at all.
– Completely unused BGM – The background for the stage is unused and unfinished. – Mega Man has an odd running animation. He’s very stiff in comparison to his final running animation – His color when using the MegaBall is Green and Yellow instead of Pink and purple. – Enemies appear at places they don’t usually in the final. – Big yellow blocks have a blue streak through them. In final, they’re solid yellow. – at one point in these videos, there’s an elevator lift moving downwards. In the final, elevators never go down, only up. – No enemies in elevator portions. – No hit detection with Whale Airship enemies. – Bolt items weren’t implemented yet – Beginning at 5:04 in this video, you can catch a quick glimpse at a work-in-progress stage select. Mettools represent stages under construction, and the Duo character is shown as the boss for the Island stage. Duo isn’t a boss in the Island stage, so perhaps he was in this particular build. – Also at the stage select, Tengu Man’s mugshot appears on the top right column where Frost Man should be. In the final, he’s on the top left.
Thanks to Proto1 for the contribution!
For comparision, here’s the final frost man stage:
Here’s an update showing the beta in more detail by DeGamer (aka Henger83)
Two more additional stages in this version seen above are covered here by JosephCollins
An even later beta build with many more differences can be seen in action here: