New Cancelled Games & Their Lost Media Added to the Archive

Battle Smash (Kaneko) [Mega Drive – Cancelled]

Battle Smash is a cancelled sport / boss rush game similar to Tennis / Breakout / Pong /  Lethal League, that was in development by Kaneko in the early ‘90s for Sega Mega Drive. Players could choose between different playable characters to fight a series of boss battles against huge monsters, trying to hit them with a ball (and maybe special attacks?). Unfortunately there are not many details online about this lost game, but a few scans from old gaming magazines. If you find more information about Battle Smash, please let us know!

Images:

Frisbee (Creat Studios) [Wii – Cancelled Prototype]

In 2007 Creat Studios worked on a Frisbee game prototype for Nintendo Wii, developed to demonstrate their new tech (physics, impacts of wind and collisions with obstacles) and motion controls. The team is mostly known for Coded Arms: Contagion and Insecticide, but they also created a few tie-in games such as Aqua Teen Hunger Force Zombie Ninja Pro-Am and Biker Mice from Mars. This Frisbee game may have been pitched to some publishers as a cheap project for the casual market, but in the end it was never fully developed into a game.

Images:

Videos:

The Wall (Burut) [Cancelled – PS3, PC]

The Wall is a cancelled immersive sim that was in development between 2005 and 2008 by Burut Creative Team and Play Ten, planned to be released on Playstation 3 and PC. Gameplay would have been similar to Deus Ex, with players helping one of three major factions in a dystopian future: The Government, The Environmentalists, and The Church. NPCs would react dynamically to your actions in sand-box levels you could freely explore to choose how to resolve missions, using customizable weapons, vehicles and special powers.

We can read some details about the game in interviews published at the time by PS3Land and FiringSquad:

“I believe the concept of “The Wall” world is a grotesque reflection of the modern world. We want to show all the avarice and ambition of transnational corporations, who pursue their business targets regardless of the consequences. In their quest for profit often the great treasures of the past, the cultural heritage of Humanity is sacrificed. Trying to improve the world, some greedy corporate giants are destroying it in fact, without paying any attention to this sad truth and firmly believing in the righteousness of their ways. They continue to push the deadly balance wheel, which is poised to crush them in the end. Also we want to show religious fanaticism with it’s terrible bigotry and superstition. Often the fundamentalist zealots are ready to devastate the existing world, just to create an ideal one they imagine in its place.”

“The game’s concept went through many iterations. Our efforts finally bore fruit, and we’ve invented around a dozen of features that are unique to the genre, and should be very interesting to the gamers. Among them are the totally destructible environment, intense development of the character’s relations with the outside world, the team and rankings which change during the course of events.”

The Wall was previewed by some gaming websites, such as CheatCC, Ixbt, and IGN:

“Various super-human abilities will be revealed throughout the course of the game, no doubt proving useful for overcoming certain obstacles and defeating enemies. Developers claim that personality points and actions will affect the plot and how characters react to the player, ala Deus Ex. Which side you choose also affects the game content, including weapons. For example the Government rifles are very industrial, while the Environmentalist firearms are handcrafted with leather and groovy characters etched into them. Weapons are customizable and there are vehicles to drive”

“Players will become Adam – a young man genetically modified by the scientists of the Church. Waking up after suspended animation, Adam must go to fulfill the mission entrusted to him, but the deep freeze slightly affected his brain. As a result of amnesia, Adam remains on his own, and is free to choose his own destiny.”

“The Wall will offer non-linear gameplay and it is up to you to choose whether to strengthen the power of the Government by eradicating the dissatisfied, help an environmentalist or become the God of a New religion. Not only the style of the game depends on the choices you make, but also its endings.”

“About 25 missions are planned, taking place in a wide variety of places – from the skyscrapers of the Government to the underwater levels of poor neighborhoods.”

