Warhammer 40.000:Agents of Death is a cancelled FPS that was in development by Mirage Media (mostly known for Imperium Galactica and Mortyr) in the late ‘90s, planned to be published on PC. The game was about the confrontation of 3 heroes against the ruler of a certain planet who sold himself to the forces of chaos. Before the beginning of each level, players could choose between one of the 3 protagonists, while the other two would have been controlled by the AI.
Levels had different objectives following the game story and one character could have been more useful than the others depending on the mission. For example if you had to kill one specific target without alerting the other enemies, a sniper would be the best choice. Instead in a mission with dozens of enemies to kill, someone with a huge fire-power could be the best choice.
Mirage Media was working on Agents of Death along with Mortyr 2 and both games used their homespun three-dimensional engine, which (according to the developers) made it possible to create an incredibly realistic and detailed world. Unfortunately they were not able to complete the project and in 2000 Agents of Death was scrapped.
Hateful Chris: Shoot the Moon is a cancelled action game that was in development by Furious Entertainment and Ubisoft, planned to be published on Playstation 2. As described on its old official website the game was meant to be “a unique blend of cultural satire, outrageous violence and toilet humor that bridges the gap between interactive platform-based action and arena fighting intensity”.
“Hateful Chris will soon be making his 3d debut! Armed with an extensive arsenal garnered from his interactive environments, HC must fight to prevent Dollar Bill from using the moon as a giant, 24-hour billboard! This proposed game from Furious Entertainment is in the design stage check out the site for a detailed story overview, gameplay description and loads of cool concept art!”
“Sworn to destroy advertising and consumer culture in all its incarnations, Hateful Chris is the icon of brand resistance! He trashes malls, he burns billboards, he berates boy bands AND he flosses regularly! What more could you want in a protagonist? Using everything from fire hoses to chainguns, Hateful Chris works to change the world into an unbranded paradise – albeit through ridiculously violent and exaggerated means! […] With over 200,000 downloads and steady cult support, Hateful Chris is easily the world’s favourite little cartoon anarchist!”
When released Hateful Chris became a hit and noticing this success Ubisoft approached Chris and Dana to propose a collaboration for a 3D version of the game. As we can read on Ookpixels:
“Released in June of 2001 as Hateful Chris: Never Say Buy, the game developed a loyal cult following and piqued the interest of Ubisoft, who hired both Bourassa and Fortier right after graduation. Furnishing them with a full team, the massive publisher gave them the freedom to expand on their original game and take it to epic new heights.
Their follow-up – slated for release on Sony’s PlayStation 2 – would feature a total 3D graphical overhaul, and centre around Dollar Bill’s plan to extend his commercial grasp to outer space. Dubbed Hateful Chris: Shoot the Moon, it was set to be Bourassa’s big debut in the industry. Then, in a move his own character could have seen coming from a mile away, Ubisoft canceled the game.”
We don’t know how much of the game was completed before its cancellation, but some pre-rendered videos created for the project are still available online. Even if Shoot the Moon was never released, Many years later Chris Bourassa and Dana Fortier worked together on another idea that later became the indie-hit Darkest Dungeon.
Graffiti World is a cancelled platform game that was in development by Magenta Software around 2010 / 2011, planned to be released on Playstation 3. As far as we know the game was never officially announced by Sony nor the team, but as happened with their other canned game “Broken” some screenshots were shared online by former Magenta Software developers and artists.
In these images the game looks similar to Little Big Planet / Tearaway, with a world made of paper you would have been able to color with graffiti, using the PS3 move controller. Unfortunately we don’t know more about Graffiti World. Screenshots from this lost game are preserved in the gallery below, to remember its existence.
The Institute is a cancelled horror adventure with comical elements that was in development by Dimension Creative Designs (Synthetic Dimensions) around 1996 / 1997, planned to be released on PC. As with their other canned project “Federation” we cannot find any information about The Institute anywhere online, but thanks to Alex we saved a short preview that was published at the time in a Spanish magazine.
It seems gameplay would have been similar to Myst, with a story inspired by Kafka’s The Trial: a mysterious group of people within the establishment have planned to accuse the protagonist of a crime that he did not have committed. Players must escape from the police, finding a way to enter The Institute, searching for clues about what is happening and why they want to persecute the protagonist.
Dimension Creative Designs are mostly known for working on such titles as Corporation, Druid: Daemons of the Mind, Ed Hunter but as far as we know they never released anything similar to The Institute and it’s unclear what happened to this lost game. If you know someone who worked at DCD please let us know!
Geisha Warriors ( 芸者ウォーリアーズ) is a cancelled parody action game that was in development by Taito around 1993, planned to be released on the PC Engine Super CD ROM. It seems this would have been a humorous take on The Ninja Warriors, in which players would fight enemies using a japanese geisha instead of a Ninja.
The game was shown in various japanese magazines and by looking at screenshots it seems it would have featured animated cutscenes and many parody characters, such as drunk old men, almost naked workers and tanks with legs. Geisha Warriors could have been quite the fun game for its time, but in the end Taito cancelled the project for unknown reasons.
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