Point And Click Adventure

WarCraft Adventures [PC – Cancelled]

warcraftadvlogo.jpg

WarCraft Adventures: Lord of the Clans was a dark comical point-and-click adventure computer game under development by Blizzard Entertainment that was set in the Warcraft universe, and cancelled before its release. American company Animation Magic was out-sourced due to their experience in classical two-dimensional animation to produce the twenty-two minutes of fully-animated sequences, the game’s artwork, the coding of the engine and the implementation of the sound effects. Blizzard then provided all the designs, the world backgrounds, sound recording and ensured storyline continuity. Four or five months after Blizzard had released  

Sam & Max: Freelance Police [PC – Cancelled]

Sam & Max: Freelance Police was a graphic adventure computer game developed by LucasArts as a sequel to the 1993 title Sam & Max Hit the Road. The final game in the company’s adventure game era, Freelance Police was originally intended to be released for Windows in early 2004.

Freelance Police was first announced in August 2002, and was later fully unveiled at the Electronic Entertainment Expo convention in 2003.The development of the project was lead by Michael Stemmle, one of the original designers for Sam & Max Hit the Road, while Steve Purcell assisted in developing the game’s plot and artistic direction.

Although the game’s development appeared to be proceeding towards completion without difficulty, LucasArts abruptly cancelled production of Freelance Police in March 2004, citing “current market place realities and underlying economic conditions” in its press release. The cancellation of the game was received very poorly by fans of the series, Steve Purcell and the video game industry’s media, many of the latter seeing this move as the culmination of the decline of the adventure game genre.

LucasArts later terminated its adventure game development, and many of the Freelance Police design team left to create Telltale Games and continue development of such adventure games. Steve Purcell moved the Sam & Max franchise to Telltale Games in 2005, where it was developed into an episodic series of games. Entitled Sam & Max: Season One, the new series debuted in October 2006. [Infos from Wikipedia]

Grazie a www.lucasdelirium.it per le immagini! Presto alcuni articoli in loro collaborazione! :)

Images:

Videos:
 

Full Throttle: Hell on Wheels [XBOX/PS2/PC – Cancelled]

Full Throttle: Hell on Wheels is the cancelled FT “sequel” that was announced in mid 2002 by LucasArts, for Windows and, for the first time in the series, PlayStation 2 and Xbox. The game was to be an action-adventure, with more emphasis on action and fighting than adventure. Sean Clark was named the project lead of Hell on Wheels and the development progressed smoothly until late 2003, when it was abruptly canceled.

Just months prior to that, at E3 2003, a playable demo was shown and a teaser trailer was released by LucasArts. Simon Jeffery (then president of LucasArts) said that “We do not want to disappoint the many fans of Full Throttle, and hope everyone can understand how committed we are to delivering the best-quality gaming experience that we possibly can” in the official press release. Critics cited poor graphics compared to other 3D action adventures of the time and Tim Schafer’s lack of involvement in the project as possible reasons for its cancellation. Additionally, Roy Conrad, the original voice actor for Ben, died in 2002.

Hell on Wheels would have been set in El Nada, Ben’s “old stomping ground”, whose roads have been mysteriously destroyed. Ben believes that one of the new gangs introduced in the game, the Hound Dogs, are behind this but soon discovers a more sinister and murderous plot. Together with Father Torque and Maureen, he would have thwarted the (unnamed) villain’s plan and protected “the freedom of the open road”. [Info from Wikipedia]

Images:

Video:

 

Chibi Robo [Bandai Beta Version – GameCube]

Chibi-Robo was originally being developed by just Skip, and not Nintendo (But it was still intended for a Gamecube release). The game’s storyline back then was different, you needed to train Chibi-Robo to get home and avoid the burglars that were after him. The gameplay was going to be a point-and-click like adventure. Early videos show Chibi-Robo in a Lab of some sort, running around to collect batteries to raise his own internal battery. It seems that Chibi Robo would have been able to evolve itself, as we can see different robo-upgrades in one of the concept arts.

There were also other beta objectives like pushing things over, moving objects and other ideas to get batteries and other things. After a few years, Skip gave up on the project. Nintendo though, was still interested in the idea of the game and saved it from development hell by building on Skip’s project. Nintendo reworked the engine into its current action adventure status, gave it new environments, and a new storyline. – [info from Wikipedia]

[Thanks to Matt Gander for some images!]

Images:

Videos: