Unseen News

[Update] More screens & videos added in the archive

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We have added some stuff in these Unseen Archives: Turok 2, Final Fantasy IX, Megaman Battle Network, Dead Rush [XBOX/PS2/GC], Mario Kart Wii, Mario Kart DS, A sound of Thunder [XBOX/PS2], Shenmue, Nightmare Creatures 3 [XBOX/PS2], Rubu Tribe [PS2], Parasite Eve, Space Channel 5 [DC], Project Enwor [X360], The Conduit [Wii], Freelancer 2 [X360], Bioshock & for every Xavio’s fan, we have a new Unseen Uncomic too! 

Euphoria Engine Tech Demo

What is Euphoria?

Euphoria is a game animation engine created by NaturalMotion based on Dynamic Motion Synthesis, Natural Motion’s proprietary technology for animating 3D characters on-the-fly “based on a full simulation of the 3D character, including body, muscles and motor nervous system”. Instead of using predefined animations, the characters’ actions and reactions are synthesized in real-time; they are different every time, even when replaying the same scene. While traditional physics engines uses ragdolls (like the Havok Physics Engine) for animations generated on the fly, Euphoria employs a more complex method to animate the entirety of physically-bound objects within the game environment. According to its web site, Euphoria runs on the Playstation 3, Xbox 360 and PC hardware platforms.

In February 2007, NaturalMotion and Rockstar Games announced that Euphoria would be used in future Rockstar titles. A press release that was enclosed with the second trailer eventually confirmed that Grand Theft Auto IV is the first of Rockstar‘s games to feature Euphoria. In April 2006, LucasArts announced that their next Indiana Jones game would use Euphoria.The current Xbox 360 and Playstation 3 title Star Wars: The Force Unleashed also uses Euphoria.

In August 2007, NaturalMotion announced Backbreaker, an American Football game for next-generation consoles that employs Euphoria to generate tackles in real-time, as opposed to playback animation. [Infos from Wikipedia]

Engine Tech Demo:



GTA IV Tech Demo:



Star Wars: The Force Unleashed Tech Demo:

 

Indiana Jones and the Staff of Moses [PSP – Not Cancelled]

Indiana Jones and the Staff of Moses was a PSP title developed by Amaze Entertainment in 2006/2007. While it was planned to coincide with the release of LucasArts’ internally made PS3/Xbox 360 game “Indiana Jones and the Staff of Kings”, which was cancelled in early 2009. Additionally, a Wii, PS2 and NDS version of “Staff of Kings” are in developement by A2M, but it’s currently unknow if parts of Moses will be reused for Kings.

Update: On January 23, 2009 an official trailer revealed that the game would come out in the Spring of 2009 for the Wii, Nintendo DS, PlayStation Portable, and PlayStation 2. The Wii, Nintendo DS, PlayStation Portable, and PlayStation 2 versions had been concurrently developed by Artificial Mind and Movement (the exception being the PSP version, which was instead developed by Amaze Entertainment) and had not faced the same delays. The game was released as “Indiana Jones and the Staff of Kings” in the North America on June 9, 2009 and in Europe 3 days later. [Info from Wikipedia]

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