New Cancelled Games & Their Lost Media Added to the Archive

Warrz (Shouei System) [Saturn, Dreamcast – Cancelled]

Warrz (ワーズ) is a cancelled MMORPG that was in development around 1996 – 1999 by Shouei System and directed by Kensuke Mitsuru, initially planned for Sega Saturn and later moved to the Dreamcast. The team conceived Warrz as the harbinger of “next generation” online RPGs on consoles, allowing 5.000 people to connect and play together:

“When the company showed the game at Tokyo Game Show 1997, the game was playable with 16 simultaneous players from three different booths (Shouei, Sega, and Sieg) connected via a telephone line. The game was polygon based, set on a medieval-like world (with the usual magic and swordplay), where players tried to beat an evil lord. Players could choose to be a merchant or to be married to another player, with a kid.”

As in every other online RPGs in Warrz players would level-up their character and collaborate with other players to defeat enemies. The behavior and choices of each player would affect the progress of the game, and the main storyline would change from moment to moment.

It seems Shouei System invested 200 million yen (about 1.800.000 $) to develop the game and set-up 100 servers for its online world. When it was clear the majority of the market was losing interest in the Sega Saturn, the company decided to move the project to the Dreamcast, but without any luck. Shouei System was already in economic difficulties in 1999 and without being able to paid-off their debts they went bankrupt, cancelling Warrz and all of their other projects.

Previews and interviews about the game were published at the time in a few gaming magazines, preserved below.

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Blade Land [PC Engine – Cancelled]

Blade Land is a cancelled RPG that was in development by Nihon Soft Hanbai / Manjuydo for the PC Engine around 1990. For its time it looked quite original: with quirky characters and enemies moving around a modern-day city setting it reminds us of Shigesato Itoi’s Mother / Earthbound series. The game was shown in a few gaming magazines at the time, such as Famitsu and PC-Engine magazine: if you are able to translate these japanese scans let us know if there is some interesting information in there!

 

LandFall (Paragon Studios) [PC – Cancelled]

LandFall is a cancelled MMORPG that was in development by Paragon Studios between 2011 and 2012, planned to become their “Next-Gen MMO” after their classic games City of Heroes and City of Villains. The game was quite ambitious for its time, taking inspiration from the “new wave” of survival / crafting indies such as Minecraft and Terraria, while letting thousands (?) of players explore procedurally generated islands to gather materials and craft new tools, weapons and buildings.

LandFall would have been played on savage islands full of dinosaurs and other kinds of weird monsters: possibly their idea was somehow similar to what Ark: Survival Evolved would offer some years later, but with a graphic style more similar to something like Fortnite.

Unfortunately in August 2012 Paragon Studios was closed down by their parent company, and every game they were working on had to be halted. While LandFall was never officially announced, many former Paragon developers and artists shared online artwork, screenshots and details on their lost project. Some of these images are preserved below, to remember the existence of this cancelled game.

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Firewings (Oblivion) [Playstation – Cancelled]

Firewings (AKA Oblivion) is a cancelled shoot ’em up that was in early development by Domark Software around 1996, planned to be published by Eidos on the original Playstation. As far as we know the game was never officially announced by either of the two companies, but a couple of background graphics are saved below to remember the existence of this lost project. After just 3 months Eidos decided to cancel Firewings, due to lack of sales-figures from shoot ’em ups on the Playstation.

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Brain Bender (Migraine) [NES – Cancelled]

Brain Bender (AKA Migraine) is a puzzle game that was in development for the Nintendo Famicom / NES. Players had to move mirrors to deflect laser beams in the right order. A single screenshot of this lost game was found in a japanese magazine, but not much is known about it. Gremlin Interactive developed a Game Boy version that was released in 1991, but we are not sure if it’s the same game nor if Gremlin was also working on the NES edition.

Thanks to Celine for the contribution!