Unseen News

[Projects] Updates on the Zelda 64 Beta Restoration

What Happened to Team Beta Triforce? It has been many long months, and this article is here to explain why TBT suddenly dissapeared off the face of the internet. The leader of Team Beta Triforce, ZeldaMaster90 aka ZM90 was overthrown, the project was made open source and leaderless, and TBT was renamed Z64 Bros.

The revival of TBT started with Z64 Bros members ZeldaMaster90, Flotonic, and ChampionMan. The trio decided that open source was not right for the project and decided to start a secret revival of TBT. ChampionMan removed all videos from the TBT Youtube account which created the illusion of a more dead TBT.

One day Jani, Medli, and ZM90 noticed the Zelda hacking community was in bad shape and decided the revival of TBT was now more important than ever and thus TBT was reborn with most of it’s members.

Currently ZM90 has not touched the beta restoration stuff in months and TBT just recently reformed, they are not done with the demo, and they are just getting things back to normal. Their plan is to release a playable demo of the Zelda 64 Beta Restoration in the following months. You can check the Z64 Beta Restoration page for more info and media. 

RS Links: Phoenix Wright was removed from Tatsunoko vs. Capcom

phoenixwright

Robert Seddon has linked us to an article on GoNintendo, that reports an interview by NGamer with Ryota Niitsuma, producer on Tatsunoko Vs. Capcom, in wich he revealed that the team had some plans to add the Phoenix Wright character in the game, but in the end he was canned because of his special move:

Because Phoenix Wright only has one move, ‘Objection!’, we struggled. We designed a move for him: when he says objection, the actual writing attacks the opponent. However, ‘objection’ in Japanese is ‘igiari’ – it’s four characters, whereas ‘objection’ becomes ten [sic. It’s nine, actually.] When we localize, the balance of the game gets destroyed because the move becomes bigger. There’d be no way of avoiding it! We had to remove him for these reason. In the future, it is one of our aims to get him in.

That sounds like a weird reason to remove a character. Why not to remove just his special move? We’ll never know. 

RS Links: the unseen Syndicate prototypes

syndacateporotos

Robert Seddon has made us to notice an interview that Inc Gamers had with Sean Cooper, creator of Syndicate, a real time strategy / shooter that was released in 1993 for PC and various consoles. The article mentions various prototype Syndicate sequels that were never released, though it doesn’t have much information about them. As we can read:

During his time at EA, Cooper claims he saw a few demo builds of a new Syndicate title and was unimpressed.

“One of [the prototypes] … it was something about using different senses. Something was leaving a scent and the agents were following it. I remember seeing them demo it in a conference room and thinking ‘what are they trying to achieve? what are they doing?'”

We can only wonder if one of those protos could have been the Syndicate game that was in development for the PS2. For now only few artworks of the PS2 version are preserved, but we still did not see any in-game screenshots from it or from the other unseen Syndicate projects.

Thanks to Robert Seddon for the link! 

Robocop Vs Terminator [NES – Cancelled]

Robocop VS Terminator is a action game based on the mini-series of comic book with the same name that was released for all the main consoles between 1993 and 1994. A version for the Nintendo 8-bit was developed by Interplay but later canceled, because the system was considered commercially dead and probably also due to the low quality of the gameplay: RvT NES had nothing in common with the other editions, being just a lame and generic action game. The beta was later leaked on the Internet and you can easily find it with Google.

Images:

Videos: