Atari

Joust X [Nintendo 64 – Cancelled]

The original Joust is a 1982 arcade game developed by Williams Electronics, that became quite popular at the time. As we can read on Wikipedia, “The player uses a button and joystick to control a knight riding a flying ostrich. The objective is to progress through levels by defeating groups of enemy knights riding buzzards”.

The game boosted a fun 2-players coop mode, that probably contributed to its popularity in arcades, where friends could play together to survive against dozens of enemies.

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Midway tried many times to resurrect their Joust franchise in 3D, but with no luck. Dactyl Joust for the Atari Jaguar and Joust 3D for Xbox & PS2 were soon cancelled and forgotten. Adding to this list of canned Joust reboot, there’s the lost Nintendo 64 version, titled Joust X or Joust 64.

The game was officially announced by Midway / Atari Games and was featured in many N64 release lists in gaming magazines and online, as this one by IGN from 1998. In the end the game quietly vanished, and Midway never released any official screenshots of the project.

We can assume Joust X would have been a fully 3D game, set in arenas where to fight against hordes of enemies, riding your 3D ostrich and possibly playing it in coop with one or more friends. Imagine it as a mix between 007 GoldenEye and the Battle Mode from Mario Kart 64. The Nintendo 64 was a great multiplayer console thanks to its 4 controllers ports and many great multiplayer titles. Joust 64 could have been another fun game to play with friends, but unfortunately it never seen the light of day.

In the end Midway did release other remakes / reboots of their old catalogue on the N64, such as Gauntlet Legends and Paperboy 64. If you know someone who worked on Joust 64, please let us know!

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Scan from 64 Magazine, issue 5

Asteroids 3D Reboot [Xbox – Cancelled]

Paradigm Entertainment was a talented studio that developed a few of the most interesting games for Nintendo 64, such as Pilotwings 64, F-1 World Grand Prix and Beetle Adventure Racing. Unfortunately during the 6th generation of consoles (Xbox, PS2, GameCube) the team had some difficulties finding their market and publishers interested in supporting their games.

To survive Paradigm had to work on tie-in and licensed games such as SpyHunter, The Terminator: Dawn of Fate and Mission: Impossible Operation Surma, unable to deliver successful products under budget and time limits. At some point in 2005 Atari even gave them the Asteroids IP to create a gritty 3D reboot of their classic arcade, to be developed for the original Xbox.

Atari already tried something similar with a Space Invaders reboot, releasing “Space Raiders” / “Space Invaders: Invasion Day” in 2002. The game was poorly received and heavily bombed, so it’s strange they even tried to do it again with Asteroids.

As far as we know Asteroids 3D reboot by Paradigm went only as far as an early prototype, before to be cancelled. A few images from this lost game are preserved in the gallery below, to preserve its existence in the unseen history of video games. Just 3 years later, THQ (their parent company at the time) decided to close down Paradigm Entertainment, while they were working on an untitled military FPS.

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Swords of Yi [PS2 – Cancelled]

There is scant information about Swords of Yi. The game was co-created by Artoon and Melbourne House around 2002, planned to be published by Atari as a PS2 exclusive fighting game. Players would have been able to use weaponry, which likely judging by the title would have included swords. The game is also reported to have utilized story-based themes, which was not a very common element in fighting games at the time. Expected to launch sometime in mid to late 2004 initially, Swords of Yi was canceled early in its development and never made it past internal testing phases before being work on the project ended.

Unfortunately neither Artoon or Melbourne House ever released any images from Swords of Yi, but we hope to find some screenshots in the future, maybe with the help of former developers.

In the end Artoon only published two games for the PlayStation 2: Ghost Vibration in 2004 and Swords of Destiny in 2005.  In April 2011 Artoon merged with their parent company “AQ Interactive“, along with Feelplus and Cavia. In June of the same year, AQ Interactive merged with Marvelous Entertainment and Liveware, closing down their original studios. Melbourne House released Transformers and Test Drive Unlimited on the Playstation 2, before being sold to Krome Studios and renamed Krome Studios Melbourne.

Article by Blake Lynch, thanks to Tim Reimer for the contribution!

 

 

Bloodlust I.K.3 [Arcade PSX – Cancelled]

Bloodlust (aka International Karate 3) is a cancelled 2D fighting game that was in development in 1995 / 1996 by Atari for the Arcades and Playstation. The original International Karate was a 1985 title released for the ZX Spectrum, MSX, Commodore 64, Amstrad CPC and Atari 8-bit family of computers, with a sequel called International Karate + released a year later. It seems that a Bloodlust prototype is in the hands of some collectors, but only few screenshots are preserved in the gallery below.

The arcade version was based on 64MB PC hardware (Cyrix Media GX PC), while the PSX conversion was going to have some graphical limitations. 16 playable characters were planned, that were inspired by RARE’s Killer Instinct.

Thanks to Celine and Ross Sillifant for the contribution! Scans from EDGE magazine #55

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Primal Rage 2 [Arcade – Cancelled]

Primal Rage 2 is a cancelled fighting game that was in development in 1995 / 1996 by Atari for the Arcades. As we can read on Wikipedia, the game was to feature new characters that took on the form of humans and were called the Avatars, instead of the beasts / dinosaurs of the first title. During the development something went wrong and in the end Primal Rage 2 was never released. It’s currently unknown how much of the game was finished before the cancellation.

As it should be well known, this game has been leaked online. Although, it is currently unplayable.

Thanks to kieranmay for the contribution!

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