Video Games You Will Never Play: the Unseen64 Book is now available!

Video Games You Will Never Play: the Unseen64 Book is now available!

It’s finally here, after almost two years of work: our book about lost videogames! In this volume you can read about more than 200 cancelled games, starting from early ‘90s computers, to 8-bit games and all the way through to the 7th generation of consoles with Playstation 3, Xbox 360 and Wii. In this book you can find the most interesting cancelled games from the Unseen64 archive plus a few previously unknown lost games, new screenshots and details. For example, in this book you’ll find the full story about the mysterious game cancelled by Bungie because of Halo, concept art from the unseen version of Maximo for Nintendo 64, what happened to Jade Empire 2, the truth about Halo DS, the ambitious action RPG in development by Junction Point Studios before they were acquired by Disney to develop Epic Mickey, the story behind the unreleased Virtual Reality console by Hasbro and a few more surprises.

Here you can download the table of content for our book: Index PDF (400 kb)

video-games-you-will-never-play-unseen64-book-color video-games-you-will-never-play-unseen64-book-blackwhite

Also included are essays about the preservation of unreleased games, articles about how we do researches for Unseen64 and 20 interviews with museums and developers who worked on lost games. This is a crowdsourced book by the whole Unseen64 collective: more than 45 contributors from all over the world worked on the project. The book is almost 500 pages long and the physical cost to print the full-color version is quite high even if we kept the price as low as possible, but we also released a much cheaper black and white version. The black and white version of the book is identical to the color one, the only differences are the cover and the interior color: this black and white version is less than half the price of the full color book (we also earn more on the b/w version!).

You can buy our book on Amazon and Createspace:

If you want to support Unseen64 and you live in USA, Createspace is the best place to order your copy of the book, as we earn more from their shop! For the first two weeks you can also use this code for a 10% discount: FCCLKBKZ)
Keep in mind that usually Createspace ships books from USA, so it could still be cheaper to buy it from your local Amazon website.
Full-color book
Black/White book

USA, Full Color Book
USA, Black / White book
United Kingdom, Full Color Book
United Kingdom, Black/White Book
– Brazil, Full Color Book: coming soon?
Brazil, Black/White Book
Canada, Full Color Book
Canada, Black/White Book
Germany, Full Color Book
Germany, Black/White Book
France, Full Color Book
France, Black/White Book
Italy, Full Color Book
Italy, Black/White Book
Spain, Full Color Book
Spain, Black/White Book
– Search your local Amazon website to see if it’s available! You can search for “Video Games You Will Never Play” or “Video Games You Will Never Play Color” for the full-color version.

Please keep in mind that:

  • The lost games featured in this book are just a small sample of all the titles we will never play. It would be impossible to list them all in just one book.
  • This book is published in Good Faith and under Fair Use.
  • This book is fully in English, but most articles were written by Italians and people from other non-English countries. Each article was proofread by English native speakers, but there could still be typos and random engrish.
  • This is a 100% independent project, we worked on this book with our own efforts, time and energies, with a super small budget supported by our Patrons! The book was self published thanks to Amazon’s print-on-demand service (Createspace).
  • Originally the book was meant to be more than 700 pages, but Createspace has a limit of 480 pages, so we had to resize the fonts and space layout, cut images, interviews and articles. Everything that was not included in the book will be published on this site in the following months!
  • We know that it would be impossible to satisfy everyone, so there will be people that will complain about not enough images, not enough space between paragraphs, not enough interviews, not enough games for a console or another, typos or layout colors they don’t like. Don’t worry, if there will ever be another Unseen64 book, we’ll follow your advice, for now we are just happy to finally publish the book after all the work and efforts we put into it :)
  • Feel free to record video reviews of the book, write a sincere review on your website or on Amazon, take photos, share what you like with your friends! Just consider to support Unseen64 on Patreon or buy another copy of the book as a gift if you want to help our mission to remember lost games :)
  • Let us know if you find any print issues or other errors! Each printed book has slightly different colors and placement, each copy is unique!
  • This book was made with love and sleep deprivation.

The main objective of this book is to let our readers to support Unseen64 by buying a copy for their collection and the earnings will be used to keep working on Unseen64 and make it even better in the following months and years! Now that the book is finally published, we have many new things planned for the future of Unseen64 :)  If you have any question about the book, let us know in the comments!

Unseen64 summer break to complete our book!


It’s super hot here in Italy, our PCs are melting down while we are working 9+ hours a day to complete the Unseen64 book, but we really want to finish everything in time to publish it in September! Will we able to finish it in time? Fingers crossed :) There’s still a lot to do, so to rise our chances to reach our objective we will pause new site updates for a few weeks, and we’ll be back with new articles when work on the book will be done!

We are really excited to finally publish this huge volume, it’s even bigger than what we planned, with more than 700 pages full of lost games we had to resize the font and margins with smaller ones to be able to fit as much as possible in the 480-pages limit to publish it through Amazon’s print on demand service. What will you find in Unseen64’s first book? Among updated versions of many articles already published on Unseen64 during our 15-years of existence, there will be new interesting researches, interviews, screenshots and exclusive details: we don’t want to spoil the surprises or to hype our project too much, so you’ll find out when the book will finally be available :)

We put a lot of time and efforts into this book, probably it will not sell much (how many people are interested in games they will never play?) but if you want to support us buying the book will be a great way to do it, as all revenues will be used to keep the site online and to improve our archive in the following months.. we have some nice plans for Unseen64 in 2017. While you wait for the site to be back in full, here’s a few things you can do:

Look and read: Check our archive with more than 3.000 beta and cancelled games.

Contribute: Would you like to help the U64 Archive? Read how you can help us to preserve more screens, videos and info!

Interact: Join the U64 FB Forum to discuss about unseen games with other geeks!

Donate: if you want to support our daily work to archive unseen games, please consider to donate 1$+ on Patreon, to help us to keep the site online and to improve it even more! As we wrote before, there will be some changes in our Patreon goals as soon as the book will be released, following what our current patrons want more of :)

Thanks to everyone that supports Unseen64 with love. See you all very soon!

The Unseen64 Staff – 

Contest: design the front cover for the Unseen64 book!

Contest: design the front cover for the Unseen64 book!

After 1 year and half of collective volunteer work during our (not much) spare time, sleepless nights researching, contacting developers and writing about lost games, 40+ authors that contributed with articles… our book is almost complete! Articles, related content and interviews are about 95% ready, all our (last) energies and efforts are focused to be able to publish the book this summer or early autumn. When the content will be 100% complete, we’ll have to insert these 300+ pages into the book layout, adding screenshots, photos, concept arts.. it will still take a while, but as this year is the 15° anniversary of Unseen64, the book will be the best way to celebrate together :)

Now it’s time to find a great front cover for the book… but we suck at drawing, so we’d like to ask to all our readers for help: are you an artist or do you just love to draw random stuff with Paint? Would you like to feature your artwork on the front cover of a book about cancelled games? Send us your artworks!


The plan is to publish 2 versions of the book, one in full color and a cheaper one in black / white interior, so there will be 2 different covers, one for each version. We’d like to reward the authors of the winning covers with a copy of the book: the author of the cover chosen for the the full-color book will receive this version, while the author of the cover for the black / white book will receive the b/w version. Both covers will still be in full color but we will not rule out the possibility to use a black / white cover if there will be a great one.

Naturally as it will be a book about unseen games, we cannot left out all the unused covers: ALL PROPOSED COVERS will still be published in a “lost covers gallery” at the end of the book, with each author’s details, as their name, email and link to their online portfolio, so that readers will be able to admire everyone’s effort and talent.

Cover ideas:

There’s not a specific brief for the cover artwork, so feel free to drawn your own ideas. What would you put on the front cover of a book titled “Videogames you will never play”? There could be a group of characters from some of these lost games (here are some examples) drawn in your own style, a symbolic image with people that cannot play unreleased games or awesome pixel art to show games forgotten in a dusty warehouse, X-Files style. Whatever your imagination can cook up!




Contest and file details:


We are ready for another year of unseen games, thank you!

