Imperial Force (インペリアルフォース) is a cancelled space-combat simulator / strategy adventure that was in development by SystemSoft around 1992 and it would have been published by Takeru (AKA Sur de Wave, mostly known for being the developers of Little Samson and Cocoron for the NES) for PC Engine. A short preview for the game was published in PC Engine Fan magazine (May 1992) and japanese collectors even found an early prototype of the game, that was sent to the gaming press at the time. In the end Imperial Force just vanished and we don’t know if this PC Engine port was ever completed before being canned.
If you can translate the most important details found in the japanese previews preserved in the gallery below, please let us know in the comments!
Digital Extremes is a Canadian video game developer founded in 1993, best known for creating Warframe, Dark Sector, The Darkness II and co-creating Epic Games’ Unreal series. Around 2012 the team was working with Square Enix to develop a new action adventure set in a fantasy vampire world, possibly to be published for Xbox 360, Playstation 3 and PC.
Unfortunately the project was never officially announced and they cancelled it in the end: we don’t have any more information about how it would have been played nor why it was never completed. Some concept art from this Vampire Hunter game is preserved below, to remember the existence of this lost project.
A Doctor Who video game, based-off the science-fiction series of the same name, was being developed by Australian developer IR Gurus Interactive (later rebranded Transmission Games). The game would have coincided with the first series of the revived 2005 tv-show starring Christopher Eccleston as The Ninth Doctor and Billie Piper as Rose Tyler. Development lasted half a year and was funded through substantial government subsidies. The reason for its cancellation according to Paul Callaghan who worked at the studio was simply “It’s complicated”.
“I’d wanted to work on a Doctor Who game since I was about 11 years old, so this was kind of a dream project for me,” said Callaghan. “When it was cancelled, I had to take a step back to work out whether or not this was the career I wanted to pursue.”
As to the plot for the game, it is vague whether the details given by Callaghan are what was planned for it. From the Sydney Morning Herald article:
“He conceived a plot around aliens modifying the human race with airborne nanobots, allowing companion Rose Tyler to undergo some changes: “We could give her some cool alien powers!””
According to Andy Widger, then head of communications for BBC Worldwide, there were no intentions of releasing it as he told website GamesRadar:
“The news of a Doctor Who game is a little premature. At present the only work being done is on an interactive demo for internal evaluation. There is no firm proposal for a game and no commitment to particular formats or an idea of a potential release date – and no screenshots.“
Mythica is a cancelled MMORPG based on Vikings folklore and Norse mythology that was in development by Microsoft Game Studios between 2002 and 2004, planned to be released on PC. At the time most big gaming companies tried to launch their own massive online multiplayer games, as it was quite a lucrative market (at least until they over-saturated it). Mythica boosted impressive graphics for its time, and Microsoft also promised fun gameplay mechanics.
“When playing ‘Mythica,’ players will feel like genuine Norse heroes on a personalized journey unique to them,” said Adam Waalkes, studio manager for role-playing games at Microsoft Corp. “Through ‘Mythica,’ Microsoft Game Studios will revitalize the massively multiplayer genre by putting the focus where it belongs: on gameplay.”
In the quest to become the one true hero in a vast gaming world, players may adventure with a band of fellow immortals into huge, populated public spaces or enter a Private Realm. “Mythica’s” Private Realms Technology envelopes players in story lines and environments that react to their actions in private areas of the world. Here players become the central characters in a heroic tale where actions have lasting consequences in their own persistent game world.
The Private Realms are spread across several traditional planes of existence from Norse mythology, from the grassy fields and eternal spring of Asgard to the fiery heart of Muspellheim. Using godlike powers, players can dispel droves of menacing monsters with a single blow or battle massive, monstrous beasts such as the Midgard Serpent.”
In 2011 Justin Olivetti wrote a great article about why Mythica could have been a great addition to the MMORPG market:
“No matter how similar MMOs may be to each other, each one needs a “hook” that devs and marketers can bandy about to capture the imaginations of gamers. […] With Mythica, the hook was “Let players be gods.”
[…] Each day, players would get to choose whether they wanted to adventure in an open world setting or in personalized “private realms” that would change the game according to their deeds. In private realms, what you or your small group of friends did would have a lasting impact on the game world — as long as you were in that version of the game, that is.”
Mythica’s development team consisted of about forty people, but most of them were fired in 2004 when the game was officially cancelled. Just a year before Microsoft already faced another sudden problem: Mythic Entertainment (developer of popular MMORPG Dark Age of Camelot) sued Microsoft, seeing in the similarity between their name and Mythica. We could speculate it was just a way to get some money from Microsoft or interfere with their game, seeing it as a potential competitor in the same genre as DAoC. In the end Microsoft just recognized the MMORPG market was over saturated: it would have been risky to proceed with Mythica’s development, so the project was canned.
Aquaria is a cancelled action adventure that was in development by Lobotomy Software for Nintendo 64 and Playstation. It was described as having a feeling similar to SEGA’s Nights Into Dreams, but underwater and with full 3D levels to explore in every direction. If you played Exhumed / PowerSlave on Saturn or Playstation, you probably remember it was quite good for its time: a Metroidvania adventure in first person view, before Metroid Prime even existed. Aquaria could have been another cult-hit by the same team, but unfortunately we never got the chance to see more from the project. It was just mentioned in old gaming magazines, such as in GameFan Magazine Issue 5:
“Currently Lobotomy is working on both games, with the company’s 20-or-so staff split roughly down the middle on each project. They have a number of games on the back burner, including PowerSlave 2 (a 3rd person Tomb Raider style adventure starring a young King Ramses), Aquaria (like Nights underwater, but with full 3D control) and a PC strategy game called Gothic. They are currently in the process of applying to become and N64 developer (Aquaria will be their first N64 title) and never miss the opportunity to snatch a quick game of Death Tank during lunch breaks.”
“Lobotomy’s first N64 game, Aquaria already looks fantastic. The graphics run at 60fps and are apparently some of the best seen. Enix are converting the game to PlayStation.”
C&VG probably confused Aquaria with Aqua Prophecy or another cancelled Enix game for Playstation. Thanks to our friend Ross Sillifant in 2015 we published an interview with Brian McNeely (former Lobotomy Software developer), who shared some memories about their work on Aquaria:
“We had a playable demo of Aquaria up and running on PlayStation. It was a free roaming third person underwater adventure game where you controlled an alien merman character. The Nights comparison ties into how fluid the controls were. You could do various dolphin-like acrobatics to maneuver through the environment. In addition to the playable demo I had the majority of the design pretty much completed but when the company began to close its doors we had to stop development. At one point we were contacted by Sega to possibly make the next Ecco the Dolphin game and we sent them our Aquaria prototype, but that never panned out. If you’ve ever played Ecco the Dolphin Defender of the Future you can get a pretty good idea for how the core character controls and camera system for Aquaria were designed.”
In 1998 Lobotomy’s talented developers were acquired byCrave Entertainment and the team was renamed to Lobotomy Studios, to work on aCaesar’s Palace game for the Nintendo 64, but after a year of development the game was postponed and eventually cancelled. As we can read on Wikipedia, at that point Lobotomy Studios was closed and employees were let go or given the option to be relocated to another position at Crave Entertainment.
We hope one day someone could find screenshots, footage or even the playable Aquaria prototype: it would be great to preserve more documents of this lost video game.
Thanks to Celine and Ross Sillifant for the contributions!
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