Refusion is a cancelled multiplayer FPS / RTS hybrid that was in development for PC by Gumpanela Entertainment between 2005 and 2013. The concept behind the project was to let players fight as a unit with FPS gameplay or to become the leader of the team playing each battle as in a Real Time Strategy game. Imagine epic online VS matches between hundreds of players and AI-controlled units, moving in real time on a small-scale planet (40 x 40 km), using vehicles, entering into buildings and destroying the environments with explosives. An ambitious project indeed.
We can find some details about Refusion on Gumpanela’s old website (now closed):
Multiplayer: The game is mainly designed for the massive multiplayer mode. Up to 100 players can join the Battle at any time during the action. The aim is clear – vanquish the enemy! We also provide AI to help you in the roles of Fighter or Master.
SinglePlayer: The game can also be enjoyed by solo players. You can select either Skirmish or Campaign and discover the whole history of Human and Skoroman so that the prophecies can be fulfilled.
As A Fighter You Can: Choose between different classes; Control a great variety of units – ground, air, naval; Get your own unit – just come over to the proper military structure, press the button and than unit is there for you; Live longer on the Battlefield – more playing-time, less waiting-time; Listen to your Master’s orders. You will know where the enemy is, where to go, which group to join and what your personal task is. In the end, it’s your decision!
As A Master You Can: Play the full RTS game with real live units; Organise and manage your Fighters – they need you and you need them; Rely on your Fighters’ intelligence and incorporate their ideas in your tactics; Command huge numbers of units and build extensive bases; Lead great battles and obliterate your opponents.
- Two Races against each other. Human versus Skoroman.
- Unseen Battle Realm of 40×40 km, with no borders – just like a normal planet works.
- Unique union of FPS and RTS game technology;
- State-of-the-art FPS quality in physics and graphics;
- Extensive, borderless game environment;
- Massive units and buildings;
- Epic battles, hundreds of units engaged;
- Full and/or partial destructibility of units – for example, a car without a wheel will still be able to move along;
- Open Games – you can join any game any time – the system’s auto-balance feature will keep everything in order, both Master or Fighter, no matter who joins in.
They also shared many screenshots and details on their Moddb account:
“Imagine yourself playing as a Master in classical RTS like Starcraft or Total Annihilation and your friend in the role of a Fighter playing his own FPS like for example Battlefield DC. And this all is happening in the same time at the same place. Isn’t it a brilliant idea? The best thing about this all above is the shared experience but for each player from perspective seen from a different point of view.
The Master builds bases and units, takes care of resource management, researches global upgrades and leads the whole battle, exactly as if he was playing a normal RTS game. As soon as he builds barracks, the live FPS players can join the game as Fighters and use everything Master has built, including usage of units he has created.
Through cooperation a great game come to existence, where the Master sees everything from a bird’s perspective and leads the battle globally. A Live Fighter has his own head and judgement of the situation, he sees the battle in local perspective and is able to solve some situations better than Master could ever do. Fighter can also invite a few AI controlled units into his team and command them on the battlefield according to his current needs.”
After a development update in 2013, Refusion quietly vanished.
Thanks to Dan for the contribution!