New Cancelled Games & Their Lost Media Added to the Archive

Daikatana 2 (Human Head Studios) [PC – Cancelled]

Daikatana 2 is the cancelled sequel to John Romero‘s first and most ambitious FPS since his departure from id Software and the founding of Ion Storm. This sequel was in development with the help of Human Head Studios while Ion Storm was still working on the first game (as told by Romeron at PC Accelerator magazine), but no screenshots nor artwork were ever shown to the public before its cancellation.

It seems development on the sequel started in early 1998, when no one imagined that the first Daikatana would take so many years to be released, nor that it would bomb so hard when published. Former Human Head developers shared memories of the project in interviews and articles published by Eurogamer and GamesRadar:

“We first met John when he was the producer on Heretic and Hexen, so when we left Raven we thought, who better to work with than John Romero! Initially Ben Gokey called him up, told him the story, and he asked us to work on Daikatana 2. Of course we jumped at the chance.”

Ion Storm funded us enough money for a few living expenses and some new equipment. This in turn meant that we would be using the Unreal engine, and that was extremely exciting.”

Unfortunately by this time Ion Storm was already in decline, Daikatana was becoming a running joke, and Eidos were starting to wonder where all their money was going. Hiring an external studio to develop a sequel to a game that was nowhere near complete was one expense which they could do without. And so, “before we knew it the project was canceled and we were on our own again”.

Human Head would live to fight another day though. “When Daikatana 2 was canceled, Epic was incredibly nice and let us use the Unreal engine even though we didn’t have any contracts with any publishers.”

One of Prey’s concepts even came from past projects that Human Head had worked on. The idea of wall-walk boots originally came up during initial work the studio did for Daikatana 2. That game never happened, and after that, Human Head started talking to Epic about handling Unreal 2. One of its ideas for that project: yup, those wall-walk boots. Human Head didn’t end up doing Unreal 2 either, which was Prey’s gain. “Fast forward to Prey, we were like ‘Alright, we would love to be able to do wall-walk boots,'” Rhinehart says. “So I’m glad that we finally managed to get that particular tech in the game.”

The first Daikatana was postponed several times due to constant technical problems, forced engine changes and internal disagreements in the team. In 2000 the game was finally released and under the hooting of the press, it failed in sales and Ion Storm Dallas disappeared the following year. Human Head Studios later worked on Blair Witch Volume II: The Legend of Coffin Rock and Rune.

If you know someone who worked on Daikatana 2 and could help us preserving some artwork, screenshots or files from this lost game, please let us know!

Thanks to Josef for the contribution!

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Cold Blooded / Shark Boy (7th Level) [PC – Cancelled]

Cold Blooded (AKA Shark Boy) is a cancelled action adventure game set in a half-mutilated universe threatened by a tug-of-war between warring gods, that was in development by 7th Level around 1996 and was planned to be released on PC. Its most notable features were it’s comic-book graphic style, different gameplay for each level and the main protagonist voiced by Bruce Campbell (the actor from such cult-classic movies as the “Evil Dead” trilogy and Bubba Ho-Tep).

Footage from the game can still be found in an old 7th Level Press Kit, but there are also rumors about a playable beta version leaked online many years ago: if you have a copy of this canned game, please let us know!

Featuring:

  • More than a dozen graphic adventure and top-down games, puzzles and action videos
  • Constantly changing gameplay
  • Immersive story like and second to none animation
  • A dark, ’90s comic book on CD-ROM

Thanks to Valerio and ItsFact for the contribution!

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Magical Saurus / Zaurus [Game Boy – Cancelled]

Magical Saurus / Zaurus (マジカルザウルス) is a cancelled level-based action / puzzle game that was planned by Natsume (?) around 1989 – 1990. Players would take the role of a boy that had to survive to maze-like levels, avoiding enemies, moving boxes and pulling levers. Not much more is known about Magical Saurus or why it was never released, but it seems it was mistakenly listed in the Japanese Game Boy Encyclopedia as a published game. Some more screenshots were published in japanese magazines such as Game Boy Magazine Vol.5.

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MageLords (Kinesoft) [PC – Cancelled]

MageLords is a cancelled strategy game that was in development by Kinesoft around 1999 – 2000, planned to be released on PC. Its main features would have been a mix of RTS and empire-building gameplay, boosting epic battles with a hundred of 3D characters on-screen, something quite impressive for its time.

More details on what MageLords could have offered can be found in previews published by IGN and Gamespot:

“The world of MageLords was first ruled by a civilization known as Arcan, which was made up of six distinct clans. Each clan had a representative in Arcan’s ruling council, which governed all aspects of society. Over time, the council focused its efforts on harnessing the power of the magic that permeated its world. Each member of the council selected one of the six magical disciplines to study: good, evil, order, chaos, nature, and the nexus. The council adopted the title of MageLords and soon became distrustful of one another.”

“You play as a MageLord who remotely governs an empire and magically controls armies from afar. On the empire level you’ll need to extend your control to new provinces and build cities to increase the mana, gold, and food levels so you can build more powerful armies and cast more impressive spells to indirectly affect tactical battles.”

“MageLord’s 3D battlefield can engage up to 100 individual figures, from medieval human troops to super-sized giants and nasty demons. Figures are mainly controlled in unit formations, which depending on the figure’s size and strength, can include from one to ten individuals.”

“The game features a wide variety of creatures, including dragons, minotaurs, zombies, basilisks, skeleton warriors, death knights, hellhounds, and wraiths. While many creatures belong to one of the six main races in the game, others are neutral. Neutral creatures can exist in the world due to the work of the ancient evil force, the Asthorra, or they can merely be random wandering monsters.”

Thanks to Kinsie for the contribution!

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Flying (Sora Tobu) Henry [Virtual Boy – Cancelled]

Flying Henry (Sora Tobu Henry /  空とぶヘンリー) is a cancelled action game / on-rails shooter that was in development around 19941995 by Human Entertainment, planned to be released on Nintendo Virtual Boy. Gameplay could have been similar to Kirby + Star Fox, with a quirky flying protagonist exploring side-scrolling levels and flying on-rails sections. While the game is quite obscure it was shown at the time on Japanese magazines and VB fans translated the available details:

“It’s an action game of the hero Henry, a fluffy, floating, downright strange creature! Strive to clear each stage as you go around collecting items and defeating enemies, such as small devils, by crushing them underfoot or blasting them away. Fly around freely in a field with depth!”

Thanks to Celine for the contribution!

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