Crash Tag Team Racing is a racing game developed by Radical Entertainment and published in 2005 by Sierra Entertainment for the PlayStation 2, Nintendo GameCube, Xbox and PSP. A beta E3 demo of Crash Tag Team Racing was shared online by ePiX in april 2012 and Stranno posted an interesting comparison between the final version and the beta.
Cry.Sys is a cancelled action game that was in development in 1995 by Sierra, not related in any way with Crysis by Crytek. In Cry.Sys we would have took the role of a virtual reality robot, to fight against other mechs to save the last girl on the planet, trapped in this weird cyberspace. Sierra planned to have an editing feature to create our own robot and an online multiplayer mode. For some reasons the project was never finished and only a short preview from NextGeneration magazine issue 12 and a CG trailer remain to preserve its existence.
Babylon 5: Into the Fire is a cancelled space combat simulation that was in development by Yosemite Entertainment, an internal division of Sierra FX / Entertainment, based on the cult TV series. The main story would have been placed after the war against the Shadows, but an in-game simulator was supposed to allow fights against their ships, as well. As we can read in Wikipedia, work on this game ended on September 21, 1999, when, as part of a corporate reorganization, Sierra cancelled it and laid off its development staff when the Babylon 5 was only a few months away from release.
The game was going to let players to pilot of a Starfury fighter craft, giving the opportunity to “move up through the ranks,” and eventually take command of capital ships and even fleets. Christopher Franke composed and recorded new music for the game, and live action footage was filmed with the primary actors from the series.
In the single-player game you’ll be flying for the Earth Alliance. That means that your primary ships will be the Starfury and the Thunderbolt. The Minbari Nial, the Centauri Sentri, the Narn Frazi and the Drazi Sky Serpent fighters will be available in multiplayer mode. The Whitestar may also be added as a special case ship.
Will this game be multiplayer?
From day one, the game has been designed with a robust multiplayer mode. B5’s mulitplayer mode has been shown at 1999’s E3, Gencon and a few other events where gamers have been able to test the multiplayer demo.
Thanks to Brackynews and derboo for the contributions! (scans from from PowerPlay 7/1998 and PowerPlay 9/1999)
SWAT: Urban Justice is a cancelled strategy FPS that would have been the 4th title in the SWAT series of real-time tactical games. Urban Justice was in development by Sierra in 2001 / 2002, but something went wrong, the game was postponed and soon vanished without an explanation. In 2004 Vivendi Universal / Sierra announced a new SWAT project, the official SWAT 4 developed by Irrational Games and published in 2005. As we can read on Gamespot:
According to a carefully parsed statement from a VU spokesperson, work on Urban Justice has been “discontinued” in favor of SWAT 4’s development. However, the same spokesman stressed that SWAT 4 is both a different game and a true sequel, so it will retain the series’ gameplay elements, albeit in a refined form.
In the released SWAT 4, they did leave an ester egg that refers to the unreleased Urban Justice (Info from IMDB):
In the mission “Victory Imports Auto Garage”, there is an arcade game in the waiting room called “SWAT: Urban Justice”. This is a company in-joke; Urban Justice was supposed to be Sierra/Vivendi’s follow up to SWAT 3: Close Quarter Battle (1999), and they began advertising the game as “Coming Soon” in 2002 with a view to releasing later in the year. However, after a spending long time (to the order of years) in development purgatory, Urban Justice was cancelled by Vivendi
Leisure Suit Larry 8, tentatively subtitled Lust in Space (as well as “Explores Uranus” in some references), was a computer game part of the Leisure Suit Larry series, which was in early development in 1998. Only some very early test stuff was being done while Al Lowe waited for the project to be approved, but in the end funding was cut and the project cancelled. Shortly afterwards, Sierra’s adventure games department was disbanded and Al Lowe left Sierra on February 22, 1999. Like the canned Space Quest sequel, Larry 8 was to be in full 3D, but no more than a few test renders now survive.
The full title of the game, as well as its teaser, was referenced in Leisure Suit Larry: Love for Sail! triggered with an easter egg after completing the game. [Infos from Wikipedia]
Thanks to Celine and Frank Cifaldi for the contribution!