Dactyl Joust [Jaguar – Cancelled]

Dactyl Joust [Jaguar – Cancelled]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

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monokoma

monokoma

Editor in Chief, UX & SE Optimization at Unseen64
I'm an Italian gamer with not enough free time to play as much as i'd like to and sadly not enough time to write about cancelled and beta games. Founder of Unseen64 in 2001, i'd like to sleep more than 5 hours a day, but i have to pay the bills. I'm currently working for various italian & international websites for a better User Experience & Search Engine Optimization, you can add me on Google Plus,Twitter, Last FM or contact me by email.
monokoma




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5 thoughts on “Dactyl Joust [Jaguar – Cancelled]

  1. Federico

    Un’altra vittima della prematura morte del Jaguar.
    Svuluppato dalla High VOltage Software, Dactyl Joust era un gioco dove si potevano utilizzare creature volanti in un mondo 3D sorprendentemente dettagliato.
    Mancavano circa 6 mesi al lancio quando il titolo venne cancellato. Pare che esistano alcune beta ma per ora non sono state rilasciate.

    1. monokoma Post author

      Grazie come sempre per le info Federico :) Appena ho tempo farò tutte le descrizioni della sezione Jaguar in inglese. Immagino che questo Dactyl sia stato un seguito spirituale del vecchio Joust, serie che ha avuto parecchia sfiga nelle versione in 3D, ne stavano svilippando un’altro per Xbox / PS2, ma ovviamente è stato cancellato.

  2. Ross Sillifant

    Again, you now have the internal documents from Atari regarding this, but in advance…

    Atari made clear the original coder got in over his head, HVS were unable to implement the line of sight combat they wanted, nor put coder on project Atari wanted as he was busy with Jaguar NBA Jam, they promised more texture mapping and Atari were wondering if game could be salvaged or simply needed a total rewrite…

  3. R

    I know someone who actually played the game at HVS, but becuase i want to protect his privacy i won’t say his name.

  4. R

    There’s this somewhat unknown magazine that not only had a release date for this game (IIRC) but aslo for MANY other games planned for the system. If i can find it, i’ll post it here…

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