Too Human [PSX – Cancelled]

Too Human [PSX – Cancelled]

This title, by Silicon Knights, was presented for the first time in playable form at E3 1999, on the original Playstation. It immediately received critical acclaim by the audience, not only for the graphics hardware that led Sony to very high levels, but also for a gaming system that already went beyond it’s full potential, though it was only a fraction of the final product.

Both of the video screens, from which you can find online, you may notice immediately a particular pointing system (which was also picked up by then Eternal Darkness) where you can target a specific part of the opponent’s body that lies ahead (limbs, trunk and head). The use of weapons to zoom was very effective, and there were large areas of exploration.

The game was scheduled for summer 2000, with a pack of more than 4 CDs, literally filled by a gigantic world, an immersive story and hours of movies in FMV. All this before Nintendo, after seeing the excellent results of the work of Eternal Darkness (the time in development for N64), decided to take over the team of Silicon Knights completely, making it one of his numerous 2nd parties.

“Too Human” had no more official news, but given the scale of the project and the years of work that had been spent, there are rumors now a conversion of title for the next generation of Nintendo console (the now discarded hypothesis of the little room on output cartridges on the N64), which was confirmed at Spaceworld 2000 (note the annual event of Nintendo products) with a FMV of a game cruising on the GameCube.

In 2005, Silicon Knights came under the control of Microsoft, and the project was moved to the Xbox 360. The game seems to have lost many of its original features, but can perhaps finally see the light..

Thanks to Celine for the contribution and to ForWhomTheBellTolls for the english translation!

For more info: Too Human: the game that will never be?

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monokoma

monokoma

Editor in Chief, UX & SE Optimization at Unseen64
I'm an Italian gamer with not enough free time to play as much as i'd like to and sadly not enough time to write about cancelled and beta games. Founder of Unseen64 in 2001, i'd like to sleep more than 5 hours a day, but i have to pay the bills. I'm currently working for various italian & international websites for a better User Experience & Search Engine Optimization, you can add me on Google Plus,Twitter, Last FM or contact me by email.
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9 thoughts on “Too Human [PSX – Cancelled]

  1. ForWhomTheBellTolls

    Because I had nothing better to do, I translated everything to English and spell-checked it to the best of my ability:

    “This title, by Silicon Knights, was presented for the first time in playable form at E3 1999, on the original Playstation. It immediately received critical acclaim and audience, not only for the graphics hardware that led Sony to very high levels, but also for a gaming system that already went beyond it’s full potential, though it was only a fraction of the final product.

    Both of the video screens, from which you can find online, you may notice immediately a particular pointing system (which was also picked up by then Eternal Darkness) where you can target a specific part of the opponent’s body that lies ahead (limbs, trunk and head). The use of weapons to zoom was very effective, and there were large areas of exploration.

    The game was scheduled for summer 2000, with a pack of more than 4 CDs, literally filled by a gigantic world, an immersive story and hours of movies in FMV. All this before Nintendo, after seeing the excellent results of the work of Eternal Darkness (the time in development for N64), decided to take over the team of Silicon Knights completely, making it one of his numerous 2nd parties.

    “Too Human” had no more official news, but given the scale of the project and the years of work that had been spent, there are rumors now a conversion of title for the next generation of Nintendo console (the now discarded hypothesis of the little room on output cartridges on the N64), which was confirmed at Spaceworld 2000 (note the annual event of Nintendo products) with a FMV of a game cruising on the GameCube.

    In 2005, Silicon Knights came under the control of Microsoft, and the project was moved to the Xbox 360. The game seems to have lost many of its original features, but can perhaps finally see the light..”

    I hope this helped for everyone who couldn’t read it before.

  2. ForWhomTheBellTolls

    *”critical acclaim and audience” should be “critical acclaim by the audience”

    I would also like to say that this version looks much better compared to the Xbox 360 version.

  3. John Doom

    In a recent podcast (http://caneandrinse.com/podcast-special-an-interview-with-denis-dyack/) Dyak talked about his videogames. Here’s what he said about Too Human on PSX (at 53:33):
    “At that time [probably after Legacy of Kain’s release, but way before the N64’s release], believe it or not, we were working on Too Human, which was 2D. And we had this thing the we thought was groundbreaking: imagine that it was sort of a three-quarter perspective environment, like in Legacy of Kain, and then we would seamlessly jump into a cinema. So we would have a cinema matching exactly with the static screen. Now there was no loading in Too Human at this point [an improvement over Legacy of Kain’s loading times]. It was a 2D game. And now there was no loading even for cinemas, it looked like you were playing the game and suddenly being into the cinemas, because the camera would just move down and would begin a cinema.”

    1. John Doom

      Actually, he doesn’t specifically say it was for PSX but, considering the time frame, the fact that he was working on consoles and that he didn’t even hear yet of the N64 at the time, he’s probably talking about a prototype for PSX.

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