Wehrwolf was officialy announced in February 2004. By the time, here is what we could read on the old defunct website about the game:
Wehrwolf is a first person 3D action-adventure game. It has two modes: singleplayer and multiplayer game. The style of the game is similar to the styles of Call of Duty and Medal of Honor but with up-to-date graphics.
- Wehrwolf is creating on the basis of its own 3D engine having both indoor and outdoor. The main features of the engine are as follows: unlimited landscapes, realistic water, natural growth and other objects, dynamic light, soft shadows, animated clouds, interactive weapons.
- The scenario of the game bases on the real episodes of the Second World war. The action takes place in the outskirts and inside the German top-secret military facility Hitler’s field headquarters Wehrwolf.(note: Wehrwolf – armed wolf, Werwolf – werewolf) not far from Vinnitsa. Even today this facility is covered under the curtain of mystery, secrets and myths. Until now Wehrwolf is one of mysterious and undiscovered places in Europe.
- The player will have to act as a member of soviet special assignment squad “Victors”(this squad really existed during the Second World War), which was dropped deep beyond the enemy lines for diversions and to uncover the mystery of Wehrwolf…
- There are to be 15 singleplayer and 5 multiplayer levels, 25 kinds of infantry weapons, more than 10 different kinds of vehicles, 20 kind of heavy equipment.
- 3D models of Wehrwolf bunker, villages and Vinnitsa of the 1940’s are being specially recreated for the game. 3D model of the weapons are created using real infantry weapons of the Second World War, which were neutralized on the military factory. The weapons in the game are as follows: PPSh-41, PPS-43, MP-40, PD-27, RPD-44, MG-34, Mosin riffle, Tokarev riffle, TT and revolver. Real Soviet and German military equipment were bought to recreate real textures in the game: uniform, helmets, flasks and others.
GG: When did you start the development for your game Wehrwolf and how many people are working on it?
SM: We started the development in September 2003. Our team consists of 6 people.
GG: Have you been inspired by other games or movies?
GG: Is Wehrwolf a typical shooter or will you implent interesting gameplay variations?
SM: Wehrwolf is not a typical shooter. We plan to add some adventure & stealth elements. The player will need to use his tactical skills to complete small missions, looking for the most suitable decisions. These tasks will have various salvations.
GG: How long will it take to finish the game?
SM: We plan to finish it by the middle of 2005.
GG: And what´s up with the mod community? Will they be able to create their own levels?
SM: We started the creation of the separate level editor. The players will be able to create their own levels and characters with its help.
GG: What kind of music will you include?
SM: We ordered musical compositions with war theme for the game. The composer is rather famous here in Ukraine and in England: Alexander Sparinskiy. We think there will be about 10 musical themes.
After that, the game occasionally showed up in the media through various screenshots as well as 2 gameplay videos, but wasn’t released in mid-2005. Thereafter, it seems that the project was put on hold and Electronic Paradise has instead developed what would be their only game: Dead Mountaineer’s Hotel, released in 2007 in Russia. We can assume that something didn’t work out as planned for Wehwrolf and its developer had to refocus on a more economically viable project. Electronic Paradise disappeared completely after that, as well as Discus Games, rather modest in its published games.