platform

Intelligent Games Music + Platform [Prototypes]

Between 2000 and 2002 Intelligent Games developed a few games such as Tweenies: Game Time, LEGO Stunt Rally and 2002 FIFA World Cup for Playstation 2, GameCube and Xbox. Before to close down in December 2002 they were working on “BPM: Ministry of Sound” for PS2, a music-tool to be published under Ministry of Sound brand.

This music-making title was somehow eventually completed many years later by Mix Max as MTV Music Generator 3 and published by Codemasters.

Using the same 3D engine the team also worked for just a few days on an prototype for an action platformer inspired by Jak and Daxter. It was just a way to test their engine to see if it could have been used to create another kind of game other than a music-tool.

In this action-platformer prototype there was a bunny-alike character which could run around the small world and a few NPCs to look at. Not much more was ever done on the prototype and was soon put away before the closure of the company.

Thanks to Dugan for the contribution!

  

Shantae 32 bit [Playstation 1, PC – Cancelled]

After being one of the most forgotten hidden gems for Game Boy Color in 2002, in the last few years Shantae became a cult-series, with 4 main games developed by WayForward Technologies for PC, Wii U, DS, Playstation 4, 3DS, Xbox One and Nintendo Switch. While Shantae games are quite popular today, most fans still don’t know that the first, original Shantae project for Playstation 1 and PC was never released.

shantae playstation 1 pc cancelled 32 bit game

Thanks to mpx and Youloute we know that this cancelled 32 bit version of Shantae was in development around 1997 and it was even shown on the official WayForward Technologies website in the late ‘90s:

“It is a time of magic and majesty, where strange beasts roam the land and beautiful creatures wield powerful magic. In this world lives a young girl named Shantae… a troubled genie, born without magic, yet the only individual capable of saving the realm from disaster. Following a century of imprisonment underground, three powerful Jins have broken the seal that restrained them, and now seek to drain the world of the magic it needs to survive. As the magic is stolen, the peaceful creatures that once harbored it are left weak and helpless. Shantae, unaffected by the magic drain, is the only hope for peace. But can she possibly battle the Jins and their legion of monsters relying only on the magic she reclaims along the way? It’s up to you to guide Shantae through perilous traps and dangers beyond your wildest imaginings!”

 

“Shantae is designed for the PC or comparable game system (such as the Sony Playstation). The gameplay is full 3-D, with traditionally (2D) animated characters that move in and out of the rendered backgrounds. With this advantage, players can travel down streets, enter tunnels or battle monsters several times the size of the normal viewing area! Perhaps the best feature of this 3-D system is the totally hands-free camera movement. The view automatically zooms in or out, up or down depending on the proximity of Shantae to other important elements. In addition, the paths Shantae can take often split into different layers of depth, allowing the player to walk on near or far surfaces in order to get around obstructions, crevices, or buildings. Also, enemies can attack from any direction in three-dimensional space in order to hunt Shantae down. It’s the long awaited blend of 2-D’s fluid animation and 3-D’s next generation gameplay rolled into one!”

During an interview with Siliconera, Shantae series director Matt Bozon said:

“We had a polygonal Shantae that could be run around in three distinct gameplay ‘gyms’. […] One was a spline-scroller (like Namco’s Klonoa), one was a free-range 3D like Mario 64, and the last was an isometric 3D platformer. We’ve done a lot of exploration in this area… Shantae was a sprite/3D hybrid for PlayStation and PC, and was free-roaming on the PlayStation 2.”

Shantae’s character design was a bit different in this lost game, compared to her current design:

In 2013 during a live streaming the WayForward team played the cancelled Shantae 2: Risky Revolution for GBA, so we can only hope that one day they could also find a playable version of this cancelled Playstation / PC version to show it to the world. Only a few, small screenshots are currently saved in the gallery below. 

P.I.G. (Team 17) [Playstation, PC – Cancelled]

P.I.G. (Team 17) [Playstation, PC – Cancelled]

P.I.G. is an interesting 3D platform adventure game that was in development by Team 17 for Playstation and PC, with a planned release in spring 1999. The project was started around 1996, following Mario 64 and the 3D platform craze of the late ‘90, but even with some great premises PIG was cancelled after more than 2 years of development. The only proof of existence of this game seems to be its announcement in an old Team 17 special in Total Control magazine issue 1 (November 1998), where the studio shown many of the projects they were working on, along with Phoenix, Stunt Gran Prix, Project WM and Worms Armageddon.