“One of the more noticeable elements includes highly-destructible environments with numerous break points. Objects, parts of buildings, entire buildings, and other sections of the play area can be gradually and fully destroyed. The amount of destruction is entirely dependent on the type of weapon being used to create it too. An example that Play Ten uses to illustrate this is that a tree won’t be seriously damaged by a pistol, but a rocket launcher will take care of it quite nicely. This sort of destruction isn’t just for looks, though — use can do things like destroy catwalk supports to knock enemies down from snipe points as well. “

“The addition of squad members with specific personalities is one such inclusion, as its RPG-like ranking system affects how people react to the hero. Missions are nonlinear too and like other open-ended games before it, The Wall will give users the option to take on primary and bonus missions that affect the ultimate outcome of the story.”

As far as we know the game was last seen at the Leipzig Convention 2008, then quietly vanished, forgotten by everyone. Play Ten was bought by Bestway Group in October 2008 and merged alongside two other big Russian publishers: Russobit-M and Game Factory Interactive. We assume the new company was not interested in publishing the game, and without a publisher Burut switched their resources to other projects (such as Cannon Fodder 3).

Thanks to Dan for the contribution!

Images:

World Heroes 64 [Cancelled – Hyper Neo Geo 64]

World Heroes is a cult-classic series of fighting games developed by Alpha Denshi (ADK) and released in the early / mid ‘90s  for the Neo Geo MVS arcade cabinet. In 1997 SNK released the Hyper Neo Geo 64 arcade system as the successor of the MVS, a new 3D arcade board to play such games as Road’s Edge, Samurai Shodown 64 and Buriki One. It seems Alpha Denshi was planning a 3D “World Heroes 64” for the Hyper Neo Geo 64, but after some time it became clear the HNG64 would have not been able to compete with the more powerful Capcom, Namco and Sega 3D arcade boards so the project was canned.

As far as we know this “World Heroes 64” was never officially announced by the company, but it seems Japanese Neo Geo fans were able to get in contact with a former Alpha Denshi developer (?) who shared an early 3D model of Hanzo that he made for the game. If you know something else about this cancelled game, please let us know!

“I dared to make it so that the (Alpha Denshi) president would give up (this project).”

Chrome 2 (Techland) [PC – Cancelled]

Chrome 2 is the cancelled sequel to Techland’s 2003 FPS, announced in 2006 by the company. This second chapter would have featured the same vast open areas and non-linear gameplay that made the first game quite impressive for its time, adding multiplayer squad-based play for up to 64 players, new vehicles, weapons and items to use. Early screenshots show a huge, mechanical spider roaming the area, with players moving between thick trees and grass killing off enemies.

As we can read on GamePressure:

“As in the first part, the main advantage of Chrome 2 is the vast expanses of space, and the authors have filled them with a living world like those known from MMOs. The gameplay is non-linear, so the player has much more freedom than in the original. With the ability to take over different bodies, Chrome 2 requires a slightly more tactical approach to solving the problems encountered. For example, in order to neutralize the giant walking machine, we have to enter the engineer’s body, which has a deactivator installed to protect the moss of the power field.

The authors were tempted to introduce to the game powerful mosses, the size of which exceeds even those known from the game Shadow of the Colossus. On our way we will meet many such moss. However, not all of them need to be eliminated. Some will turn out to be much more useful in combat when we sit behind their control cockpit.

There was no shortage of the well known from the previous part of the system of implants and implants increasing the coefficients, our body is stuffed with the latest achievements of genetics, cybernetics and bionics (e.g. exoskeletons). Hundreds of different types of weapons and a wide range of vehicles, gliders, ships and combat machines are at the player’s disposal. All of this will be used to fight against the cunning opponent who reacts to our previous actions in the game.”

Unfortunately the game was put on hold soon after its announcement, when Techland had to focus their efforts and resources on Dead Island. As we can read in an old interview by OnPause:

Lastly – please tell us one thing for each of your three upcoming games, Dead Island, Warhound and Chrome 2 that you’d want your community to know.

Regarding Chrome 2 and Warhound I can only repeat our official statement we issued a while ago: those games are on hold for the time being. We may revisit them in the future but for now we’re focusing on other titles including Dead Island which is doing great! Stay tuned for more announcements from Techland and our partners.”

Thanks to Piotr for the contribution!

Images:

Videos: