Unseen News

RS Links: God of War 3 was meant to be a FPS

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God of War 3 is currently in development for the PlayStation 3 and it should be published sometime in 2010. At the CGSociety website there’s an interesting article about the game, in which SCEA Art Director Ken Feldman revealed that they though about making GoW3 a first person shooter:

“I tried unsuccessfully to convince Stig to make ‘God of War III’ a first-person shooter. Kratos could have some truly badass huge weapons that rip gods to shreds. Unfortunately he didn’t see the genius in the idea.”

Really? It sounds like a joke, but who knows? We had 3 Metroid games in first person view after all..

Thanks to Robert Seddon for the link! 

RS Links: reused unused concepts

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At the HG101 Forum Robert Seddon has noticed an interesting topic related to the unseen world. The question from the OP is: what are some unused ideas in games you can think of that was used in other games from the same company? Even if there are not many replies to the topic, we can read some interesting info:

Technos Corp.’s Return of/Super Double Dragon was originally supposed to have a scene in mission 6 where the broken bridge would fall apart, and after sailing for a bit, it would arrive at a steel door behind the waterfall where the boss of that mission emerged from. The door lead to the final boss’ hideout. That idea was later incorporated into Shin Nekketsu Kōha: Kunio-tachi no Banka, also from Technos Corp.

The arcade version of Border Down has a flock of birds at the beginning of stage one. G.Rev thought it would be interesting to make them not appear in the Extra mode, but accidentally took them out of the entire Dreamcast port at the last minute. (They’re pictured on the back of the game.) The birds were added to the beginning of Under Defeat as a belated gift to the fans.

Early demonstrations of Mass Effect showed a dialogue system where Shepard could enhance the conversation physically at certain points, but it got cut. They’re building that now for ME2.

Do you know more unused stuff that were later reused in other games? 

Beyond Zero Tolerance [MD/G – Cancelled]

Beyond Zero Tolerance (or Zero Tolerance 2) is a FPS developed by Technopop for the Sega Mega Drive / Genesis. It was meant to be a sequel to Zero Tolerance, but it was never finished. Both games have been deemed by the (now defunct) developer to be publicly distributable as freeware. [Info from Wikipedia] You can download the playable beta of the game at Technopop memorial site. Huge props to the developers for sharing this piece of gaming history with the community!

Thanks to Celine for the contribution!

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RS Links: Kill 1,000 Kids’ Achievement removed from Fairytale Fights?

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Fairytale Fights is an hack and slash game developed by Playlogic for the XBox 360, Playstation 3 and PC, in which you can play with characters from popular tales to kill your enemies with lots of gore and blood. Robert Seddon has linked us to UGO, where they talk about the “Kill 1,000 Kids’ Achievement” that could be removed from the final game:

Fairytale Fights may be the first game that not only features the innocent murder of children, but also an achievement to reward it.

After speaking with Playlogic last week, it sounds like the achievement’s on the chopping block waiting for the axe to fall, but the children and the you killing them parts, those will definitely be served in the final dish.

Thanks to Robert for the link! 

[Projects] Updates on the Zelda 64 Beta Restoration

What Happened to Team Beta Triforce? It has been many long months, and this article is here to explain why TBT suddenly dissapeared off the face of the internet. The leader of Team Beta Triforce, ZeldaMaster90 aka ZM90 was overthrown, the project was made open source and leaderless, and TBT was renamed Z64 Bros.

The revival of TBT started with Z64 Bros members ZeldaMaster90, Flotonic, and ChampionMan. The trio decided that open source was not right for the project and decided to start a secret revival of TBT. ChampionMan removed all videos from the TBT Youtube account which created the illusion of a more dead TBT.

One day Jani, Medli, and ZM90 noticed the Zelda hacking community was in bad shape and decided the revival of TBT was now more important than ever and thus TBT was reborn with most of it’s members.

Currently ZM90 has not touched the beta restoration stuff in months and TBT just recently reformed, they are not done with the demo, and they are just getting things back to normal. Their plan is to release a playable demo of the Zelda 64 Beta Restoration in the following months. You can check the Z64 Beta Restoration page for more info and media.