New Cancelled Games & Their Lost Media Added to the Archive

Clown Combat [PS3, Xbox 360 – Cancelled]

Clown Combat is a cancelled parody FPS planned for Playstation 3 and Xbox 360 that was conceived by Eagle Claw Studios around 2002 – 2003, after William Bill Anderson finished working on Maximo Ghost to Glory and opened his new team. The project was quietly announced as being in development and The Playstation 3 Bible even published the title on their “confirmed games for PS3” list, but in the end not much was ever revealed and it was soon forgotten by everyone.

In 2016 during an interview we published in our book “Video Games You Will Never Play” Bill shared some more details on his unseen game:

“Clown Combat is still on my wish list for the future, fingers crossed and I’m still working on the design. The idea behind Clown Combat was to make a mainstream FPS game that was family friendly, where the clown characters were made of morphing plastic and therefore could do things way beyond realistic shooter games of today.  It’s a parody game that pokes fun at a lot of science fiction movies along the way, from Logan’s Run to Star Wars and more. Currently I’m still working on game play designs and level designs for the game and with any luck we’ll get it made still.”

Concept art and models created for the game can be found on Bill’s Clown Combat website, also preserved in the gallery below to remember the existence of this interesting project never released on Xbox 360 and PS3. Maybe one day we’ll be able to play it on PC or next-gen consoles.

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Cyberdrive (Nadeo) [PC – Cancelled Prototype]

Cyberdrive is a cancelled racing game set in a sci-fi Paris that was in development for PC by Nadeo around 2001, before they became a favorite team among fans of arcade racers, thanks to their release of TrackMania in 2003. At the time Nadeo was still trying to find their niche, working on many different prototypes such as Windracer and Lanfeust of Troy to pitch them to different publishers. Cyberdrive looked inspired by TRON and we can assume gameplay could have been similar to TrackMania.

Some fans randomly found out about the prototype projects in 2011, saving a few images before they could have been lost forever. In the end Nadeo was lucky enough to get hired to work on Virtual Skipper 2 and 3, something that helped to keep them alive while waiting to find real success with Trackmania.

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Eliane l’Eliatrope (Wakfu) [Nintendo DS – Cancelled]

Eliane l’Eliatrope is a cancelled side-scrolling action platformer set in the cult-following Wakfu universe, that was in development around 2007 by Ankama and Magic Pockets for Nintendo DS. Gameplay was centered around the protagonist’s teleportation ability, with a portal-based fighting system and levels which would change following the character’s mood. Some details about this lost DS game were shared online by former Ankama developers, such as Sachka and Stephane.

A different Wakfu DS game was also announced by Ankama (a strategy isometric dungeon RPG with coop multiplayer), but in the end neither were ever released. Ankama and Magic Pockets were also working on the cancelled “Joris le Sans-Pouvoir” (set in Ankama’s DOFUS IP) for Nintendo DS.

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Daikatana 2 (Human Head Studios) [PC – Cancelled]

Daikatana 2 is the cancelled sequel to John Romero‘s first and most ambitious FPS since his departure from id Software and the founding of Ion Storm. This sequel was in development with the help of Human Head Studios while Ion Storm was still working on the first game (as told by Romeron at PC Accelerator magazine), but no screenshots nor artwork were ever shown to the public before its cancellation.

It seems development on the sequel started in early 1998, when no one imagined that the first Daikatana would take so many years to be released, nor that it would bomb so hard when published. Former Human Head developers shared memories of the project in interviews and articles published by Eurogamer and GamesRadar:

“We first met John when he was the producer on Heretic and Hexen, so when we left Raven we thought, who better to work with than John Romero! Initially Ben Gokey called him up, told him the story, and he asked us to work on Daikatana 2. Of course we jumped at the chance.”

Ion Storm funded us enough money for a few living expenses and some new equipment. This in turn meant that we would be using the Unreal engine, and that was extremely exciting.”

Unfortunately by this time Ion Storm was already in decline, Daikatana was becoming a running joke, and Eidos were starting to wonder where all their money was going. Hiring an external studio to develop a sequel to a game that was nowhere near complete was one expense which they could do without. And so, “before we knew it the project was canceled and we were on our own again”.

Human Head would live to fight another day though. “When Daikatana 2 was canceled, Epic was incredibly nice and let us use the Unreal engine even though we didn’t have any contracts with any publishers.”

One of Prey’s concepts even came from past projects that Human Head had worked on. The idea of wall-walk boots originally came up during initial work the studio did for Daikatana 2. That game never happened, and after that, Human Head started talking to Epic about handling Unreal 2. One of its ideas for that project: yup, those wall-walk boots. Human Head didn’t end up doing Unreal 2 either, which was Prey’s gain. “Fast forward to Prey, we were like ‘Alright, we would love to be able to do wall-walk boots,'” Rhinehart says. “So I’m glad that we finally managed to get that particular tech in the game.”

The first Daikatana was postponed several times due to constant technical problems, forced engine changes and internal disagreements in the team. In 2000 the game was finally released and under the hooting of the press, it failed in sales and Ion Storm Dallas disappeared the following year. Human Head Studios later worked on Blair Witch Volume II: The Legend of Coffin Rock and Rune.

If you know someone who worked on Daikatana 2 and could help us preserving some artwork, screenshots or files from this lost game, please let us know!

Thanks to Josef for the contribution!

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Cold Blooded / Shark Boy (7th Level) [PC – Cancelled]

Cold Blooded (AKA Shark Boy) is a cancelled action adventure game set in a half-mutilated universe threatened by a tug-of-war between warring gods, that was in development by 7th Level around 1996 and was planned to be released on PC. Its most notable features were it’s comic-book graphic style, different gameplay for each level and the main protagonist voiced by Bruce Campbell (the actor from such cult-classic movies as the “Evil Dead” trilogy and Bubba Ho-Tep).

Footage from the game can still be found in an old 7th Level Press Kit, but there are also rumors about a playable beta version leaked online many years ago: if you have a copy of this canned game, please let us know!

Featuring:

  • More than a dozen graphic adventure and top-down games, puzzles and action videos
  • Constantly changing gameplay
  • Immersive story like and second to none animation
  • A dark, ’90s comic book on CD-ROM

Thanks to Valerio and ItsFact for the contribution!

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