Dou you remember the Blizzard cancelled games list? Well two weeks ago I was searching on the internet and I found a lot of information about one of the games, Crixa that was in development by an indie game company called Qualia Games between 1995 and 1996. It was a 2D top-down spaceship shooter that was going to be published by Blizzard Entertaiment.
Here there is more information about this canceled project:
StarCraft 2: Wings of Liberty is a RTS developed by Blizzard Entertainment and released on July 2010 for PC and MAC. As we can read on Wikipedia, the project was announced on May 2007 at the Blizzard Worldwide Invitational in Seoul, South Korea, but the development began in 2003, shortly after Warcraft III: The Frozen Throne was released. According to Rob Pardo and Chris Sigaty, development for StarCraft II was put on hold for a year in 2005 due to the assistance needed for World of Warcraft. On February 2010, StarCraft 2 began closed beta testing, that was expected to last for 3–5 months.
Thanks to the beta, players were able to experience various changes during the development of the game, as posted by ABetaname and Zero7 in our U64 Forum.
Stuff from earlier builds such as cut units were found as leftovers in the beta.
soul hunters aren’t in now
phase cannons aren’t in now
tempests were changed back to carriers
no twilight archons, I believe anyway, I think they’re still normal archons though there is a twilight academy so maybe it’s an evolution/transformation
There has been a lot of other changes over the years that we can find from the Alpha version of the game. Such as the Thor.
“The Thor also originally required an SCV to construct, as opposed to being internally built from a structure. The idea behind this is the Thor was too large to be created from a Factory.” It also had a different (obviously place holder) voice actor. Basically over the years the Thor kept getting smaller and smaller.
It seems that Blizzard planned on having the Corsair from Starcraft Broodwar in StarCraft 2. However only the voice clips exist of him, hidden in the game’s code.
Various beta voice clips of some units were on the old StarCraft 2 website can be listened below, thanks to Starcraft2units‘ Youtube Channel.
More videos that explain some interesting beta changes can be found in PsyStarcraft‘s Youtube Channel:
Shattered Nations is a cancelled sci-fi action / RTS game that was in development by Blizzard Entertainment. There is not much info on this lost project besides a teaser trailer in which we see a futuristic city and a flying helicopter. From the video description we can read that:
The game was set in a world which was at peace but one day fire rained down from the sky, in which people were forced to scavenge for food and technology. There was a 20 year nuclear winter which made the world into a vast wasteland. The player would have to search for technology and move your people around so that the civilization will thrive.
Rumors say that Shattered Nations evolved into Starcraft. In some issues of PC Champ (a Korean magazine from late 1995 to early 1996) derboo found a render image that shows one mech from Shattered Nations, but in a following issue, that same mech was described as the Goliath from Starcraft (The Goliath in the final game looks way different, though).
The original Starcraft was released in 1998, so it’s possible that in 3 years Blizzard decided to completely change Shattered Nations’ settings and story to create their popular RTS. It’s also possible that some of the Shattered Nations’ assets could have been reused in Starcraft. Sadly we don’t have any confirmation of this theory and even Blizzard refers to Shattered Nations as one of their cancelled games.
WarCraft Adventures: Lord of the Clans was a dark comical point-and-click adventure computer game under development by Blizzard Entertainment that was set in the Warcraft universe, and cancelled before its release. American company Animation Magic was out-sourced due to their experience in classical two-dimensional animation to produce the twenty-two minutes of fully-animated sequences, the game’s artwork, the coding of the engine and the implementation of the sound effects. Blizzard then provided all the designs, the world backgrounds, sound recording and ensured storyline continuity. Four or five months after Blizzard had released