News on Beta & Cancelled Games

Video Games eBooks Bundle: The Winter Power-Up! (StoryBundle)

We are happy to announce 3 eBooks taken from our “Video Games You Will Never Play” physical book are featured in the latest eBook bundle by Story Bundle! Our “Sega Saturn Video Games You Will Never Play”, “Nintendo 64 Video Games You Will Never Play” and “Playstation Video Games You Will Never Play” can be found in this bundle in their exclusive ePub and Mobi versions (our full book is available in physical form on Amazon and in PDF on Patreon), so you can easily read them in your eBook reader.

In the same bundle you can also find many interesting eBooks about less known video games and their history, such as “Game of X v.2” by Rusel DeMaria, “NES Works” by Jeremy Parish, “Rocket Jump: Quake and the Golden Age of First-Person Shooters” by David L. Craddock, “Making Mulaka” by Christian Cardenas and many more.

Funds raised with this eBook bundle will support Unseen64, the other books authors and you can also choose to donate 10% to Pixelles, a non-profit initiative committed to helping more women make and change games.

Here’s the full description, for more details check https://storybundle.com/games

StoryBundle is sending off 2018 with one of our best collections of books about video game history and culture yet: The Winter Power-Up Game Bundle, available now for a limited time on www.storybundle.com.

For StoryBundle, you decide what price you want to pay. For $5 (or more, if you’re feeling generous), you’ll get the basic bundle of four books in any ebook format – WORLDWIDE.

  • The Game Beat by Kyle Orland
  • PlayStation Games You Will Never Play by Unseen64
  • NES Works Volume 1: 1985 by Jeremy Parish
  • Sega Saturn Games You Will Never Play by Unseen64

If you pay at least the bonus price of just $15, you get all four of the regular books, plus SEVEN more!

  • Generation Decks: The Unofficial History of Magic the Gathering by Titus Chalk
  • Making Mulaka by Christian Cardenas
  • Game of X v.2 by Rusel DeMaria
  • NES Works Volume 2: 1986 by Jeremy Parish
  • Rocket Jump: Quake and the Golden Age of First-Person Shooters by David L. Craddock
  • Boss Fight Books: Shovel Knight by David L. Craddock
  • Nintendo 64 Games You Will Never Play by Unseen64

This bundle is available only for a limited time via http://www.storybundle.com. It allows easy reading on computers, smartphones, and tablets as well as Kindle and other ereaders via file transfer, email, and other methods. You get multiple DRM-free formats (.epub and .mobi) for all books!

It’s also super easy to give the gift of reading with StoryBundle, thanks to our gift cards – which allow you to send someone a code that they can redeem for any future StoryBundle bundle – and timed delivery, which allows you to control exactly when your recipient will get the gift of StoryBundle.

Why StoryBundle? Here are just a few benefits StoryBundle provides.

  • Get quality reads: We’ve chosen works from excellent authors to bundle together in one convenient package.
  • Pay what you want (minimum $5): You decide how much these fantastic books are worth. If you can only spare a little, that’s fine! You’ll still get access to a batch of exceptional titles.
  • Support authors who support DRM-free books: StoryBundle is a platform for authors to get exposure for their works, both for the titles featured in the bundle and for the rest of their catalog. Supporting authors who let you read their books on any device you want—restriction free—will show everyone there’s nothing wrong with ditching DRM.
  • Give to worthy causes: Bundle buyers have a chance to donate a portion of their proceeds to Pixelles!
  • Receive extra books: If you beat the bonus price, you’ll get the bonus books!

StoryBundle was created to give a platform for independent authors to showcase their work, and a source of quality titles for thirsty readers. StoryBundle works with authors to create bundles of ebooks that can be purchased by readers at their desired price. Before starting StoryBundle, Founder Jason Chen covered technology and software as an editor for Gizmodo.com and Lifehacker.com.

As always thanks for your support!

WET 2: Double Feature [Cancelled – PS3, Xbox 360]

The first Wet was a third person hack n’ slash shooter inspired by grindhouse / exploitation movies, developed by Artificial Mind & Movement (later renamed to Behaviour Interactive) and published by Bethesda Softworks for PlayStation 3 and Xbox 360 in 2009. As described on Wikipedia:

“Wet is an action game that combines shooting and swordplay with acrobatics and gore. The main character, Rubi, carries twin pistols and a sword (she can also carry dual shotguns, submachine guns, or crossbows), and can fire while jumping, sliding on her knees, and running on walls. In some sections of the game, Rubi’s face will get covered in blood and she will go into a murderous, berserker-like rage. These sections are presented in noir style, with bold red, black and white visuals.”

While the game received average reviews and sales, it became a cult-classic for fans of fun action games and grindhouse stories.

In late 2010 Behaviour Interactive officially announced Wet 2 during an interview:

“As part of today’s announcement that the developers of last year’s WET, Artificial Mind & Movement (A2M), would be changing their name to Behaviour, the independent studio has revealed plans to continue the story of Rubi Malone. No formats were discussed, but it is likely that the sequel will follow the original release onto the PlayStation 3 and Xbox 360 consoles.  When discussing the future of ‘triple-A’ productions from the studio in an interview with Develop Online, CEO Remi Racine stated; “I think the triple-A market has become very difficult for independents. I’m not saying we’re avoiding it – of course we’re making a triple-A game with WET 2. But it is a very difficult market. It’s very difficult to be successful with those kinds of games.”

