Unseen News

[Project Update] Zelda 64 Beta Restoration: Beta Wallmaster Video!

A nice video-update from the Team Beta Triforce: “Another little peek at the Ocarina of Time Beta Restoration Mod. This video is by Flotonic (One of our 3D modellers), expect much of his work to be showing up on our channel in the future. His videos will usually depict his latest remodel,retexture, etc. and has been uploaded to our channel at his request. If you have any questions or comments about the Mod or video, feel free to post them below. The textures were by lllsondowlll, another one of our team members.”

Video:

Here is the original beta model for comparison:

 

[New Unseen Changes] Zettai Zetsumei Toshi VS Disaster Report

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Zettai Zetsumei Toshi VS Disaster Report:  Disaster Report (known as SOS: The Final Escape in Europe, Zettai Zetsumei Toshi in Japan) was released in Japan for the PlayStation 2 in 2002 and in 2003 was released in North America and Europe. When they ported the game for the US and PAL market, they decided to change the hair color for the main protagonists.
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New OoT Developer Interview translation

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GlitterBerri has finished a new translation from the Zelda: Ocarina Of Time developers interview series, the 16° one titled “Looks Like This Zelda Was Tough to Fix (Part 2)”. You can read the full translation at BerriBlue! Here are some of the more interesting parts:

We were making the game to match the basic abilities we had decided on for Link at the beginning, but his ability settings were changed midway through. This lead to the mappers (who had been making the maps according to the original settings) suddenly finding themselves having to change their maps.

As an example,we totally redid the Water Temple. The amount of time Link could stay underwater was changed part way through

This is from a little while back, but they heard that the hookshot ability had been changed, they quickly checked the maps

The Super Mario Club (※) had a big influence. After we hired testers, everything was suddenly changed at 30% completion.