While we keep working on the Unseen64 website as much as we can, plus taking extra time to write articles and organize interviews for the Unseen64 book (that we hope to be able to release in mid / late 2016), another year passed. 2015 was an important year for U64 as we were able to remain an independent website by getting enough support from Patreon to fully pay the server for a couple of years and also rise enough donations to create a Preservation Fund to be able to save enough money for future needs.

This means that we can work on the site without having to sell ads space to spammy or useless advertisers that want to buy links or banners from us, we can have resources to be sure that the Unseen64 book will be as good as we want it to be and if there could be some technical problems with the site in the future, we should have enough funds to fix everything! This is why we are really happy :)


As we wrote in the past big gaming networks such as IGN or Kotaku have the resources to own powerful servers and to pay a team to work full-time on their websites, keeping their sites online and publishing daily updates. We don’t have their resources, but we think we have something better: we have you, a community of gamers that know why it’s important to remember beta and cancelled games, even those little, unfinished and bad-looking lost games that no one else would ever care to commemorate. For us, every unseen game should have a chance to be archived.

In 2016 we will keep to add new games to the archive every week, while publishing daily updates in our Twitter account. There are many ways to help Unseen64 and thanks to all the other gamers, youtubers and websites that also work to preserve beta, unreleased and unused gaming documents, we can save as many unseen games as possible.


Unseen64 is still online thanks to all those awesome people that shared one-off donations and pledges on Patreon: together, we can do it!

We’d like to thank all of you (in random order) that are helping U64 with your donations and support:

Daan Koopman, joef0x, Louis Noguera, Mark J. Lang, Thomas Whitehead, allan paxton, David Galindo, Frans Aymes, robert Smith, Emiliano Rosales, alejandro muñoz, Kristian Binder, Paul Benson, Faisal AlKubaisi, Aarón Moleón Acosta, Quade Zaban, Julian Lord, Paul Cunningham, Rav, Justin Moor, Daniel Gulyas, Shane Gill, Ash the dragon, Ryan Jessee, Conrad A Fursa, Lukas Steinman, Christopher J Canberg, Chris Rosenthal, Edd Hannay, Reuben M, Shaun Moore, Anders Moberg, Will Richardson, HellaSkella-X, Corentin, Andrew Eleneski, KiddoCabbusses, Nick Greene, Alex MacIntyre, Thomas, Liam Robertson, Henry Branch, Matthew, Coldi, Otto Nordling, Pug Hoof Gaming, Joe Brookes, Austin Murphy, James Jackson, Andrew Crawford, Aaron Sharratt, James Champane, Dan Berends, Jonathan Pena, Eduardo Raposo, Tiago Pereira dos Santos, Jacob Walker, Jonathan Cooper, Paul Stedman, Viraj, Jrg McJrg, Noru-Da T, David Seijas, Toadsanime, Mhee123, Brice Onken, Aaron Morley, Dylan Durmeier, Alex Stutzman, Guilherme Killingsworth, Pablo Bueno Navarro, Paul Robinson, Levi Wyatt, Josh Mann, Brice Dirden, Rhys, Kerry-Lee Copsey, Dan Thomas, Daniel Hannen, Adrian, Ben Cowling, Alex Wawro, Niels Thomassen, netsabes, Lou, Matthew Gyure, PtoPOnline, Jesus Tovar, Jacob, Brandon, Lisa, Akspa, Martin, Elmo Bluegeek, Irvin, Raphael Pinheiro, James Steel, Tony, Alex Kupse, Anders Captain N Iversen, No Reward, Tommy Wimmer, Goffredo and everyone else! (did we forget someone?)

 We <3 you

unseen64 thank you 

The Unseen64 Server is now paid for all 2016!


Thanks to your support we were able to rise 600$ to pay the Unseen64 server for 2016! We are super happy :) Before to start to rise donations for the 2017 server (we probably could start the next year), future donations will be set aside in a “preservation fund“, for emergency site expenses, support for the Unseen64 Book Project and other equipment that could help the archive: all costs will be approved by our patrons, before to be used! Your support is super important for us and we’ll always ask for your vote before to use donations from the Preservation Fund :)

Thanks again for your help! 

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