P.I.G.’s gameplay would have followed similar style of popular games in the same genre as Banjo Kazooie, with the main character being a pig named George, working as a private investigator (this explain the title’s acronym: Private Investigator George) hired to solve the mysterious disappearance of a bunch of piglets, kidnapped by the evil Dr. Gotem in the strange and puzzle filled Fun Dazzle Magic Land theme park.

8 main themed areas (as Mars, the Arctic, Fairy Tales, a Volcano, etc.) were planned and each theme was subdivided into 3 or 4 sub-levels, filled with areas to explore, traps and puzzles, giving a total of around 40 different environments to play in. Lots of different minigames were also available to players, as arcade machines featuring PIG-style versions of some classic games and surreal sections where George was swallowed by a giant pumpkin lantern or shrunk to minute size. George would have used different outfits for each area climate, for example by wearing a sweater and wool hat in the snow level, and more than 60 NPCs (between enemies to fight and friends to help) would have moved around the world.

While this kind of gameplay could not be the most interesting one by today’s standard, back in the day when 3D platform-adventures were some of the most loved games, PIG could really have been a hit. After its reveal in Total Control Magazine, the project seems to have been vanished forever and there are no more info available on its features or why it was cancelled. In an interview by MCV with Team 17 Co-Founder & CEO Debbie Bestwick, she remember how in late ‘90 the huge success of Worms made them to lose sight of how to develop other great games, and they lost a lot of money on a series of unreleased projects:

“For around ten of the past 25 years, all of them ironically post-Worms launching, we came so close to losing the business numerous times due to game slippage, less than smart business decisions and publisher traumas. Worms changed everything about the company in 1995. Prior to that we were doing some very cool stuff – similar to what we are doing right now actually – with amazing games talent from around the world and I often wonder what else we would have done had Worms not landed. We should have stayed true to what we had been doing, but overnight nothing mattered but Worms. We really thought we were superstars and everything we touched would turn to gold, but the reality was that a lot of money was wasted on games that were never released. These included Rollcage, Allegiance, Witchwood, P.I.G, and so many more I won’t mention. I’d say, looking back now, that the Worms IP was as much a Godsend as a poison chalice.”

Thanks to Ross Sillifant for the contribution! If you know someone that worked on this game and could help to preserve more screens or videos, please let us know!

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Frog Dude [Genesis / MegaDrive – Cancelled]

Frog Dude is a cancelled platformer that was in development by Twilight for Genesis / Mega Drive in 1993. The game was never officially announced but, in 2014, Gamesthatwerent contacted Andy Swann, the lead programmer of Frog Dude, which shared a short playable demo of the game.

The main character was a strange man who used a mace to attack and could transform himself into a long-tongued frog. There is nothing to interact with, no enemies to fight, and no sound effects or music. However, at least a nice cutscene welcomes players at the beginning of the prototype.

According to Gamesthatwerent, the project was shelved before it could even be touted at publishers:

Andy’s agent, John Cook, had come in and said that the Frog Dude title was “workman-like” and suggested they didn’t bother with finishing it.

Read more about this game and download the proto on Gamesthatwerent.

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Peaky Blinder [MegaDrive / Genesis / SNES – Cancelled]

Peaky Blinder is a cancelled sidescrolling platform game that was in development in 1994 by Storm / Sales Curve Interactive (SCi Games) for SNES, MegaDrive / Genesis / Mega CD and GameGear. Our friend Ross Sillifant found a short article about this lost game in Mean Machines Sega Magazine Issue 15, while the title was also in a release list for SNES published in N-Force Magazine Issue 09. Not many info are available, here’s what Mean Machines wrote about the project:

A trashy terror of the raving underworld is making his debut on the Megadrive and Mega-CD pretty soon, courtesy of Storm. Peaky Blinder is apparently a cult hero on the rave scene and features on loads of t-shirts. Such is his popularity (although we’ve never heard of him) that Storm has built him an entire identity and a ritzy story line to accompany him.
Peaky was borne from a fusion of trash, mass media, toxic waste and dumped video carts – sounds pretty disgusting, which of course he is. But an inner Peaky yearns to break out of his foul exterior and live in a suburban house with frilly pink curtains and longs to be kind to animals. With this in mind, our whiffy hero sets out thought his dire world’s underground system and roams around the inner city slums where anything can happen – and usually does.
Peaky’s a bit unique in that he can change his physical form to suit and combat his hostile surroundings (there has to be some compensation for being a mutant scurf-ball from hell we guess). Not seen much on this yet but we’ll bring you the full gen in a future issue.

If you have more info about this lost game, please let us know in the comments below!

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Peaky Blinder videogame cancelled