Survive is a cancelled zombie game that was in development by bigBIG Studios around 2009, planned to be released on the Sony PSVita. The team was mostly known for such titles as Pursuit Force and Little Deviants, but they worked on more games for Sony that were never released. Unfortunately as far as we know Survive was never officially announced by Sony, so we don’t have details about its gameplay.
By looking at the only available screenshots, we speculate it was going to be some kind of tower defense / survival adventure set in a zombie-apocalypse world. In 2012 Sony closed bigBIG Studios: some images from Survive are preserved in the gallery below to remember the existence of this lost project.
Clan Wars is a cancelled real time castle siege / tower defense strategy game set in medieval Scotland that was in development around 1998 – 1999 by DMA Design, the studio that created such popular games as Lemmings and the first Grand Theft Auto, and was later renamed to Rockstar North.
Previews for the game were published in a few gaming magazines at the time, such as Next Generation (issue 51, March 1999)
“DMA’s third title for ’99 is perhaps the most interesting (and certainly the most commercial). Still in the early stages of development, Clan Wars is a real time action / strategy game with (surprise, surprise) a unique twist. Instead of mining resources, amassing forces, and crawling around a map a la Command and Conquer (and every clone since), you simply decide whether to attack or defend for the duration of each battle.
The attacking force spends its money on building siege engines and arming its troops, and the defending force spends its resources building the best castle it can to defend itself from the attackers. Once the building period is over, the game switches to the battle, which is played out in fully scalable realtime 3D. And this time, the graphical bells and whistles are all present and accounted for.
As in Tanktics, the real joy of the game comes from manipulating the environment. Building a castle to withstand the onslaught of either a CPU or human opponent, is — quite literally — only half the battle, but it is incredibly engrossing, it’s easy to see why. iIt’s a toy that appeals to the kid in all of us — the kid who never grew up and still has a great time messing around with building blocks (or, in this case, parts of castles).”
“Riding at the peak of it’s creative output, DMA Design was then duely snapped up by British publisher Gremlin Interactive in late 1997. Impressed with DMA utilising their 3DMA graphics engine efficiently, and with plans for newer titles such as Clan Wars and Attack (both of which were cancelled) Gremlin wanted to closely collaborate with the existing DMA team and Dave Jones was quickly shuffled to the role of Creative Director.”
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.