Wet 2 would have follow the same gameplay and grindhouse style of the first game, with new missions and enemies to defeat. The team was able to create some concept art (using placeholder images and photos from popular movies), design documents and an early prototype for Wet 2, but after about a year of development the project was canned.

As noted by Behaviour Interactive’s CEO, around 2010 / 2011 the gaming market was quite difficult for small / medium developers. Many great companies had to closed down during those years and lots of promising games had to be cancelled. Wet 2 was one of these failed ideas: we can speculate it was cancelled for lack of funds or because they thought it would have not sold enough copies to justify its completion

Some images and early HUD tests created for Wet 2 were found online by fans of the original game, and are preserved in the gallery below to remind the existence of this lost project.

After some years working on tien-in games and less successful projects, in the last few years Behaviour Interactive were able to work on such popular games as Fallout Shelter, Dead by Daylight and Star Citizen.

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SuperBot’s “Rival Schools” [PS3 – Cancelled]

SuperBot Entertainment was an American studio formed in 2009 by Sony, to work on PSP, PS Vita and Playstation 3 exclusive games such as PlayStation All-Stars Battle Royale, released on November 2012. Unfortunately after the release of All-Stars Battle Royale, Sony cut ties with the company due to “inadequate sales” of the game. In 2013 SuperBot tried to pitch new IPs and worked on a few different projects, one of which was an untitled fighting game inspired by Capcom’s Rival Schools.

We don’t have many details about this cancelled fighting game: it was never officially announced and only some concept art remain preserved in the gallery below, to remember the existence of this lost game. We can assume that it would have been played more like a traditional fighting game than a Super Smash Bros clone, with high-school protagonists using weapons and special powers. In the end they never found a publisher interested in this project and it was quietly cancelled.

Then SuperBot had to work on “CuddleFish Friends”, an edutainment game for kids published in late 2013 for iOS and Android. Unfortunately this was not enough to keep them alive and soon the company had to close down.

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Black Death (Darkworks) [Cancelled – Xbox 360, PS3, PC]

Black Death is a cancelled FPS / Survival Horror game somehow similar to Condemned and Dead Island, in development by Darkworks around 2011. Darkworks was an independent French studio not widely known by the average gamer, but they released a couple of fan favorite games as Alone in the Dark: The New Nightmare (Playstation, Dreamcast and PC) and Cold Fear (PS2, PC and Xbox). Black Death was announced in June 2011, as the team tried to get attention from publishers to find money and resources to fully develop their idea. This was the last project they tried to pitch before closing down after a series of unfortunate failed projects, such as their Onechanbara reboot, State of Crisis and The Deep.

After Ubisoft took away I Am Alive from Darkworks in 2008 to complete it under Ubisoft Shanghai, the team worked on many different prototypes. We can assume at the time the team tough that shooters were the most marketable genre to be greenlighted by publishers, so they conceived a few ones (such as Black Death) with interesting / original features.

Some more details about Black Death were published in the (now removed) official website:

What is Black Death? Black Death is a new survival horror from Darkworks. Black Death is the personification of the fear generated by the recent pandemics and the mistrust which has been associated to their supposed origins (natural apocalypse, scientific, industrial, or military ones… or else… ).  Our goal with Black Death is to go one step further by focusing the game on three essential elements: speed, fluidity and freedom of action, to offer the player a sensation of freedom and the possibility to create his own arsenal.

Pitch: Today, The  American North East coast, a city is suddenly hit by a massive cloud of smoke. Mysterious swirls of this black smoke appear and infect everybody. This new disease is spreading all over the city making it a place full of sick people sunk into a comatose state. As they mutate into strange creatures with various powers and group behaviours, they start to become violent and invade the whole city. The player is a survivor who will try to stay alive and wipe out this scourge from the city.

Gameplay Experience: THE FOG PLAYS WITH YOU, PLAY WITH THE FOG
Survive in the fog
Be Creative: Create your own chemical weapons and test them on your enemies
Cure or kill infected you meet and choose your fighting strategy
Spectacular: Have fun discovering a unique bestiary, and experiment with multiple weapons and devices
Fight: Fast action, it’s difficult to kill, you must finish on contact
Control the fog
Discover the black death evolution

A playable demo / prototype for Black Death was also released in July 2011, but it failed to gain much interest from gamers and publishers. With no more money to keep working on their projects, in October 2011 the studio was placed into Compulsory liquidation and was closed. In about 15 years of activity, Darkworks were able to successfully complete and release only 2 games, while all their other projects were either cancelled or moved to different developers. There are already a good number of interesting lost Darkworks games in the Unseen64 archive, but many more still remain unseen and even if we tried multiple times to get in contact with people that worked at the studio, it seems almost impossible to know more about what happened to them or to their cancelled games.

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Death Monsters [PS3, Xbox 360 – Cancelled]

Death Monsters is a cancelled horror beat ’em up in development by french studio Birdies Road (formerly Punchers Impact) around 2010 / 2011 for Xbox 360 and PS3. Not many details are available on this lost project: it was quietly announced in early 2011 on some French websites but was soon canned after a playable prototype was completed. The main protagonist could transform himself into a werewolf and levels would have been played as in a side-scrolling game, fighting enemies (zombies, monsters), resolving simple puzzles and jumping around to avoid  traps.

Unfortunately it seems their publishers (Mindscape) did not pay the team for a few months, and without money Birdies Road had to close down for bankruptcy in July 2011. Death Monsters was then cancelled and lost forever. Only a few screenshots, artworks and videos from the prototype are preserved below, to remember its existence.

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